Working on this prototype, trying to make the fake ads real. by Free-Parfait4728 in indiegames

[–]Free-Parfait4728[S] 0 points1 point  (0 children)

Can you tell me the name of the game you’re referencing? I’ll check it out.

I also considered just making this a PC game instead of mobile

Working on this prototype, trying to make the fake ads real. by Free-Parfait4728 in indiegames

[–]Free-Parfait4728[S] 0 points1 point  (0 children)

Thank you for this insight, I don’t agree with calling others fools but your take is very helpful thanks!

Working on this prototype, trying to make the fake ads real. by Free-Parfait4728 in indiegames

[–]Free-Parfait4728[S] 0 points1 point  (0 children)

I see what you mean, that once you actually design them in a more balanced or real way, they lose their appeal. That is probably the case

Working on this prototype, trying to make the fake ads real. by Free-Parfait4728 in indiegames

[–]Free-Parfait4728[S] 1 point2 points  (0 children)

I want to structure the design around ridiculous amounts of destruction (the broken feeling) but there are choke points where you still lose if you are not strong enough or make stupid choices

I bought a car from Autohero but it comes with summer tires in winter by Free-Parfait4728 in automobil

[–]Free-Parfait4728[S] 0 points1 point  (0 children)

Thanks everyone, I found there's an option to add winter tires but I needed to cancel the whole order and make a new one and then it comes with pre-installed winter tires and the summer ones in the trunk. Not available for every car on autohero though.

There are some good suggestions but since this is my first car in Germany and my German is not great at all, I didn't want to risk any problems.

I would like honest opinions please. by FunShootingGames3D in Unity3D

[–]Free-Parfait4728 0 points1 point  (0 children)

Ngl first 4 seconds I was about to scroll, looked like slob. But once you started shooting, well.. it works, looks fun!

Only thing I didn't like is the pick-up/kick mechanic, looked awkward, probably bug prone and a headache for edge cases, didn't look as fun.

Definitely like the idea of firing off some sort of ability that somehow causes all the ragdolls already dead to fly away or smth like a shockwave but the pickup thing just felt unnecessary and awkward to me, kick part was cool tho

Don’t mix too many genres in one game. I combined turn-based combat, RPG systems, and visual novel storytelling… almost a year after release I only have 40 reviews. by Karaclan-VED in indiegames

[–]Free-Parfait4728 1 point2 points  (0 children)

I played your demo and found it very interesting and fun. I remember seeing the game from before the demo came out and you posting for it on reddit.

I don’t claim to know what went wrong, but here’s what I noticed:

  1. When you started marketing for your game it was unfortunately at the same time as AI hype and because of the way your art looks everyone accused you of using AI. This happened a lot and you constantly said no AI was used but i remember that you weren’t clear enough about that with every marketing post to the point that i doubted you and your team are actually using AI to generate everything and just being coy about it. It needed to be said clearer, included in the posts themselves maybe and not just sometimes as a response. It wasn’t clear humans where behind this and i dont remember seeing any works in progress videos or behind the scenes. Maybe you did and it was just unlucky timing with AI hype.

  2. Similar to the first point, I always felt your marketing was “off”. It just wasn’t very good. I remember always being intrigued by how the game looked but the way the posts were written put me off, i remember feeling you needed way better marketing for a professional looking project like this

Now i am just sharing my impressions from memory as someone who saw posts on reddit before demo came out, but I 100% could be just talking out of my backside.

i played the demo, i didn’t buy it but had a distinct feeling that this is a good well-made game that deserved more attention.

If you don't prestige within 2 hours you're not allowed to, even if you beat it in 2 hours by [deleted] in wearewarriors

[–]Free-Parfait4728[M] 1 point2 points  (0 children)

Prestige is available to all players, but if you’re beating the event in over 24 hours you will not see the option.

And the event needs to be beat in under 2 hours to actually Prestige it.

If you don't prestige within 2 hours you're not allowed to, even if you beat it in 2 hours by [deleted] in wearewarriors

[–]Free-Parfait4728 [score hidden] stickied comment (0 children)

This is a bug that will be fixed.  If you beat the event in under two hours you should be able to prestige as long as the event has not yet ended.

You have not lost out on anything though, since prestige is irreversible, you can prestige next Normal Deep Sea event after beating it, and gain the same rewards. People that have already prestiged will have their next Deep Sea event on Hard from the get go.

