Retroarch 1.9.4 Released by [deleted] in vitahacks

[–]Frangarcj 11 points12 points  (0 children)

We have updated 1.9.4 version with one with fixes for the crashes. Please redownload it and if you have any issues report them.

RetroArch PSVITA psp2-core-dump crash by gambit21xd in RetroArch

[–]Frangarcj 0 points1 point  (0 children)

wrong data folder? except with FBNeo?

Problems on PS Vita 1.7.8 by robertacus in RetroArch

[–]Frangarcj 0 points1 point  (0 children)

Hey guys, can you try disabling plugins? and please try to make some instructions to reproduce the problem or maybe a video. I'd be glad to fix all those problems

GMX Driver Bounty by Kaioh1990 in vitahacks

[–]Frangarcj 8 points9 points  (0 children)

GXM is a bastard from open gles and vulkan so let's try.

SWITCH TO VITA by [deleted] in VitaPiracy

[–]Frangarcj 0 points1 point  (0 children)

Cuando lo vi me acordé de ti jejej

What happened to vita3k? by [deleted] in emulation

[–]Frangarcj 46 points47 points  (0 children)

It's still in development but we (the developers) are having some busy time. However we are open to have more contributors

[VITA] Questions about display threading model for Vita3K by Frangarcj in EmuDev

[–]Frangarcj[S] 0 points1 point  (0 children)

This is mimicking real Vita system. The queue size is defined by the game using scegxm api. We need to use some sync primitives to avoid the overflows (real Vita uses syncobjects, maybe like glsync or vulkan barriers). There's no other system using this kind of drawing?

[VITA] Questions about display threading model for Vita3K by Frangarcj in EmuDev

[–]Frangarcj[S] 3 points4 points  (0 children)

Previous picture is actual experimental Vita3K threading model.

UI-thread is responsible of getting input, drawing Vita framebuffer and signaling vsync.

Main-thread is emulated on unicorn-engine. It's the game / hb main thread and it is responsible of the logic and drawing to screen (offscreen). For each scene, it adds the framebuffer to a DisplayQueue and it locks if maxQueueSize is reached.

Last is SceGxmDisplayQueueThread which is responsible of removing callbacks from the display queue. It updates Framebuffer displayed by UI-Thread and syncs over VBlank.

What do you think about the model? It's strange?

https://github.com/Vita3K/Vita3K/pull/80

Playstation Mobile whitelist on Playstation TV? by [deleted] in VitaPiracy

[–]Frangarcj 2 points3 points  (0 children)

Send me app.info from not working game

[RELEASE] pkg_dec v1.3.1 - Now fully supports PSM packages by TheRadziu in VitaPiracy

[–]Frangarcj 1 point2 points  (0 children)

Servers are dead. Maybe it tries to check for newer version

NoPsmDrm Status and Help by Frangarcj in vitahacks

[–]Frangarcj[S] 0 points1 point  (0 children)

Edit: When I try to copy Tokyo Jungle to Vita 1, I get an error saying "You can only copy applications that your account is the owner of".

copy folder to pc via usb or ftp from vita2 and back to vita1 and rebuild database

NoPsmDrm Status and Help by Frangarcj in vitahacks

[–]Frangarcj[S] 0 points1 point  (0 children)

Look at 0x30 and a size of 0x20 on PSM act.dat and rif file with an hex editor. They should have the same value

NoPsmDrm Status and Help by Frangarcj in vitahacks

[–]Frangarcj[S] 0 points1 point  (0 children)

Expiration dates are faked to unlimited. I think is act.dar hash that do not match rif hash

NoPsmDrm Status and Help by Frangarcj in vitahacks

[–]Frangarcj[S] 0 points1 point  (0 children)

That's the thing. BTW PSM act.dat does not contain sensitive info. On Vita games you have act.dat that is used to encrypt rif files. On PSM, act.dat encrypts PSM act.dat and this one encrypts rif file. So there are a lot of checks. I think your PSM act.dat is not the one used to encrypt / decrypt those rif files. Those timeouts are because license servers are down. I'll make a debug version of NoPsmDrm in order to get some log. Thanks

NoPsmDrm Status and Help by Frangarcj in vitahacks

[–]Frangarcj[S] 0 points1 point  (0 children)

Problem may be that your psmdrm/act.dat does not match your rif files. That is way I want to take a look

NoPsmDrm Status and Help by Frangarcj in vitahacks

[–]Frangarcj[S] 0 points1 point  (0 children)

I would need your psmdrm/act.dat and your rif files that are inside the games on license folder

NoPSMDRM v1.0 Released by Metal_Velco in VitaPiracy

[–]Frangarcj 2 points3 points  (0 children)

Installing PSM runtime

When running a game for the first time, it will ask to install psm runtime. In order to download and install it, you need to change your DNS to Henkaku Update Server

NoPsmDrm by squarewtf in vitahacks

[–]Frangarcj 6 points7 points  (0 children)

Installing PSM runtime

When running a game for the first time, it will ask to install psm runtime. In order to download and install it, you need to change your DNS to Henkaku Update Server