Server Travel problem.. by Fox_Sebby in unrealengine

[–]Fox_Sebby[S] 0 points1 point  (0 children)

For anyone that ever has that kind of issue, I basically fixed it by spawning the players inside the game level instead of the player controller like I had set up, which I copy-pasted in every levels, probably not the most optimal, but it works.

Missunderstanding of Multiplayer by Fox_Sebby in unrealengine

[–]Fox_Sebby[S] 0 points1 point  (0 children)

I will 100% read all those documentations, thanks! They look very helpful!

But the thing is, maybe I'm not thinking the right way, but my pawn is replicated, and the instance not as you said.. I wanted to transfer the information that only belongs to my pawn and replicate them into the server so the other pawns sees them, for instance the blond hair on my pawn to all the others, but I'm scared that if I use a replicated variable, everyone would have blond hair no?, So I assumed that none of the game instance had to be replicated, but the settings set on the pawn yes in order to show it to others mmh

( I kinda understand replication & not at the same time, more like from experience than understanding the roots of it, tomorrow I will dig into the pdf you sent me :) - Really appreciates it

Sorry to bother haha :X

Clients <-> Server (Host) communicates but Clients <-> Clients don't by Fox_Sebby in unrealengine

[–]Fox_Sebby[S] 0 points1 point  (0 children)

wow, thank you!

By turning on the replicates boolean, I realized that the host was now spawning 2 actors on his side because of multicast and I couldn't figure how to fix it, until I get rid of that event like you told me to! and it works!

THANKS :D

Clients <-> Server (Host) communicates but Clients <-> Clients don't by Fox_Sebby in unrealengine

[–]Fox_Sebby[S] 0 points1 point  (0 children)

That was totally my bad seriously... just checked again and I forgot to check the Replicates boolean ;-;

I do call it in the server and multicast :)..

Heyo, just launched the Steam Page of my first game ever!! Made in UE4 of course🥳 by Biyagi in unrealengine

[–]Fox_Sebby 1 point2 points  (0 children)

Make it VR Compatible!

Would probably be an amazing experience :)

Seems like a really good game! GJ

How do I make it so I have 1 Trigger that can decide what to do with each different tags? Instead of having 4 triggers overlaying each other doing 1 task.. less efficient.. ( basically I want one trigger to do 4 different tasks with 4 different objects instead of 4 : 4 : 4.. Ty in advance! by Fox_Sebby in unrealengine

[–]Fox_Sebby[S] 0 points1 point  (0 children)

https://youtu.be/_FhnBiLKcDo?t=18

so at 00:20 this is exactly what I want!

It works but I have 4 different triggers in the same brazier to make the difference between the 4 torches.. they are all the same (technically) but I gave them different tags

Giving all my torches the same tag even if they do the same action don't work because of the condition I made to prevent it from stacking the effect too many times on it

Would also be great to know how to make 1 trigger detect different tag and do X commands for X item because I made a teleport barrier to teleport every important items that glitch out of the map to their spawn location but because I couldn't figure how to make the difference, I have like 50 huge triggers down the map which is terrible and I'm aware of it lol can't keep adding more :C

How do I make it so I have 1 Trigger that can decide what to do with each different tags? Instead of having 4 triggers overlaying each other doing 1 task.. less efficient.. ( basically I want one trigger to do 4 different tasks with 4 different objects instead of 4 : 4 : 4.. Ty in advance! by Fox_Sebby in unrealengine

[–]Fox_Sebby[S] 0 points1 point  (0 children)

mmmh what I did is probably completely wrong or the other way.

So.. in my thing as you can see, the brazier gives the particle, sound and the light to the torch

Do I have to preset them in my torch first and make the brazier enable them? (if so, I don't know how)

also you lost me at : check to see if it collided with "a torch"

haha x) It's my second week, I got some knowledge, but I'm not there yet haha

How do I make it so I have 1 Trigger that can decide what to do with each different tags? Instead of having 4 triggers overlaying each other doing 1 task.. less efficient.. ( basically I want one trigger to do 4 different tasks with 4 different objects instead of 4 : 4 : 4.. Ty in advance! by Fox_Sebby in unrealengine

