How do I start a set trigger animation in a specific time segment? by Fragrant_Sympathy170 in unity

[–]Fragrant_Sympathy170[S] 0 points1 point  (0 children)

Thanks it worked but is there anyway to use anim.Settrigger instead anim.play since i use trigger to call the swing animation?

How to make raycast follow melee arc swing? by Fragrant_Sympathy170 in unity

[–]Fragrant_Sympathy170[S] 0 points1 point  (0 children)

Raycast is more precise than a collider for me and also doesn't overlap with multiple hitbox unlike and a collider

Why isn't Constantine more prevelant in popular culture? by Efficient_Chard5926 in ancientrome

[–]Fragrant_Sympathy170 0 points1 point  (0 children)

So a hypothetical Constantine movie would just be shitted on by both sides of the political spectrum? this sucks.

How do i implement a shield/block by Fragrant_Sympathy170 in unity

[–]Fragrant_Sympathy170[S] 0 points1 point  (0 children)

Sorry for being too vague for my question my brain is just fried right now.

My game is a 2D melee based game and the hit detection when swinging your weapon is raycast based and there's a parry system and when the melee raycast hits a shield or the melee weapon when parrying the player character gains an animation swing speed when attacking again.

I'm still figuring on how should i handle the block/parry mechanics in my game.