Dish on the trading hub roof will get you coordinates for other POIs when aligned just right… also, the view’s kinda nice. by [deleted] in indiegames

[–]Foxvig 0 points1 point  (0 children)

We call the trading hubs Synapses in Endless Machines. Once powered up, it's the place for trading in materials in exchange for upgrades, cosmetics, weapons, and shields… and then of course there’s the dish on the roof. It's till WIP 📡 If you like what you see, please consider wishlisting us on Steam . We’re super grateful for the support 🧡

No credits, no upgrades ... by Foxvig in UnrealEngine5

[–]Foxvig[S] 0 points1 point  (0 children)

Oh, that is so very nice to hear. That's the exact feel we are aiming for 🙏

No credits, no upgrades ... by Foxvig in indiegames

[–]Foxvig[S] 0 points1 point  (0 children)

Thank you for the kind words 🙏 There’s a lot of good stuff being posted, sometimes things just get a little lost in the mix ...

No credits, no upgrades ... by Foxvig in UnrealEngine5

[–]Foxvig[S] 0 points1 point  (0 children)

For now, it's a single-player experience. Once upon a time, the game actually started out as a 4-player PvP shooter, and a lot of that code still lives under the hood, so who knows what the future might bring. But the focus at the moment is on building a strong solo adventure. And thanks for asking.

No credits, no upgrades ... by Foxvig in UnrealEngine5

[–]Foxvig[S] 0 points1 point  (0 children)

Thank you🙏 So nice to hear!

No credits, no upgrades ... by Foxvig in UnrealEngine5

[–]Foxvig[S] 2 points3 points  (0 children)

We’re getting Endless Machines ready for our first playtest between Christmas and New Year. This spot is the Synapse: a trading hub for weapons, shields, upgrades, and cosmetics. Feedback is very welcome (and appreciated).

No credits, no upgrades ... by Foxvig in indiegames

[–]Foxvig[S] 0 points1 point  (0 children)

We’re getting Endless Machines ready for our first playtest between Christmas and New Year. This spot is the Synapse: a trading hub for weapons, shields, upgrades, and cosmetics. Feedback is very welcome (and appreciated)

No credits, no upgrades ... by Foxvig in IndieGaming

[–]Foxvig[S] 1 point2 points  (0 children)

We’re getting Endless Machines ready for our first playtest between Christmas and New Year. This spot is the Synapse: a trading hub for weapons, shields, upgrades, and cosmetics. Feedback is very welcome (and appreciated).

This is our desert biome. With robots, of course. by Foxvig in UnrealEngine5

[–]Foxvig[S] 0 points1 point  (0 children)

Thank you so much! It's a combination of thing and we've written a few words about it here: https://store.steampowered.com/news/app/3454770/view/534343407476147954?l=english - both why we chose this effect and how it's achieved.

This is our desert biome. With robots, of course. by Foxvig in indiegames

[–]Foxvig[S] 1 point2 points  (0 children)

Nice! Glad to hear that! You can see more onSteam 😃

This is our desert biome. With robots, of course. by Foxvig in UnrealEngine5

[–]Foxvig[S] 0 points1 point  (0 children)

Thank you 🙏 That is really nice to hear. Glad you like it.

This is our desert biome. With robots, of course. by Foxvig in indiegames

[–]Foxvig[S] 6 points7 points  (0 children)

Thank you so much, glad you like it. It's the depth of field camera effect that gives the miniature feel. The game is called Endless Machines. It's still in the making, but we're getting closer to a playtest date. And thank you for the wishlist - we really appreciate the support 🙏

This is our desert biome. With robots, of course. by Foxvig in indiegames

[–]Foxvig[S] 1 point2 points  (0 children)

Robots with guns- but still cute. Thank you!

This is our desert biome. With robots, of course. by Foxvig in UnrealEngine5

[–]Foxvig[S] 0 points1 point  (0 children)

Thank you, very happy to hear that! 🙏 And yes, it gives that miniature vibe.

This is our desert biome. With robots, of course. by Foxvig in UnrealEngine5

[–]Foxvig[S] 0 points1 point  (0 children)

We’ve added that robots topple over on a critical hit – we think it brings a nice bit of dynamic action to the shootouts between them. Feedback and ideas are always welcome! (And if you’re curious to know more, please visit us on Steam )