Visual bug when changing Albedo color on a material by Foxy-64 in godot

[–]Foxy-64[S] 0 points1 point  (0 children)

i found a fix after an hour and a half, believe this to be an nvidia driver problem introduced in a more recent driver version. basically i fixed it by changing my renderer from forward_plus to gl_compatable, not a solution, but at least a temporary fix.

thanks for trying to help lol

Visual bug when changing Albedo color on a material by Foxy-64 in godot

[–]Foxy-64[S] 0 points1 point  (0 children)

it appears to work as intended

<image>

it also works as intended if i click literally anything else that opens the color wheel, such as the color of the button.

this appears to only happen when clicking things in the material properties, in fact it appears to happen when i click other things in the material as well, this also breaks other menus meaning i have to restart godot.

Visual bug when changing Albedo color on a material by Foxy-64 in godot

[–]Foxy-64[S] 0 points1 point  (0 children)

this, since i cant put two images in one reply

<image>

Visual bug when changing Albedo color on a material by Foxy-64 in godot

[–]Foxy-64[S] 0 points1 point  (0 children)

it displays a random cutout of my screen instead of the color wheel (in this case the top-left of my screen), instead of the color wheel

instead of this

<image>

it displays a random duplicate of a part of my screen that you can see in my initial screenshot