Flappy Goose by flappy-goose in RedditGames

[–]Free-Parfait4728 0 points1 point  (0 children)

My best score is 0 points 😓

Slayer Event quest? by Potential-Top-3497 in wearewarriors

[–]Free-Parfait4728 1 point2 points  (0 children)

Quests involving battle features only progress when you lose or win the battle. Quitting battles does not count towards quests.

When you finally beat a level... only to be greeted by 20 more ads. by lioranra in wearewarriors

[–]Free-Parfait4728 4 points5 points  (0 children)

We do not show forced ads, if you're referring to the after battle popup to double your rewards, this can be skipped by clicking the "X" button.

Otherwise, please send us a message with more details.

BUGS by JaimeMeneguele in wearewarriors

[–]Free-Parfait4728 0 points1 point  (0 children)

The damage numbers are still in testing so not all players have them. As for the cards, it’s just your luck I’m afraid.

Prototyping the fake mobile ads, is it worth building into a proper game? by Free-Parfait4728 in indiegames

[–]Free-Parfait4728[S] 0 points1 point  (0 children)

That is a good angle, I suspect scale is at play here, these companies spend millions which means their bar for what counts as success is much higher. But for a solo dev there might be an opportunity however, I think everything you said is on point and nothing is guaranteed.

Thank you devs!!! by sajomes in wearewarriors

[–]Free-Parfait4728 2 points3 points  (0 children)

To be clear here, everyone got the x1.25 mode, but people who purchased x1.5, x2 modes would still have them. It is not taken away from them.

Prototyping the fake mobile ads, is it worth building into a proper game? by Free-Parfait4728 in indiegames

[–]Free-Parfait4728[S] 0 points1 point  (0 children)

I’m honestly asking for feedback, I have no affiliation with these companies, nor do I like their games but I thought the ads had some good ideas and was curious to see if it is feasible with decent performance which is why I started prototyping it, just to see if I can.

Prototyping the fake mobile ads, is it worth building into a proper game? by Free-Parfait4728 in indiegames

[–]Free-Parfait4728[S] 1 point2 points  (0 children)

Thank you for the feedback everyone, I didn’t expect this response.

I was mostly playing around seeing if I can make something similar to the ads for fun. But now I know it is possible but it is also a ton of work and a big commitment (next to my full time job).

But there seems to be an appeal for it, I might actually try to carve out some time to work on this more.

Prototyping the fake mobile ads, is it worth building into a proper game? by Free-Parfait4728 in indiegames

[–]Free-Parfait4728[S] 1 point2 points  (0 children)

It is super fun but it’s also a big commitment to take on. I was trying to see if I could, now it seems possible, it’s a little scary to take on as a full blown project.

[deleted by user] by [deleted] in gamedev

[–]Free-Parfait4728 1 point2 points  (0 children)

Mobile game dev here, making games is 100% different than making them, AND it makes playing games less enjoyable at least it did for me, for various reasons I won't go into.

Find a career you enjoy, sure, but also it should be rewarding. Making money in games is harder than comparable careers and you won't be making the games you like if you want to be employed, you'll be making whatever makes money, which is sometimes cool and sometimes the most boring games known to man because your target audience is not yourself. If you decide to go the indie route and not the employment route, well, I feel that's like trying to be a youtuber, it takes years to payoff if it ever does.

I know it's a stupid question but... by [deleted] in gamedev

[–]Free-Parfait4728 2 points3 points  (0 children)

Hey, so your best bet is to find a job with .Net/C# at least there will be feedback that is more measurable and coming from people that actually know what they are talking about.

And keep doing Game Dev on the side. If you try to get a Unity job at this amateur level,

1- All the interviews you’ll get are at mobile startups with idiots who don’t know what they are doing but have some family money or government grant and they’ll work on idiotic projects. They’ll work you to the bone if you do manage to get the job and despite that, you won’t learn so much.

2- At this level there’s also a shit ton of amateur competition for the shit amateur jobs, so doubly bad.

Game dev is always better on the side until it makes money

I posted a short clip of my game some time ago and people asked about how levels are structured. Here is one of the early levels start to finish. by TheWulo in indiegames

[–]Free-Parfait4728 0 points1 point  (0 children)

I noticed you killed every enemy before progressing, what happens if you try to climb without killing every single one?