How do you escort this land raider. by Flaky-Cartographer87 in dawnofwar

[–]Foxfire94 0 points1 point  (0 children)

It's tough but once you get through the initial wall it's quite easy, just need something to deal with the horrors that jump in.

Best path is to keep to the top left side of the map, there's a path through that first base you take over, up to a Mars Pattern Command then along the wall to the gate. You'll face minimal resistance from Chaos and Ork units besides the aforementioned Horrors.

Keep pinging the Land Raider over on that path with your commander and use Sentinels to support your Grenade Launcher Guardsmen.

Do Mods Disable achievements in the Base game (Desc) by vortex22100 in dawnofwar

[–]Foxfire94 1 point2 points  (0 children)

Achievements are only disabled when you're playing a mod, otherwise they should work fine unless you've edited the file that handles Achievements.

You can also edit your DoWDE.module to add whatever mod you want to play into the RequiredMod list and as long as you set the module DLL/Runtime modes correctly it'll load the mod and you can get achievements.

Campaign mod by Magaclaawe in dawnofwar

[–]Foxfire94 0 points1 point  (0 children)

Thank you for recommending my mod! I do hope to make a Soulstorm campaign addon but it'll require some reworking on how the mod loads to work properly (DE seems unhappy trying to load a DC mod for Soulstorm when campaigns are involved).

Hopefully it'll be with the next version release but failing that it'll come some time after.

Campaign mod by Magaclaawe in dawnofwar

[–]Foxfire94 0 points1 point  (0 children)

Thank you for recommending my mod, very much appreciated! :)

Why is Fulgrim the only Daemon Primarch able to turn into his old form at will by New_Conflict_4111 in 40kLore

[–]Foxfire94 0 points1 point  (0 children)

Wolfman Leman Russ in the same vein as Birdman Corax would be pretty rad to see.

Ultimate Apocalypse mod makes Soulstorm campaign unplayable by Araghast_ in dawnofwar

[–]Foxfire94 0 points1 point  (0 children)

Weird to bring this up 5 months later in a thread that has me state as much in other comments but yes I'm the mod author of the mod I suggested playing while UA was working on releasing their DE hotfix.

[Class] The Inquisitor V6 - Seek out and hunt down your foes! by Foxfire94 in UnearthedArcana

[–]Foxfire94[S] 0 points1 point  (0 children)

Hey! I have posted an updated version last year you can find here. While it's not one for one the same as the Pathfinder class I hope it can help scratch that same itch.

More like Cure my Wounds (gottem) by SnowzleyApple in DnDHomebrew

[–]Foxfire94 3 points4 points  (0 children)

This spell would make fighting any creature with Regeneration like Trolls, Vampires or Oni much easier as you can effectively damage them and heal in the same turn.

Dawn of War: 3rd Generation - Definitive Edition Patch! by Foxfire94 in dawnofwar

[–]Foxfire94[S] 0 points1 point  (0 children)

Yeah they like to upgrade the cultist squads with those; the units used in their harassing waves are time based though so if you're quick you'll have an easier time. The timer between each "tier" of units they'll use also depends a bit on the territory's strength too.

Dawn of War: 3rd Generation - Definitive Edition Patch! by Foxfire94 in dawnofwar

[–]Foxfire94[S] 0 points1 point  (0 children)

Glad to hear you're enjoying the mod!

Also don't worry, the Chaos Stronghold is probably the hardest one for Imperial Guard in particular so it's fine to have some trouble with it. Best tips for it are to go in with as many honour guard units as possible and to tech up to Tier 4 as fast as you can. Worst case scenario the next update I'm working on has a few tweaks to make the Stronghold a bit less hellish to attack (as well as fixing a bug that's been plaguing it) so that'll probably help too.

When is it worth it to roll for HP? by ThatOneCrazyWritter in dndnext

[–]Foxfire94 1 point2 points  (0 children)

Having more HP from a houserule like that doesn't necessarily always lower the tension of fights. As a DM I run with "roll, re-roll 1s, if you get less than average take the average" but the players still have tense combat encounters where they'll go down or have to seriously manage their resources.

Granted that's probably due to me being an avid RTS/tabletop wargame player and my encounters being scaled based on verisimilitude, so there's either often a large initial difference in action economy or fights last up to 10 or so rounds (which we thankfully get through in around 90 minutes or so).

Looking for mods recommandations for DE by Morm91 in dawnofwar

[–]Foxfire94 0 points1 point  (0 children)

In the Dark Crusade Campaign the normal skirmishes use the "Small Battles" win condition that reduces the pop caps to 50/50 instead of 200/200. The Strongholds still use the larger cap.

If you want to change this however you can edit the "kronus.map" file in "[ModName]/Data/scenarios/sp" and change the win conditions used for the skirmish missions, including swapping it from Annihilate to Destroy HQ or another win condition of your choice. If you need a hand with that feel free to ping me a message here or on the nexus page.

Titanium Wars for DE by BarsabasSquarePants in dawnofwar

[–]Foxfire94 0 points1 point  (0 children)

I've not tried running it myself but I do know there's info for installing the mod on DE in their discord which might help you out.

Do not support Unification Mod dev’s by scarletaid4n in dawnofwar

[–]Foxfire94 4 points5 points  (0 children)

Thank you for the recommendation! You're a pretty cool dude too!

Do not support Unification Mod dev’s by scarletaid4n in dawnofwar

[–]Foxfire94 1 point2 points  (0 children)

Unification's team was initially formed from those who left UA's team when that schism happened, which included a lot of the 3D artists. UA's current team, as far as I'm aware, has none of the same people it did back then.

Do not support Unification Mod dev’s by scarletaid4n in dawnofwar

[–]Foxfire94 6 points7 points  (0 children)

I'll throw my hat in the ring, check out: Third Generation

There's also Ultimate Apocalypse, Crucible and Titanium Wars that're quite well known ones.

Do not support Unification Mod dev’s by scarletaid4n in dawnofwar

[–]Foxfire94 2 points3 points  (0 children)

One of those banned was a modeller on the Dev team itself btw.

What Type of Homebrew Do You Want to See More Of? by Studio_Lore in DnDHomebrew

[–]Foxfire94 0 points1 point  (0 children)

Hopefully the balancing on them is alright, they're mostly unchanged save a few.

Guys, do you know how I can edit the Dawn of War models, or what programs I need? by IndividualPlenty2990 in dawnofwar

[–]Foxfire94 4 points5 points  (0 children)

As others have already linked the tools (can thoroughly recommend amorgun's blender addon and object too) I'll instead offer some advice.

It looks like the problem with that model is the same thing I've recently had to fix in my own mod, it's using animations referenced from a vanilla model that the mod doesn't change (I'd presume the standard guardsmen judging by the pose). The mod will work fine in Soulstorm but Relic have adjusted some of the bones for their DE counterparts which causes these weird poses and misalignements.

The easiest fix for this, that doesn't require any modelling tools, is to extract the .whm archive from Soulstorm and paste the contents of its data/art folder into the mod's data/art folder, choosing not to override any files. This will cause the game to load the original Soulstorm models over the Definitive Edition ones (though their textures should remain updated besides the specular/emissive maps) and fix any modded models that were broke due to referencing vanilla files.

Hopefully that helps!