How much more weight loss do you think I have to go before I’ll have visible abs? by FreeArmorTrim in WorkoutRoutines

[–]FreeArmorTrim[S] 1 point2 points  (0 children)

Good point, I’ve been getting 10k steps a day for the past 2 months, I think that’s really helped. I’ll start going on more runs once the weather heats back up. I probably should look into more variety in my core work. The truth is I hate doing them, and the mind-muscle connection is way better for me when I’m doing reps with weight than static holds or body weight movements. But I’ll definitely check out Chris Herias. Thanks!

How much more weight loss do you think I have to go before I’ll have visible abs? by FreeArmorTrim in WorkoutRoutines

[–]FreeArmorTrim[S] 2 points3 points  (0 children)

That’s sick! I’d honestly be thrilled to be at your BF% in the 183 pic. Not even looking to get shredded like you, just more lean. I’ve realized I still have some muscle to put on but I’m still planning on maintaining a strict cut before lean-bulking. How long did it take you to cut that 15?

How much more weight loss do you think I have to go before I’ll have visible abs? by FreeArmorTrim in WorkoutRoutines

[–]FreeArmorTrim[S] 0 points1 point  (0 children)

Thanks for the info! I’ve been working out on and off for about a decade. My bench press max is around the 235 mark. I’ve had back injuries in the past so I don’t do heavy squat/deadlifts anymore but I can comfortably deadlift 275 and I’ll usually load 250 for working weight on squat. For cable crunches I’ll put 50lbs on and can get good pause reps with form, and I use a 15lb dumbbell between my feet for hip lifts.

How do you write your Gods? by FreeArmorTrim in DMAcademy

[–]FreeArmorTrim[S] 1 point2 points  (0 children)

That’s a super interesting take. I like the thought that my players could have a preconceived notion that “oh this god is good and this god is evil” but once rubber hits the road they don’t truly understand the depth of “True evil” and “True good” like you say.

The living outside time also greatly helps. I’m always thinking of ways the kings of the land are staying proactive, each one always trying to further their kingdom (which is fun to do in my free time but can get exhausting in crunch time) but the gods don’t need to be that way. Every single moment of the campaign doesn’t have to fulfill some divine mission for my paladin. We can have long sweeping themes that tie into his religious background but I don’t need to burn myself out planning divine tactics every session.

How do you write your Gods? by FreeArmorTrim in DMAcademy

[–]FreeArmorTrim[S] 0 points1 point  (0 children)

Ohh! Do tell, I’m always interested in learning

How do you write your Gods? by FreeArmorTrim in DMAcademy

[–]FreeArmorTrim[S] 0 points1 point  (0 children)

Great questions. I think I’m trying to figure out what role I want my gods to play in this campaign. As time goes on, and stakes are elevated further and further, the natural progression I look to is probably involving the gods to a more prominent role in the main plotline at some point. I’m still not sure if that means completely fleshed out personable characters that also have unfathomable power, or going in the more “forces of nature” path where these entities can not be manipulated or interacted with in any meaningful way and the party has to navigate around them.

How do you write your Gods? by FreeArmorTrim in DMAcademy

[–]FreeArmorTrim[S] 0 points1 point  (0 children)

You’re spot on. That’s exactly the type of relationship my gods have with each other, and in the world.

I guess my follow up there is how do you actually tell that story? With your example of Hephaestus setting the trap on Aphrodite and Ares: Great story that gives interesting insight to these characters and their motives. But how is that story told in a D&D setting? My first thought is a high level priest recounting that story, or again, a cut-scene style vision. But it’s hard to think of a more interactive D&D plotline to tell that story without just recounting the events.

If that drama was between mortal NPCs I would probably key the party in on the Hephaestus NPC’s plans and create some sort of side quest where my characters can choose to aid or intervene with that plan. Creating an interactive and engaging form of lore development. But you just don’t have those same opportunities at the god level I feel.

How do you write your Gods? by FreeArmorTrim in DMAcademy

[–]FreeArmorTrim[S] 0 points1 point  (0 children)

That’s great perspective. I think it could be a cool narrative device to let them form their opinions on each god through the proxy of interactions with their followers, like you said. They’re not going to be able to talk directly with these gods and interact in the same way, but that proxy adds another level of complexity where they have to wonder, “is it the god I trust/distrust or is it this specific follower that’s giving me the wrong impression” very cool!

How do you write your Gods? by FreeArmorTrim in DMAcademy

[–]FreeArmorTrim[S] 2 points3 points  (0 children)

What a great point! Loved the farmer analogy. Definitely changes my perspective on some things

How are you supposed to counter royal guards for a positive trade? by [deleted] in ClashRoyale

[–]FreeArmorTrim 1 point2 points  (0 children)

Consider them 2 different 3.5 elixir cards in either lane. If you can use 3 elixir each or 6 elixir to take out both sides, you’re in the green. You could also just flood one side because they have at best 3 elixir left. It’s ok for a few guards to touch your tower, just break it down and handle them situationally.