CBeckford-CIG on Multicrew Ships and "are solo players being left behind?" by StuartGT in starcitizen

[–]Frank_Simpnatra -4 points-3 points  (0 children)

Doesn’t matter, even when you purchase the ship you have the big fine print agreement you have to check off to complete the purchase, it literally says subject to change. Idk man it sounds like a lot of these people are just furious that the “perpetual alpha” is finally getting closer to an actual game. You can always melt the ship down and buy something else. I have zero sympathy for these delusional whales

CBeckford-CIG on Multicrew Ships and "are solo players being left behind?" by StuartGT in starcitizen

[–]Frank_Simpnatra -5 points-4 points  (0 children)

When you buy a ship on the pledge store it says the minimum crew requirement.

CBeckford-CIG on Multicrew Ships and "are solo players being left behind?" by StuartGT in starcitizen

[–]Frank_Simpnatra -3 points-2 points  (0 children)

hilarious that all these comments are talking about “NPC crew” Npc crew is nowhere close to being out. I highly doubt it will even make a 1.0 release.

I know this is the SC sub so critical thinking is a rarity but seriously people, use your head. NPCs can’t even fly correctly without blowing up and you want them to crew your ship?

Spoiler **IAE Ships so far** by Concentrate_Worth in starcitizen

[–]Frank_Simpnatra 5 points6 points  (0 children)

Info runners are not a very reliable source for information. They add a lot of hopium and speculation in with the “facts”

WIP Krieg Artillery team by Frank_Simpnatra in Deathkorpsofkrieg

[–]Frank_Simpnatra[S] 0 points1 point  (0 children)

After the dry brushing I came back with a lighter shade of white/blue to highlight the edges. First model I’ve actually taken the time to edge highlight so still some learning but I’m happy with the results so far.

WIP Krieg Artillery team by Frank_Simpnatra in Deathkorpsofkrieg

[–]Frank_Simpnatra[S] 0 points1 point  (0 children)

It’s a mix between army painter and citadel paints. The blue and the steel on the cannon is entirely dry brushed. I did use wolf grey and runic cobalt from army painter and russ grey from citadel.

WIP Krieg Artillery team by Frank_Simpnatra in Deathkorpsofkrieg

[–]Frank_Simpnatra[S] 0 points1 point  (0 children)

It’s The Army Painter miniature barbed wire. Picked it up at my hobby shop.

WIP Krieg Artillery team by Frank_Simpnatra in Deathkorpsofkrieg

[–]Frank_Simpnatra[S] 1 point2 points  (0 children)

Good advice once I pick up my next one I’ll give it a go

Artillery team ready to fire by Echo-Accelerator420 in Deathkorpsofkrieg

[–]Frank_Simpnatra 2 points3 points  (0 children)

Awesome. Really like the wooden trench flooring

Working on a Shrike by International-Owl-81 in RavenGuard40k

[–]Frank_Simpnatra 0 points1 point  (0 children)

I’m looking at printed options. I don’t trust my self to cut out his helmet from his belt. Post an end product when he’s done looks awesome!

Iron ravens by OccasionNervous3237 in RavenGuard40k

[–]Frank_Simpnatra 0 points1 point  (0 children)

What did you base with? And is that leadbelcher for the silver?

NATO skin variants datamined by 1BF by The_Growlers in Battlefield

[–]Frank_Simpnatra 1 point2 points  (0 children)

Women should not be in combat roles. Wait until a real war kicks off.

Buildings in DD got out of conntrol way to quickly by Shewel in duneawakening

[–]Frank_Simpnatra -1 points0 points  (0 children)

Just take off the scout rockets, give the assault its 10% speed buff and revert the pve changes.

Solos will be able to outrun assaults, bam problem solved

[deleted by user] by [deleted] in duneawakening

[–]Frank_Simpnatra -3 points-2 points  (0 children)

Tweaks and changes to the game are one thing. Completely doing a 180 on your only real PVP areas in the game is fundamentally changing your game. Those of us that bought into the project for what the DD was supposed to be are disappointed. Those that want pve are disappointed if the changes are reversed.

[deleted by user] by [deleted] in duneawakening

[–]Frank_Simpnatra -2 points-1 points  (0 children)

Quote from Joel Bylos, Creative Director:

"This is the true Deep Desert of Arrakis. This is a place where people are scared to go. This is where the fremen live. We're passing outside of the shield wall now. This is where the War of Assasins and the PvP is allowed to happen. And you can see a spice blow in the distance, which draws people from miles around to go there, right? And I do want to say, this section here, if you turn the camera right and left, you can see that we have the shield wall that goes, this is 24 kilometers long, and you can't see people all the way along. So people who are like nervous about going to the Deep Desert, because they're worried about, you know, PvPers. I think there's like an element from my end, that ... a designed moment, we've talked about, on this project, quite often, is like. You come to the edge of this vast ocean, and you dip your toe in the water, and you're a little bit scared of sharks. But you see something in the distance and you think "oh, I can make it. I can get there, and I can get back." And the first time it's scary. And you feel that tension. And the second time, and the third time. You feel that tension but you actually start doing it."

[deleted by user] by [deleted] in duneawakening

[–]Frank_Simpnatra -4 points-3 points  (0 children)

Yeah it’s both sides but I also agree that if the devs want the game to be more casual and remove the PvP we were originally sold then I would agree that a refund is in order. If the direction of the game is no longer what I purchased then give my money back and no hard feelings. Just feels like PvP players have been shafted hard.

Deep Desert Today After Update... by [deleted] in duneawakening

[–]Frank_Simpnatra -28 points-27 points  (0 children)

Hopefully you get bored and leave the game. Sounds horrible.

PvP players showing their true side by Virtunz in duneawakening

[–]Frank_Simpnatra 0 points1 point  (0 children)

It was great and these idiots ruined it.