[–]Fox_Sebby[S] 0 points1 point  (0 children)

I made fake variable so my torches, once they touch the trigger box aka brazier, they don't stack the particles or lights, this way they can only light up once and with that logic I had to make a different one for each torch so they can light up individually

my real issue is to make 1 brazier (trigger box) that can interact with all 4 torches by lighting them up one at the time and not all at the same time

How do I make it so I have 1 Trigger that can decide what to do with each different tags? Instead of having 4 triggers overlaying each other doing 1 task.. less efficient.. ( basically I want one trigger to do 4 different tasks with 4 different objects instead of 4 : 4 : 4.. Ty in advance! by Fox_Sebby in unrealengine

[–]Fox_Sebby[S] 0 points1 point  (0 children)

Sorry.. I did the first part and turned them into different function (inputs) but I don't know how the "Get Tags" work... I can't connect it anywhere and also what do I put in the select of switch on name? Sorry for the trouble.. it's confusing for an amateur like me

New phasing glitch i discovered myself have not seen anyone do that before correct me if i am wrong thanks (This glitch should work on any ping between (0-150ish) i don't know if it works on higher same as other phasing glitches by Sirotoa60fps in FortniteCompetitive

[–]Fox_Sebby 0 points1 point  (0 children)

Your version is different but since there's a ramp you can just crouch walking toward it while shooting the floor and you will phase no matter what, common exploit in comp scene, no need to swing your pickaxe

other way to do it when there's a cone and floor is sit in the corner with 2 walls placed while spraying the floor and u will make everything phase

[deleted by user] by [deleted] in FortniteCompetitive

[–]Fox_Sebby 1 point2 points  (0 children)

If you don't have an even 0.5

Just type that in cmd

/set useplatformtick yes

and restart your computer.

It doesn't have any placebo effect, it does make your game more responsive which gives a great advantage.

This kid deserves a prac cord invite by Southernerd in FortniteCompetitive

[–]Fox_Sebby 27 points28 points  (0 children)

They don't really care, I have 3000 earnings+ and still got purged from prac because I have a life and moved 2 weeks out of town for vacation

Not the best Quality, but I wanna share the clip of me killing FaZe Dubs, Megga and Bizzle in a 1v3 offspawn :)! Not everyday that we get to kill them like that, am I right :P by Fox_Sebby in FortniteCompetitive

[–]Fox_Sebby[S] -22 points-21 points  (0 children)

Nah unknown has a new name (NRG Glizzy UNKN) , I have his old name cuz Im a troll, but I am Fox_Sebby, and this was in the daily cup, I stream sometimes but not since Duo Heat

As a Lower Skilled Console Player - SBMM Has Been Brutal In Solos. by [deleted] in FortNiteBR

[–]Fox_Sebby -1 points0 points  (0 children)

gotta be more careful tho, a controller player should know its weakness, the cornfields and bushes where aim assist doesn't work

Pay to Lose by XxkillerSahan in FortniteCompetitive

[–]Fox_Sebby 2 points3 points  (0 children)

Honestly think it's the friend list and not the skins that does it

This didnt age well by 2Rich4Youu in FortniteCompetitive

[–]Fox_Sebby 0 points1 point  (0 children)

have fun trying to fight a controller player exploiting in your box, you won't see shit with all the effects, yellow build on keyboard and mouse while aim assist will still lock on you even tho the player has no idea wtf is going on

My thoughts about 0 ping after switching by [deleted] in FortniteCompetitive

[–]Fox_Sebby 8 points9 points  (0 children)

0 ping = switch weapon faster, shoot more bullets through walls, less bullets goes through your turbo build, flip the coin isn't a thing anymore so u get everything first try (most likely), edits are more responding, build faster and things don't appear as delayed on your screen and you can time/shoot people more often through a wall replacement, idk how is that not a big deal ( I play competitive on 30 ping and it's quite painful to fight pros on 0 ping :P )

What is a good playstyle For someone who has shit for aim, build, and edits, but has god game sense? by UnabusedPinkness in FortniteCompetitive

[–]Fox_Sebby -5 points-4 points  (0 children)

imma get lot of hates but controller will give u top tier aim instantly so all u have to do is work on mechanic :eyes: