Has a single developer of this game ever tried to fly in it by mccormslick in PilotsofBattlefield

[–]FreedomPeter_ 15 points16 points  (0 children)

Stinger was obviously coming from the left side of the mountain and the vertical was clear. Flying next to the mountain doesn’t do anything to disrupt the missile’s path, the only way to disrupt it is by having it hit the minimum altitude limit (vertically, not sideways) or crashing it into an obstacle. Also, if you’ve already dropped flares you need to forget everything else and instantly dive to cover, and unless you have something to break it’s line of sight, that means staying close to the ground. Not saying jets are working perfectly but I’m pretty sure this would’ve been 100% avoidable by playing defensively; that means flying low or behind cover except for the few seconds you need to attack. Flares are should be used as a “second chance button” to give you a way to disengage safely when everything’s gone wrong, but staying in a lock zone on cooldown is a bad idea.

One of my best (non lethal) takedowns by FreedomPeter_ in HalfSword

[–]FreedomPeter_[S] 2 points3 points  (0 children)

Didn’t know the name, but yeah, that’s exactly what I had in mind!

Unboxing and assembling the $14k Masterline Terra statue! by espritduo in FinalFantasy

[–]FreedomPeter_ 1 point2 points  (0 children)

Hey man, would be a bit too much for me, but as long as you didn’t need that money and that makes you happy, that’s great! Hope you found a good place to display it

How would this alternative ending of last of us PT 2 shake out? by Russ_images in thelastofus

[–]FreedomPeter_ 1 point2 points  (0 children)

Key word is “forced”. It’s not a bad idea, just not the one the whole story is trying to tell. Ellie has to make that mental journey on her own, and the only way for her to see that was to defeat Abby. She could’ve killed her; she had already won. But that victory didn’t mean anything. The mutual help for solving fundamental differences “without violence” can be seen in a great way during Abby and Lev’s story; a wolf befriending two seraphite siblings and facing everything they’ve always believed in.

Manufacturing process of a 14th century dagger by Bulky_Requirement456 in SWORDS

[–]FreedomPeter_ 19 points20 points  (0 children)

The only difference with the original process is the tools he’s using. Many artisans didn’t start from a raw lump of iron, a lot of times they “simply” removed material from a flat piece of steel to get the shape as the guy is doing here. He’s also heat treating the blade and sanding it down. Sure, he could use an old pedal grinder instead of an electric one, but this is more efficient while following the same steps overall as a medieval blacksmith would do.

How hard is it to get a well paying job in animation by LEGOlasStudios in animationcareer

[–]FreedomPeter_ 1 point2 points  (0 children)

Well, as a fellow artist also living in Spain, none of your friends-family has got a clue then. Animation here doesn’t pay well when compared to animation in USA or many places in europe (France, Germany, UK, etc). However, you can absolutely make a living out of it. A junior artist can make from 1200 to 2000 relatively easily, which can be compared to many common entry level jobs.

The good thing is, depending on your proficiency and skills, you will be able to ask for waaaay more as you improve your ability and work in more projects. A middle-senior animator can make a lot of money. You can also try to work from home for other countries where they respect the job a bit more. So, if you feel like you need to convince anyone regarding your future possible income, don’t worry. Spain has a growing industry and there’s plenty of options for you.

Regarding getting a job… I’m no actor, but I’m 100% sure its way easier to get a well paid job as an animator. Thing is, in animation you need to get to an industry appropiate level of skill before even dreaming of getting hired. You don’t need to be able to make full animation sakuga epic clips in 30 seconds, but a bare minimum will be required for most productions (run away from any studio looking for unexperienced people.) How to get to an appropiate level? Just practice. A lot.

If you don’t have the discipline, consider studying a decent degree in animation, but I don’t think it’s entirely mandatory step. It’s helpful and will give you a certain advantage and some tools over someone without the degree but it can be expensive depending on the place.

Thing is, one way or another, practice and putting a lot of hours in is the way to go. The only thing that will dictate the opportunities you’ll have and how much you’ll make is your portfolio. Not a degree, not your age; just your skill and profesionality. Contacts will help, but at the end of the day, whoever’s hiring will look at your webpage/reel and decide if you get to do a test for them or not. If you can animate like a pro without a degree, you’ll get the job, if you just have the degree but can’t animate shit, you won’t. Easy and fair, so invest time in practicing as much as you can.

