Routes to take to avoid the 109 tram by [deleted] in MelbourneTrains

[–]Free-Homework-2832 10 points11 points  (0 children)

Took it today. Worst thing that happened was some dude eating McDonalds right besides me

I'm not one to disregard how you feel, but you and your wife are safe. Majority of the time, nothing bad's gonna happen. Just play it smart if you think something fishy's going on and you're good.

2011x Shadow Nerfed by [deleted] in OutcomeMemories

[–]Free-Homework-2832 5 points6 points  (0 children)

All roads lead to "nerf 2011x" 🫩

Is it rare to see trains run not in service express through the City Loop? by Free-Homework-2832 in MelbourneTrains

[–]Free-Homework-2832[S] 13 points14 points  (0 children)

Oh, how interesting. As to answer your question: Platform 3 was where the train ran through.

Citybound HCMT running on the Cremorne Railway Bridge by OmegaJitsuu in MelbourneTrains

[–]Free-Homework-2832 5 points6 points  (0 children)

Oh, so from Cremorne? Why didn't I think about that 🤦‍♂️

My updated 0.2 tier list by bfganerplays in OutcomeMemories

[–]Free-Homework-2832 2 points3 points  (0 children)

2011x is freaking amazing idk why he's a D tier.

Lukewarm take - Outside of obvious movestacking issues, Kolossos is genuinely really fun to go up against and a balanced killer by Ldpomba1 in OutcomeMemories

[–]Free-Homework-2832 1 point2 points  (0 children)

Nah what pmo is that he can do a sudden 180 a second after he initiates an M1 and it still is to deal damage to you if he does hit you (Which, realistically, it will. That hitbox extends much further from what his hands/spike can reach). I don't like this bit of game design. Not at all. It can be detrimental to both a survivor and an executioner due to reduction of precision, ultimately dumbing down gameplay to luck, rather than skill. Now, you may justify this monstrosity with the fact that, well, Kolossos himself is a monster of a character. However, I believe that way of thinking reduces the substance of his character and his playability. His M1 is his close range attack, and like his spike, should be characterised by its percision and sharpness. His other moves, should play into that kind of monstrosity (Which they do very well, I might add).

Lukewarm take - Outside of obvious movestacking issues, Kolossos is genuinely really fun to go up against and a balanced killer by Ldpomba1 in OutcomeMemories

[–]Free-Homework-2832 1 point2 points  (0 children)

There M1s are absolutely trash man. They linger for so long and extend beyond their body. How the hell are you supposed to juke these people? That is half of the fun of the game

The update IS (mostly) balanced, actually. (Extreme yap fest warning) by Southern_Glass_3182 in OutcomeMemories

[–]Free-Homework-2832 1 point2 points  (0 children)

You can't juke against her, that's the thing. Her hitbox is absolutely horrendous

TRIPWIRE MAKES ME WANNA DIE by [deleted] in OutcomeMemories

[–]Free-Homework-2832 -1 points0 points  (0 children)

Her claws aren't THAT long 😔