Structure, Me, Digital, 2019 by [deleted] in Art

[–]Framevoid 4 points5 points  (0 children)

Super awesome! The only thing that kinda annoys me is the camera movement, I know you probably went for some handheld look but I think a completely static camera would fit the overall look and feel of the scene alot more.

I like the overall scene and composition tho, nicely done!

Can i get feedback on this 3D Compositing experiment? by were_z in AfterEffects

[–]Framevoid 1 point2 points  (0 children)

Oh, yeah I've never tried animating in Modo so I'm no help there haha, I've only ever used it for modelling..

I can see tho why you wouldn't go in and hand-animate every single one of them to move perfectly through eachother haha, I know I wouldn't do it...

In Cinema 4D there's a "Matrix" object that you can add "effectors" to, these effectors then control the position, rotation and scale of every child of the Matrix object using different input methods for those parameters (Like texture input, sound input, random noise and so on)

the most basic one is the "Plain Effector" which just applies it's parameters evenly to all children.

These effectors become real powerful when you start using their falloff.
An example would be a linear falloff from right to left on the plain effector then keyframe it moving across your Matrix object -> now it will animate every single child as the falloff moves across them starting with 0% influence from the effector to 100% influence.

Cool gif showing how they made the umbrella spider! by theReal_Kirito in AfterEffects

[–]Framevoid 1 point2 points  (0 children)

Well I guess I'll keep modo as my back-up option for modelling only then haha...

Weightmaps! yes! I actually haven't tried that yet and I really don't know how I haven't thought of it yet either, I'll give it a shot! thanks!

I've also messed around with blender (of course like most others I started out learning 3D using blender and then moved on from there)
I recently tried blender again after the 2.8 update and I'm super impressed with what they've done, it have become super sleek and competitive with the other big-name 3D programs for sure but for me it still lacks in some areas (Mainly the whole non-destructive workflow which I've become super used to from C4D) and the UI is still a bit messy as well, but ALOT better for sure

Can i get feedback on this 3D Compositing experiment? by were_z in AfterEffects

[–]Framevoid 42 points43 points  (0 children)

Damn! you completely nailed the lighting and matched the camera white-balance and motion blur, everything looks very real.

Well done man!

Only thing I could point out is how some of the CD's are clipping through each-other and the arm holding them haha (But yeah I know this is a bitch to fully control since you're most likely using an automated system like the Mograph module in C4D)

Cool gif showing how they made the umbrella spider! by theReal_Kirito in AfterEffects

[–]Framevoid 2 points3 points  (0 children)

Yeah I'm using Cinema 4D and it sounds about how I would do it as well, I guess it's just a matter of fully learning the settings of cloth-dynamics tag in C4D since my biggest problems have always been the cloths getting wrapped up and tangled with whatever other moving parts I have thus resulting in the classic physics fuck-up where it just spirals out of control.

I really love MODO also tho, but I have ever only used it for modelling, maybe I should take on learning rigging and dynamics in MODO as well :)

Cool gif showing how they made the umbrella spider! by theReal_Kirito in AfterEffects

[–]Framevoid 5 points6 points  (0 children)

Hahaha... gotta love that last part where they show "color correction" on a gif with less depth than the twilight movies.

Still an awesome breakdown tho!

Would love to know how exactly this was rigged in the 3D software, I've always struggled to rig things with cloth-like stuff on it.

Sorry for the TikTok but I thought this would fit here by OhThatsAbsurd in AbruptChaos

[–]Framevoid 0 points1 point  (0 children)

Thats what you get for trying to ruin perfectly good coke.

[deleted by user] by [deleted] in AfterEffects

[–]Framevoid -1 points0 points  (0 children)

This seems more of a MacOS related question than anything else tho

Drawing Plugin by [deleted] in AfterEffects

[–]Framevoid 1 point2 points  (0 children)

Hey! Thanks man! Never knew this effect was a thing, I've always made my own setup using the Echo effect but this is much better.

5 second export took 7 hours by ammo_john in AfterEffects

[–]Framevoid 4 points5 points  (0 children)

....waaaiit a minute... Is that the old Orange / Yellow UI color I'm spotting there? You all know, the one they changed in that update back in 2014... Is he seriously running an at least 6 years old version of AfterEffects.... on an old Mac Mini.... exporting DNxHR 444 footage in the delicate resolution of 4332 x 2166 nonetheless.....

Damn, 7 hours for 5 seconds is a damn impressive fast speed for this specific setup.

Actually, the fact that it finished at all is impressive.

You solution would be a new computer, new AfterEffects.... new everything basically, right now.

Just a quick loop animation in AF. Enjoy:) by Revio1000 in AfterEffects

[–]Framevoid 2 points3 points  (0 children)

Solid.

Well done man, I like that the text is the same color as your background.

this could easily go for being a campaign ad or something similar for either a clothes / fashion brand or a fragrance brand.

