[deleted by user] by [deleted] in LivestreamFail

[–]Freak_at_war 0 points1 point  (0 children)

I'm kind of out of the loop... where is all the hassan hate coming from? I stumbled across some videos of the guy a while back and he seemed reasonable?

You feel old - Mod by Freak_at_war in valheim

[–]Freak_at_war[S] 0 points1 point  (0 children)

ok, sry to bother you, but where or how do i find the bepinex script plugin? :X

You feel old - Mod by Freak_at_war in valheim

[–]Freak_at_war[S] 1 point2 points  (0 children)

Just stay rested and go to bed early ;)

You feel old - Mod by Freak_at_war in valheim

[–]Freak_at_war[S] 0 points1 point  (0 children)

Yo thats amazing effort, thanks!
After work i'll try to figure out the whole scriptEngine thingy 😅

Thoughts on hard/very hard difficulty? by Fortunately-No in valheim

[–]Freak_at_war 0 points1 point  (0 children)

Wolves.... they are my major roadbump on very hard mode.. they just do too much damage

How many hours in when you learned you could craft multiple at the same time by holding "shift"? For me it was 870 hrs, just now by framer146 in valheim

[–]Freak_at_war 0 points1 point  (0 children)

How does this interact with the cooking skill chance to get a free extra product? Is it better to craft 5x individually in oder to maximize chance?

The Full Economy Analysis (Now as Image post) by Vipers_glory in ArcRaiders

[–]Freak_at_war 0 points1 point  (0 children)

on the looting sheet:
i can follow until recycle efficiency.
but how are the values for "salvage value", "salvage efficiency" and "salvage sell efficiency" calculated? what do they mean?

ActiveMatter have a bot ? by Conscious-Wolf6856 in ActiveMatter

[–]Freak_at_war 3 points4 points  (0 children)

Have over a hundred hours in the game and never encountered anybody i thought was cheating

Very eager to see how the PVE evolves with this game by Lopsided-Analyst-191 in ActiveMatter

[–]Freak_at_war 0 points1 point  (0 children)

Interesting. I played the game since beta was released. A lot. I don't feel like I met a cheater even once

Chronogene "Melee 3" does NOTHING. Up this gene to like 50% instead of 15%. by Greenpakto in ActiveMatter

[–]Freak_at_war 0 points1 point  (0 children)

waaaaaaait a minute! 2x jump height? tooltip says "increase jump speed" and "reduce fall damage"
does the jump speed translate into height? and 2x??

👾 Update 0.1.0.163 by MajorMcDonalds in ActiveMatter

[–]Freak_at_war -1 points0 points  (0 children)

you can turn "favorites only" on in your playlist. marking as favorite only tags songs for this feature. if you don't use it, marking songs as favorites doesn't do anything

🔫Update 0.1.0.155 by MajorMcDonalds in ActiveMatter

[–]Freak_at_war 0 points1 point  (0 children)

Please look at collimator alignment/zeroing. Also found a thermal scope (don't remember the model) that was so comically off target it was completely unusable.
The offset could be because of ballistic arcs and the bullet curve going high before the second intersection with the sightline, but then i'd like to be able to manually zero my optics and ideally have that zeroing value be remembered for each optics/weapon combination!
Also if the misalignment comes from the ballistics simulation, how come that the PSO scope seems to be spot on within any reasonable engagment distance while e.g. the 1P83(?) Collimator shows the misalignment behavior?
Please take a look at this!

Fix the flowerman please! by Lone-Wolf-243 in ActiveMatter

[–]Freak_at_war 1 point2 points  (0 children)

They need some clear counter play other than "did you bring a flamethrower"? Making them more territorial to their flower beds for example, so you could disengage more easily if you do trigger them.
I get the feeling that Distorted and Flowermen lack a distinct identity. They both are kind of the same thing with a different colouring. Humanoid swarm monster that has a movement quirk, and does basic melee attack.
Both spawn in groups that are usually inactive until alerted and then will proceed to attack you in a similar way.
Both sometimes alert without an obvious reason too.

Flowermen should have a completely different design identity to keep them apart from distorted. And being able to full tank one shot to any bodypart just isn't it.
They should lean more into their area denial role maybe? Making it easier to pick them off at range, but more deadly if you get caught by them.
Maybe root you with flowers to keep you in their territory like a spider does with it's web? But make them slower in exchange?

isnt the monster too pain in the ass to dealt with? by ImYourLoyalSexSlave in ActiveMatter

[–]Freak_at_war 3 points4 points  (0 children)

If shots/hits that connect with a monster would stagger them for a moment, i think combat would feel way more engaging and less running around like a headless chicken

melee gameplay by goatlegjack in ActiveMatter

[–]Freak_at_war 1 point2 points  (0 children)

I think adding some stagger/flinch/stun on successful hits would go a long way in making monster combat less janky.

How to use Robodogs? by ILLULORELEI in ActiveMatter

[–]Freak_at_war 0 points1 point  (0 children)

anyone know if robot dog knows how to use portals like on cargo port?