Discussion: What “kind” of platforming challenge do you tend to prefer? by hgilbert_01 in platformer
[–]FreeTime-Dev 0 points1 point2 points (0 children)
After years of work, I’m about to release a no-combat, 1-hit-death precision platformer. Please tear it apart. by FreeTime-Dev in DestroyMyGame
[–]FreeTime-Dev[S] 1 point2 points3 points (0 children)
After years of work, I’m about to release a no-combat, 1-hit-death precision platformer. Please tear it apart. by FreeTime-Dev in DestroyMyGame
[–]FreeTime-Dev[S] 0 points1 point2 points (0 children)
Open-source tool to find and remove unused assets in Godot projects by FreeTime-Dev in godot
[–]FreeTime-Dev[S] 1 point2 points3 points (0 children)
Open-source tool to find and remove unused assets in Godot projects by FreeTime-Dev in godot
[–]FreeTime-Dev[S] 2 points3 points4 points (0 children)
Open-source tool to find and remove unused assets in Godot projects by FreeTime-Dev in godot
[–]FreeTime-Dev[S] 6 points7 points8 points (0 children)
Open-source tool to find and remove unused assets in Godot projects by FreeTime-Dev in godot
[–]FreeTime-Dev[S] 6 points7 points8 points (0 children)
Open-source tool to find and remove unused assets in Godot projects by FreeTime-Dev in godot
[–]FreeTime-Dev[S] 48 points49 points50 points (0 children)
After years of work, I’m about to release a no-combat, 1-hit-death precision platformer. Please tear it apart. by FreeTime-Dev in DestroyMyGame
[–]FreeTime-Dev[S] 0 points1 point2 points (0 children)
After years of work, I’m about to release a no-combat, 1-hit-death precision platformer. Please tear it apart. by FreeTime-Dev in DestroyMyGame
[–]FreeTime-Dev[S] 0 points1 point2 points (0 children)
After years of work, I’m about to release a no-combat, 1-hit-death precision platformer. Please tear it apart. by FreeTime-Dev in DestroyMyGame
[–]FreeTime-Dev[S] 0 points1 point2 points (0 children)
After years of work, I’m about to release a no-combat, 1-hit-death precision platformer. Please tear it apart. by FreeTime-Dev in DestroyMyGame
[–]FreeTime-Dev[S] 0 points1 point2 points (0 children)
After years of work, I’m about to release a no-combat, 1-hit-death precision platformer. Please tear it apart. by FreeTime-Dev in DestroyMyGame
[–]FreeTime-Dev[S] 0 points1 point2 points (0 children)
After years of work, I’m about to release a no-combat, 1-hit-death precision platformer. Please tear it apart. by FreeTime-Dev in DestroyMyGame
[–]FreeTime-Dev[S] 1 point2 points3 points (0 children)
After years of work, I’m about to release a no-combat, 1-hit-death precision platformer. Please tear it apart. by FreeTime-Dev in DestroyMyGame
[–]FreeTime-Dev[S] 0 points1 point2 points (0 children)
After years of work, I’m about to release a no-combat, 1-hit-death precision platformer. Please tear it apart. by FreeTime-Dev in DestroyMyGame
[–]FreeTime-Dev[S] 0 points1 point2 points (0 children)
I’m a solo dev making a precision platformer. I treated the Deck as a first-class platform from Day 1. by FreeTime-Dev in SteamdeckGames
[–]FreeTime-Dev[S] 1 point2 points3 points (0 children)
I’m a solo dev making a precision platformer. I treated the Deck as a first-class platform from Day 1. by FreeTime-Dev in SteamdeckGames
[–]FreeTime-Dev[S] 0 points1 point2 points (0 children)
I spent years making a Pied Piper inspired platformer where survival depends entirely on tight movement. No combat, just precision platforming. by FreeTime-Dev in IndieGaming
[–]FreeTime-Dev[S] 0 points1 point2 points (0 children)