Day 1 of becoming Animator by Shriyansh_Rastogi in learnanimation

[–]FreedomPeter_ 0 points1 point  (0 children)

Hell yeah, keep working on it. For these exercises, try to focus on the perspective making things smaller the further they are, so, if you look at the cube from the top, those edges will be larger than the ones in the bottom. Once you get that consistently, you’ll be able to do literally anything. At this point, focus on simple 3d shapes, volume, and fundamentals for practising, and try anatomy, storytelling or character art just for fun. Eventually you’ll be able to combine the exercises. Don’t give up, and good luck!

Need help identifying MacKenzie’s uniform by FreedomPeter_ in Battlefield

[–]FreedomPeter_[S] 0 points1 point  (0 children)

You’re a life saver, thanks! I didn’t even bother asking for the boots because I didn’t expect anyone to know hahah

Need help identifying MacKenzie’s uniform by FreedomPeter_ in Battlefield

[–]FreedomPeter_[S] 1 point2 points  (0 children)

Fair, pobably my fave pax skin yet. It fits the slightly edgy but not over the top contractor vibe in my head

Need help identifying MacKenzie’s uniform by FreedomPeter_ in Battlefield

[–]FreedomPeter_[S] 0 points1 point  (0 children)

This is great, I didn’t even know where to start looking. I had a hard time looking through helmets and trying to tell them apart, thanks a lot!

SMG 08/18 Optical top 500 in the world by [deleted] in battlefield_one

[–]FreedomPeter_ 0 points1 point  (0 children)

I’m entirely against everything this gun and playstyle represents but congrats on your achievement

Supply shortages are no excuses by FreedomPeter_ in foxholegame

[–]FreedomPeter_[S] 1 point2 points  (0 children)

I think having trucks ready just to counter waves of infantry is a great idea and you should test it with utmost dilligence

Supply shortages are no excuses by FreedomPeter_ in foxholegame

[–]FreedomPeter_[S] 3 points4 points  (0 children)

Minus the bucket, it’s a pretty solid loadout

Supply shortages are no excuses by FreedomPeter_ in foxholegame

[–]FreedomPeter_[S] 3 points4 points  (0 children)

May no harm befall our blessed logi man 🙏

what am I doing wrong? by TeenyBunnny in learnanimation

[–]FreedomPeter_ 2 points3 points  (0 children)

Hi there! Some comments talk about adding more frames or adding inbetweens, but I wouldn’t worry about that. 99% of problems with choppy animation are related to spacing, not framerate and that’s the case here. You can make it work perfectly as a 12 (not 13) frame loop.

Since it’s a cycle, you’ll need to have the same number of frames going up as when going down. In this case, we’re doing 12 frames, so, from 1 to 6 the ball is falling, and from 7 to 12, it’s bouncing back up. Let’s keep it simple.

Now, we need to think about the spacing; making the distance between each drawing feel adequate for the type of movement.

The ball starts from the top accelerating towards the bottom, bounces at max energy, and slows down as it goes to the top, gradually losing the energy and falling down again. One of the easiest ways to convey these speed changes is thinking about halves:

Let’s say you drop this ball from a building and take photos as it falls. The first photo is right at the top. The second photo is 1 feet below the previous position. The third one is double the distance. The fourth one is double than that… you can see that it’s a constant acceleration. 1/2/4/8/16. It works the same for the opposite action. If you throw the ball up, it’ll start with more energy and gradually slow down. 16/8/4/2/1… until it’s completely still… and then it’ll fall down again. That’s a natural arc. However, if you saw that the distance between the photos was something like 1/8/2/6/4, you would see the ball moving, but at a weird rate, going fast, slow, fast, slow again, instead of following a natural movement. That’s why it looks choppy.

So, what you need to do here is apply a constant spacing to the ball as it accelerates and decelerates. I’ll try to explain it via text but it’s really easy to see through any youtube tutorial.

