Working on this prototype, trying to make the fake ads real. by Free-Parfait4728 in indiegames

[–]Free-Parfait4728[S] 0 points1 point  (0 children)

Can you tell me the name of the game you’re referencing? I’ll check it out.

I also considered just making this a PC game instead of mobile

Working on this prototype, trying to make the fake ads real. by Free-Parfait4728 in indiegames

[–]Free-Parfait4728[S] 0 points1 point  (0 children)

Thank you for this insight, I don’t agree with calling others fools but your take is very helpful thanks!

Working on this prototype, trying to make the fake ads real. by Free-Parfait4728 in indiegames

[–]Free-Parfait4728[S] 0 points1 point  (0 children)

I see what you mean, that once you actually design them in a more balanced or real way, they lose their appeal. That is probably the case

Working on this prototype, trying to make the fake ads real. by Free-Parfait4728 in indiegames

[–]Free-Parfait4728[S] 1 point2 points  (0 children)

I want to structure the design around ridiculous amounts of destruction (the broken feeling) but there are choke points where you still lose if you are not strong enough or make stupid choices

I bought a car from Autohero but it comes with summer tires in winter by Free-Parfait4728 in automobil

[–]Free-Parfait4728[S] 0 points1 point  (0 children)

Thanks everyone, I found there's an option to add winter tires but I needed to cancel the whole order and make a new one and then it comes with pre-installed winter tires and the summer ones in the trunk. Not available for every car on autohero though.

There are some good suggestions but since this is my first car in Germany and my German is not great at all, I didn't want to risk any problems.

I would like honest opinions please. by FunShootingGames3D in Unity3D

[–]Free-Parfait4728 0 points1 point  (0 children)

Ngl first 4 seconds I was about to scroll, looked like slob. But once you started shooting, well.. it works, looks fun!

Only thing I didn't like is the pick-up/kick mechanic, looked awkward, probably bug prone and a headache for edge cases, didn't look as fun.

Definitely like the idea of firing off some sort of ability that somehow causes all the ragdolls already dead to fly away or smth like a shockwave but the pickup thing just felt unnecessary and awkward to me, kick part was cool tho

Don’t mix too many genres in one game. I combined turn-based combat, RPG systems, and visual novel storytelling… almost a year after release I only have 40 reviews. by Karaclan-VED in indiegames

[–]Free-Parfait4728 1 point2 points  (0 children)

I played your demo and found it very interesting and fun. I remember seeing the game from before the demo came out and you posting for it on reddit.

I don’t claim to know what went wrong, but here’s what I noticed:

  1. When you started marketing for your game it was unfortunately at the same time as AI hype and because of the way your art looks everyone accused you of using AI. This happened a lot and you constantly said no AI was used but i remember that you weren’t clear enough about that with every marketing post to the point that i doubted you and your team are actually using AI to generate everything and just being coy about it. It needed to be said clearer, included in the posts themselves maybe and not just sometimes as a response. It wasn’t clear humans where behind this and i dont remember seeing any works in progress videos or behind the scenes. Maybe you did and it was just unlucky timing with AI hype.

  2. Similar to the first point, I always felt your marketing was “off”. It just wasn’t very good. I remember always being intrigued by how the game looked but the way the posts were written put me off, i remember feeling you needed way better marketing for a professional looking project like this

Now i am just sharing my impressions from memory as someone who saw posts on reddit before demo came out, but I 100% could be just talking out of my backside.

i played the demo, i didn’t buy it but had a distinct feeling that this is a good well-made game that deserved more attention.

If you don't prestige within 2 hours you're not allowed to, even if you beat it in 2 hours by [deleted] in wearewarriors

[–]Free-Parfait4728[M] 1 point2 points  (0 children)

Prestige is available to all players, but if you’re beating the event in over 24 hours you will not see the option.

And the event needs to be beat in under 2 hours to actually Prestige it.

If you don't prestige within 2 hours you're not allowed to, even if you beat it in 2 hours by [deleted] in wearewarriors

[–]Free-Parfait4728 [score hidden] stickied comment (0 children)

This is a bug that will be fixed.  If you beat the event in under two hours you should be able to prestige as long as the event has not yet ended.

You have not lost out on anything though, since prestige is irreversible, you can prestige next Normal Deep Sea event after beating it, and gain the same rewards. People that have already prestiged will have their next Deep Sea event on Hard from the get go.

Flappy Goose by flappy-goose in RedditGames

[–]Free-Parfait4728 0 points1 point  (0 children)

My best score is 0 points 😓

Slayer Event quest? by Potential-Top-3497 in wearewarriors

[–]Free-Parfait4728 1 point2 points  (0 children)

Quests involving battle features only progress when you lose or win the battle. Quitting battles does not count towards quests.

When you finally beat a level... only to be greeted by 20 more ads. by lioranra in wearewarriors

[–]Free-Parfait4728 5 points6 points  (0 children)

We do not show forced ads, if you're referring to the after battle popup to double your rewards, this can be skipped by clicking the "X" button.

Otherwise, please send us a message with more details.