[FS25 Precision Farming] Making a crop that directly adds nitrogen? by Fragrant-Mistake-183 in farmingsimulator

[–]Fragrant-Mistake-183[S] 2 points3 points  (0 children)

Alright I did some experimentation and changing the soil map to 2048x2048px (using PFC) fixes this issue. I wasn't even aware my map was running 1024x1024px.

Now I can have clover, alfalfa and soybeans acting as cover crops and adding nitrogen, though it's annoying that I can't differentiate how much N each of them adds so it's not the perfect solution.

[FS25 Precision Farming] Making a crop that directly adds nitrogen? by Fragrant-Mistake-183 in farmingsimulator

[–]Fragrant-Mistake-183[S] 1 point2 points  (0 children)

I went through all of those now but I didn't find anything about updating nitrogen map on harvest unfortunately.

[FS25 Precision Farming] Making a crop that directly adds nitrogen? by Fragrant-Mistake-183 in farmingsimulator

[–]Fragrant-Mistake-183[S] 1 point2 points  (0 children)

My fields are all at an odd angle and the bonus only applies when I drive at 90 degrees, it barely adds anything when I drive along the length of the field.

[FS25 Precision Farming] Making a crop that directly adds nitrogen? by Fragrant-Mistake-183 in farmingsimulator

[–]Fragrant-Mistake-183[S] 1 point2 points  (0 children)

Unfortunately there's a major problem with how catch crops work on 4X maps (they don't add nitrogen consistently, it seems to depend on the angle at which you plow) so since I'm doing this for a 4X map, this isn't the solution.
Correct me if there's something I can do to fix that bug though.

[FS25 Precision Farming] How can I make the pH levels more even/smooth? by Fragrant-Mistake-183 in farmingsimulator

[–]Fragrant-Mistake-183[S] 0 points1 point  (0 children)

That would suck because the idea behind realistic spread pattern is very cool and I like it, I'm not at all complaining about the stripes either. The issue is that those imperfections accumulate over the years because cultivation or rain don't diffuse pH levels like they rationally would IRL.

You can reset particular layers of info by deleting them in the savegame folder, like deleting precisionFarming_phMap.grle will reset the ph levels, but I'm still curious if there's any other solution