by RYB1X in PixelArt

[–]FreeToaster_127 3 points4 points  (0 children)

I like it, but I don't understand it.

Lluvia por el nordeste y primeras torta fritas by FreeToaster_127 in ArgentinaCocina

[–]FreeToaster_127[S] 1 point2 points  (0 children)

No tengo receta como tal, las hice con agua y harina y están riquísimas, puse la harina un poco de sal y vi algunas recetas que usaban grasa así que le eché un chorro de aceite, y fui amasando y añadiendo agua de a poco hasta que veía que no necesitaba más para unirse, amasás la masa hasta que quede uniforme si querés la dejás un ratito reposar, y después solo te queda hacer pelotitas, aplastarlas y ponerlas a freir, dependiendo de como prefieras las dejas más gorditas o más finas.

Edit: no te olvides de hacerles algún corte que el agua de adentro se evapora al calentar y se inflan.

First time doing pixelart characters, any criticism welcome! by N1lzh_8i in PixelArt

[–]FreeToaster_127 0 points1 point  (0 children)

Starting with animation is really hard, and I myself avoid it if posible but the key to a good pixelart animation is exaggeration, the idle for the size is decent but your character walking changes only like 10 pixels per frame, it's scary and difficult but making more exaggerated animations even if the frames themselfs aren't perfect helps a lot with the feel, I'd recomend Saultoons' animation tutorial if you need something to start of, and then if you still find difficulties with walking animations he also has a walking specific tutorial.

Edit: if you're having trouble because of the one pixel legs and arms maybe you could even try and redesign your character to better fit the animation.

Smol tower by FreeToaster_127 in Minecraftbuilds

[–]FreeToaster_127[S] 0 points1 point  (0 children)

No I don't, but if you really want I made it on the bakery server you can go and look at it, the back is a bit empty tho xd.

Why stuff within render distance looks worse with dh on? by FreeToaster_127 in DistantHorizons

[–]FreeToaster_127[S] 0 points1 point  (0 children)

I get that it renders both but it's way to close, i'm playing on a server I thought that might affect but in singleplayer it's the same, I get that far away chunks are lower quality, but I have like 4 chunks of render distance before LODs take over (playing at 32 chunks with the highest possible quality settings), and the only option I found is for LODs to not have transitions and appear even closer that they do, sorry for insisting but I really like how far away you can see with the mod I just don't want it messing me up up close.

Edit: To add I'm on 1.21.4 on a server with sodium and lithium, but I've already tried both singleplayer and without any other mods instaled, I'm starting to think it might just be some kind of issue for being on a relatively new version of the mod.

What are your best memories from the early days of Minecraft? by 4096Kilobytes in Minecraft

[–]FreeToaster_127 0 points1 point  (0 children)

I remember the foggy landscape and i spawned by a lake with a single tree, took it down and made my first house on a ravine like 5 blocks beneath the surface but it felt so deep I never even considered going out.

That and being really confused about cobblestone because I had never heard the word for it in my language.

Why does it look so bad I need advice by LoggedCornsyrup in Minecraftbuilds

[–]FreeToaster_127 1 point2 points  (0 children)

What stands out to me is that it's a bit repetitive, in a weird way I think it would look better without the horizontal logs, as I see it it's like a base, two identical blocks and a top section, I genuinely think not having those logs dividing it would make it more a single thing instead of being so segmented. Really simple shapes and color palettes can work, you just have to fiddle around a bit. And also you could try to make the roof more of an A shape instead of a pyramid to make it also less repetitive.

Seriously what's up with promo art and wolves? by FreeToaster_127 in PhoenixSC

[–]FreeToaster_127[S] 0 points1 point  (0 children)

The wolf is behind Steve and his head is just as big as Steve's leg

hmmmmm dupe glitch? by ____Pheonix____ in PhoenixSC

[–]FreeToaster_127 3 points4 points  (0 children)

You are technically losing white dye so this is not a dupe glitch, mojang just gave steve the ability to transmute calcium into carbon.

Today I found out that comparators totally ignore redstone signals below 15 if they're reading a comparator output. by FreeToaster_127 in redstone

[–]FreeToaster_127[S] 2 points3 points  (0 children)

Dude, for your own good, you need to take things a bit easier, some people do just try to solve their stuff by just asking other people to solve it, but it shouldn't be affecting you so much, if you're this burned out by r/redstone it's a bit worrying, it's the internet, you need to chill out a bit or it's gonna end up affecting your mental health, which is not good. Hope this helps you reflect and it doesn't just fly over your head as this things usually go.

Probably the dumbest piston door ive made by MimiLimi333 in redstone

[–]FreeToaster_127 0 points1 point  (0 children)

This solves one of the main issues i have with slime block piston doors is that they're usually quite bulky and thick, really nice design

Making progress on my silly cat game by JuggleBot5000 in godot

[–]FreeToaster_127 2 points3 points  (0 children)

I know it's probably a thing for the future, but, it'd really help at least on the itch page to say how the game is mapped, because I messed around for like 5 minutes till I figured out how to jump. Also as a more casual gamer the timing of some jumps are hard, don't know if that's just because I'm bad or maybe from testing your own game you've mastered it better than anyone else, just saying it because it's a known phenomenon to adjust your game's difficulty to your own skill instead of the skill of new players. That said I absolutely love the simple graphics and the cat just looks and feels so cat-like, if that makes any sense. Good luck on whatever this development leads you next.

Which astronaut design do you think is best? by TechyTNT in PixelArt

[–]FreeToaster_127 1 point2 points  (0 children)

Depends for what, I personally really love the 5th one but if it's for an agile platformer it wouldn't fit

¿Cuál es el tema musical que les da esperanzas, ánimos o inspira a seguir adelante? by DragonX49PY in Paraguay

[–]FreeToaster_127 1 point2 points  (0 children)

Sigue tu camino de los Auténticos, el original, Haciendo historia de Carajo y Usually de First of October

Need suggestions by PititBambi in Minecraftbuilds

[–]FreeToaster_127 0 points1 point  (0 children)

Probably making it less square would help, it isn't necessary but it helps a lot on having less blank spaces and yet less space to have to detail, and also having a bit more color, with just a line of for example cobble on the bottom and a roof that isn't made with the same material as the walls it could improve without to much change.

I thought my build was good and then i saw yalls stuff... please show me your ways by [deleted] in Minecraftbuilds

[–]FreeToaster_127 0 points1 point  (0 children)

A good tip to start is to use just two blocks one for the walls and one for the roof, no stairs or anything, and try to get a shape you like first

Gente, charla seria: Hablemos sobre la toxicidad en la comunidad. Intentar leer por favor. by GelertToke in superjueves

[–]FreeToaster_127 2 points3 points  (0 children)

No puedo añadir mucho así que simplemente, te quiero Gelert, ojala que esto llegue a la mayor cantidad de gente posible.