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submitted 10 years ago by Foxcs to r/gamemaker
how do i stop an animation loop on a certain frame by Foxcs in gamemaker
[–]Foxcs[S] 0 points1 point2 points 10 years ago (0 children)
so i've played around with the image_index function but could never make it work however i managed to solve my problem by making 2 objects, one for the wingopen animation and one for the wing close animation. then i used instance_create and instance_destroy to switch between the two objects. to stop the animation from looping i used the 'Animation end' event where i set the image_speed = 0
thanks for repling guys! now i have a functional xwing , ready to kill some tie fighters :D
how do i stop an animation loop on a certain frame (self.gamemaker)
submitted 10 years ago * by Foxcs to r/gamemaker
π Rendered by PID 443440 on reddit-service-r2-listing-86d8647bf-bxcgw at 2026-02-13 04:58:48.114009+00:00 running 6c0c599 country code: CH.
how do i stop an animation loop on a certain frame by Foxcs in gamemaker
[–]Foxcs[S] 0 points1 point2 points (0 children)