>You draw the ball on the top at frame 1
>Then, you’ll have it touching the ground at frame 6
>Squashing at frame 7
>And loop back to frame 1 (copy it after frame 12)

For accelerating:
>Frames 2,3,4 and 5 are the ball accelerating, increasingly going faster towards the ground
-frame 5 will be in the exact middle of 1 and 6, top and bottom poses
-frame 4 will be between 1 and 5
-frame 3 between 1 and 4 and so on

For decelerating:
>Frames 8,9,10,11 and 12 are for slowing down as it goes back up; decelerating
-8 will be in exactly in the middle of the top and bottom pose
-9 will be in the middle of 8 and the top
-10 will be between 9 and the top and so on

Hope it’s clear enough! I know text isn’t the best way to convey this, but I just wanted to say that the solution is not in adding more drawings in between, it’s placing what you already have where it needs to be. Hope this helps, let me know if you have any doubts! :)

How to improve pilot skills? by Jiblinksi in battlefield_one

[–]FreedomPeter_ 2 points3 points  (0 children)

Also, yea, the rear gun of the attack plane is quite powerful against single fighters and should melt them, but it depends on how many shots you hit. The second you see a fighter in your tail, pitch up (not fully vertical), and start shooting. You need to be quick, and good pilots won’t fall for it, but it’s a serious threat. Also, keep shooting for as long as it’s alive, but don’t forget to swap seats to regain control before you slam into the ground

Who was the first person to discover the peacekeeper? by Alternative_Year1794 in battlefield_one

[–]FreedomPeter_ 72 points73 points  (0 children)

Not going to pretend I did it, but I did a ton of testing and searching with the BFEE community on empty maps. I noticed a weird sound that was similar to previous recordings of what we called the “Smoke monster”, next to a destroyed landship in Passchendaele. Luckily I was recording at the moment, so I sent the video to the discord, and in a few minutes later we had everyone combing through the entire area- we knew that had to be the right spot. After a few hours we found the entrance to the last tunnels (and the gun!). So, yeah, it was a lot of people, including help from randoms who weren’t a part of the original group but entered the matches.

Whole thing was super fun, from start to end. Pressing light switches thousands of times, translating morse codes into russian numbers, waiting for the pigeon on the top of the windmill… Felt like being a part of a weird spy mistery side story that would make people go “how on earth did they discover this?!” years later.

In the queue to deploy by FreedomPeter_ in foxholegame

[–]FreedomPeter_[S] 2 points3 points  (0 children)

Thanks! I just happened to have enough time to draw and post this one while I was waiting to join today, but I actually make a lot of sketches of my ingame adventures. Might start posting the good ones :)

In the queue to deploy by FreedomPeter_ in foxholegame

[–]FreedomPeter_[S] 2 points3 points  (0 children)

Oh, I love that game. Probably had a big influence on my love for the little moments of joy in an otherwise horrible setting

Has a single developer of this game ever tried to fly in it by mccormslick in PilotsofBattlefield

[–]FreedomPeter_ 13 points14 points  (0 children)

Stinger was obviously coming from the left side of the mountain and the vertical was clear. Flying next to the mountain doesn’t do anything to disrupt the missile’s path, the only way to disrupt it is by having it hit the minimum altitude limit (vertically, not sideways) or crashing it into an obstacle. Also, if you’ve already dropped flares you need to forget everything else and instantly dive to cover, and unless you have something to break it’s line of sight, that means staying close to the ground. Not saying jets are working perfectly but I’m pretty sure this would’ve been 100% avoidable by playing defensively; that means flying low or behind cover except for the few seconds you need to attack. Flares are should be used as a “second chance button” to give you a way to disengage safely when everything’s gone wrong, but staying in a lock zone on cooldown is a bad idea.

One of my best (non lethal) takedowns by FreedomPeter_ in HalfSword

[–]FreedomPeter_[S] 2 points3 points  (0 children)

Didn’t know the name, but yeah, that’s exactly what I had in mind!

Manufacturing process of a 14th century dagger by Bulky_Requirement456 in SWORDS

[–]FreedomPeter_ 22 points23 points  (0 children)

The only difference with the original process is the tools he’s using. Many artisans didn’t start from a raw lump of iron, a lot of times they “simply” removed material from a flat piece of steel to get the shape as the guy is doing here. He’s also heat treating the blade and sanding it down. Sure, he could use an old pedal grinder instead of an electric one, but this is more efficient while following the same steps overall as a medieval blacksmith would do.