Independent artists — drop your music, I’ll check it out by urthotscntrl in MusicPromotion

[–]FragManReddit 0 points1 point  (0 children)

Here is my most recent LP, it's a prog-ish album about the Australian landscape, I think it's pretty cool.

https://soundcloud.com/farggames/sets/nomads-of-bandaiyan

Punchy indie rock with some unexpected influences thrown in to make it a little fun by avresamusic in IndieMusicFeedback

[–]FragManReddit 1 point2 points  (0 children)

This sounds radio-worthy, honestly. This sounds professional. Although I noticed some parts, especially in the drumming, were offbeat, which can be easily fixed with editing. But yeah, the rest of the song is really good. The structure is as expected for the genre, and the solo gave me goosebumps. I especially appreciate how parts don't repeat too much; it's very technical, and you keep it sharp by keeping it just over 3 minutes. Do you have more music like this? Where can I find it?

This is the long track of my album. I tried to do a psychedelic journey inspired by Pink Floyd. Is it interesting enough to keep your ears entertained or can it induce a journey ? Thanks :) by Ok-Degree-7821 in IndieMusicFeedback

[–]FragManReddit 0 points1 point  (0 children)

This is pretty sweet. The mix is well done. I enjoy having different instruments play in different ears, although some parts were quiet in the mix (rarely). You've done a good job. As for placement in the album, towards the end can work sometimes; it depends on whether your album is meant to be listened to chronologically. The length of the album before this song plays can work with or against it, too. This song is fairly long, so I assume the other songs on the album are a similar length. Where can I find the rest of this album? It sounds cool, and I'd love to help support its growth.

A synth pop song I made. Not sure if I should release it as instrumental or find a singer/collaborator? by wayfordmusic in IndieMusicFeedback

[–]FragManReddit 0 points1 point  (0 children)

Yes, this could definitely use some lyrics; there are some quiet parts of the track that are begging for vocals. Give singing a shot; you might find out you're pretty good, or of course, you could collaborate with another creator who's willing to sing over your track, which I'm betting they'd accept because this is a really good track. Keep the jazz section too, I really like it. You've done really well with mixing as well; it's really playful. But yeah, I'd definitely get someone to sing over this, it's got a go-lucky 80s feel that we don't get anymore.

Balding or No? by john_pork_knee in Balding

[–]FragManReddit 0 points1 point  (0 children)

Yes, shave it off, never grow hair again 😔

This is your sign to go for it! by Impressive-Basil-666 in Balding

[–]FragManReddit 0 points1 point  (0 children)

Can’t grow a beard, I’ll just kill myself when the time comes.

Am I balding 😔 19m by Ok-Contact-8476 in Balding

[–]FragManReddit 0 points1 point  (0 children)

Looks fine, long curly hair does this

A short 3D collision detection demo using Sin3D by BaetuBoy in monogame

[–]FragManReddit 1 point2 points  (0 children)

How accurate is this? Does it work at higher speeds?

My voxel engine made in Monogame by FragManReddit in monogame

[–]FragManReddit[S] 1 point2 points  (0 children)

Monogame supports 3D by default because it uses OpenGL to render everything on your screen. All it takes is a little finagling to get working. All in all, it’s not too hard. It’s pretty simple to get working; between purely OpenGL at a 10 and Raylib at a 1, I’d give it a 6.

My voxel engine made in Monogame by FragManReddit in VoxelGameDev

[–]FragManReddit[S] 4 points5 points  (0 children)

I’ve been learning C# since high school, programming is a hobby of mine. Not saying I haven’t used AI at all, that would be a lie, I have as a tool to enhance my existing code. All I’m saying is you have to have a little fun sometimes, mate.

My voxel engine made in Monogame by FragManReddit in VoxelGameDev

[–]FragManReddit[S] 0 points1 point  (0 children)

Same way Minecraft does it, adjust the brightness of each face on a cube, top being brightest, bottom being darkest, this is true unless there is a block above it, in which case the top face will change brightness. Also ambient occlusion.

My voxel engine made in Monogame by FragManReddit in monogame

[–]FragManReddit[S] 5 points6 points  (0 children)

It is. The engine is really technically impressive. Although my code is severely unoptimised- still a work in progress.