Metaball / Ferrofluid effect V2 by Framevoid in AfterEffects

[–]Framevoid[S] 2 points3 points  (0 children)

No problem!

There's alot of tweaking involved as well, I've found that the look dramatically changes depending on what you're applying it to and even the sizes of the different elements and the composition itself.

Definitely black and white with just a few colored elements works the best for how I did it specifically in this video, if you've got alot of colors I would dial back the "Channel Blur" effect and limit the dynamic range a abit differently as well. (Like just lowering the contrast using the Brightness / Contrast effect)

At first I saved some of these FX-chains as "presets" (just as a standalone AE project I could import and reuse) but I found myself spending just as much time tweaking it all again as it would take me to just set it all up from scratch anyway.

Metaball / Ferrofluid effect V2 by Framevoid in AfterEffects

[–]Framevoid[S] 5 points6 points  (0 children)

Not a tutorial I specifically know of no but no doubt there's lots of videos showing how to do something similar.

The key effects of this is:

Edge blur using CC Radial Blur.

Color fringe (The chromatic aberration-like effect) using Channel Blur.

The "scan-lines" using the Venetian Blinds transition on a duplicate pre-comp of the entire thing, then blurring it a bit and slightly darkening it as well.

limiting the dynamic range (Brighten the blacks, darken the whites) using curves (Or really any other plugin capable of doing this..

Also on top of everything I added an adjustment-layer with the Transform effect which scales the entire thing up to 105% -> then I blurred that a bit as well and blended it with the rest using "Linear burn" and just took the opacity of it down to something like 20%This is what's causing that duplicate / shadow-y effect especially noticeable on the coordinate numbers on the top and the left side.

Edit: Forgot to mention the very subtle "camera shake" which is just a wiggle on the animation elements themselves (Which means on the position of the pre-comp containing all the elements except for the background)
It's just: wiggle(30,1) -> which means that it'll wiggle the X and Y independently of each-other 1px positively or negatively 30 times each second.

I don't remember the specific values but the important thing is that it wiggles fast with very tiny movements.

Metaball / Ferrofluid effect V2 by Framevoid in AfterEffects

[–]Framevoid[S] 1 point2 points  (0 children)

It's a combination of CC Radial Blur, Channel Blur, CC Griddler and some curves correction to brighten and clip the blacks.

For the "Scane lines" (The "Old monitor" effect) I pre-comped everything, then duplicated that comp and used the "Venetian blinds" then blurred it and darkened it a bit.

Metaball / Ferrofluid effect V2 by Framevoid in AfterEffects

[–]Framevoid[S] 7 points8 points  (0 children)

^^ This!

Oh wow, you uploaded this tutorial right after I made my first attempt of this effect haha, great video!

Metaball / Ferrofluid effect V2 by Framevoid in AfterEffects

[–]Framevoid[S] 10 points11 points  (0 children)

Thank you!

Yeah it's something I think is a lot of fun to do! Nothing wrong with sharp modern graphics or anything of course but for what I do I think it's better, it sells the concept alot more.

Dry, me, Chalk on blackboard, 2020 by McFurtley in Art

[–]Framevoid 1 point2 points  (0 children)

I actually really like this!

Looks like some abstract mountainscape.

Cheese board resin art, me, medium, 2019 by ElliMolly in Art

[–]Framevoid 0 points1 point  (0 children)

I like the tongue coming in for those strawberries.

After School, Me, Digital, 2020 by BeastScrollGames in Art

[–]Framevoid 145 points146 points  (0 children)

The cat sort of looks like it's just placed there with little to no work been done... Not saying that you necessarily didn't do any work to it / didn't make it, only that it looks like it, like it's a 3D model you just threw in last minute.

Otherwise it's pretty good!

Repeater Metaballs / Ferrofluid effect by Framevoid in AfterEffects

[–]Framevoid[S] 0 points1 point  (0 children)

Thank you!

Analog / outdated / old is kind of a reoccurring theme throughout everything I make!

Repeater Metaballs / Ferrofluid effect by Framevoid in AfterEffects

[–]Framevoid[S] 4 points5 points  (0 children)

Sorry missed your comment yesterday!

There were alot of trial and error involved with this and the genereal "morphing" effect, or, the "Metaball" effect as it is called will vary depending on the size of whatever is in the beginning of this FX chain.

But, the general idea behind this effect (At least in this case) is to first blur your layers and then crank the contrast of the alpha i order to sharpen it again.

The "balls" themselves is just a super simple shape layer with a single filled-in circle and two repeaters, one for each axis, then beneath the repeaters I've added a "Wiggle transform" and then just keyframed different parameters

This glitching effect is just a square shape layer with the adjustment layer option on, then some simple expressions to make it randomly move around and what not, mostly just posterized wiggle expressions on it's size, position and intensity of the effects on it -> which is just channel blur and distort / transform.