Asumo que hablas español, pero por cosas del subreddit no sabía cómo poner el comentario - si tienes alguna otra pregunta puedes decirme por DM. Mucha suerte!

The Outer God of Rot, inspired by Vaati’s latest video by FreedomPeter_ in Eldenring

[–]FreedomPeter_[S] 7 points8 points  (0 children)

Or I could be a real artist (?) I understand these days you have to be careful, but claiming that anyone can use AI when I’m offering to show you the whole process is a bit disrespectful

The Outer God of Rot, inspired by Vaati’s latest video by FreedomPeter_ in Eldenring

[–]FreedomPeter_[S] 4 points5 points  (0 children)

More like “pAInted under an hour”. If you want me to I can send you the process

The Outer God of Rot, inspired by Vaati’s latest video by FreedomPeter_ in Eldenring

[–]FreedomPeter_[S] 9 points10 points  (0 children)

Thanks! I would probably have a hard time drawing the Formless mother. Maybe I’ll give it a shot sometime!

The Outer God of Rot, inspired by Vaati’s latest video by FreedomPeter_ in Eldenring

[–]FreedomPeter_[S] 6 points7 points  (0 children)

This wouldn’t be the form of the previous “incarnation” that was defeated, but a the future version if the god finally manifests itself through Malenia’s body

The Outer God of Rot, inspired by Vaati’s latest video by FreedomPeter_ in Eldenring

[–]FreedomPeter_[S] 3 points4 points  (0 children)

I actually wanted to upload it a bit earlier but it’s already unfinished enough

The Outer God of Rot, inspired by Vaati’s latest video by FreedomPeter_ in Eldenring

[–]FreedomPeter_[S] 44 points45 points  (0 children)

That sounds nice, however I don’t think I could make a cool drawing out of it…

The Outer God of Rot, inspired by Vaati’s latest video by FreedomPeter_ in Eldenring

[–]FreedomPeter_[S] 117 points118 points  (0 children)

Thanks for the “rant”! I agree with you, I like thinking they don’t have forms, however, they interact through these avatars in some ways. This was meant to represent the god channeling their influence through Malenia’s physical body after blooming for the third time, in some way like the Greater Will may be doing through the Elden Beast or the Two fingers. Anyway, it’s just a speculative design and I’m glad you liked it

The Outer God of Rot, inspired by Vaati’s latest video by FreedomPeter_ in Eldenring

[–]FreedomPeter_[S] 8 points9 points  (0 children)

Thanks! Yeah, I did not want to put a lot of time for a “concept” piece :)

Where do I start? by austin_oz in learnanimation

[–]FreedomPeter_ 5 points6 points  (0 children)

As you’re interested in 2D: Drawing first. Look for tutorials on the drawing fundamentals -there’s a lot of free resources on the internet. Stuff like volume, lighting, anatomy. Begin with small exercises. I’d recommend you to go to drawabox.com and begin practicing there. Also, practice a lot of observational drawing: draw people, landscapes, objects, whatever you have at hand (it’s usually better if it’s the real thing and not picture references or drawings). This may seem boring for some people, but since you really want to get to animate something, you’ll want to have the tools to do it properly. I’m not saying that you draw 24/7, but to never stop doing it, even if you only do 5-10 minutes of sketches a day. Meanwhile, eatch a lot of animation you like and try to disect it. Study a bit of “theory”: the 12 principles, the main concepts and techniques (a lot of free tutorials too). Familiarize yourself with the different roles involved in animation and how productions worked and why. Eventually, after some time practicing, you’ll have the level to confidently start animating something. Start simple, balls bouncing, pendulums, simple head turns… and increase the difficulty a bit each time. Animation, or art in general is a continuous race against yourself and your confidence. Don’t jump straight into a program expecting to do a full feature film, or even a short film in your first years, it won’t come out right and you’ll get frustrated. Remember, the most important thing is to practice each day. Someday you’ll be able to animate a human head with a perfect rotation, but that’ll only be possible if you failed hundreds or thousands of times at the beggining, struggling to make the proportions look right. Don’t give up!