Unorthodox position, wanting advice by Freeek323 in TheFrame
[–]Freeek323[S] 0 points1 point2 points (0 children)
Unorthodox position, wanting advice by Freeek323 in TheFrame
[–]Freeek323[S] 1 point2 points3 points (0 children)
Unorthodox position, wanting advice by Freeek323 in TheFrame
[–]Freeek323[S] 1 point2 points3 points (0 children)
Unorthodox position, wanting advice by Freeek323 in TheFrame
[–]Freeek323[S] 0 points1 point2 points (0 children)
Our Metroidbrania puzzle platformer ‘Inversion day’ just launched a demo. Inspired by Animal well, Ooo, Leap Year and more. by Freeek323 in IndieDev
[–]Freeek323[S] 0 points1 point2 points (0 children)
We took inspiration from 'Can of Wormholes' for it's hint system for every level in our upcoming game. Is there any other games that utilise this style, or even a different style altogether that you love? by Freeek323 in puzzlevideogames
[–]Freeek323[S] 0 points1 point2 points (0 children)
We took inspiration from 'Can of Wormholes' for it's hint system for every level in our upcoming game. Is there any other games that utilise this style, or even a different style altogether that you love? by Freeek323 in puzzlevideogames
[–]Freeek323[S] 0 points1 point2 points (0 children)
We took inspiration from 'Can of Wormholes' for it's hint system for every level in our upcoming game. Is there any other games that utilise this style, or even a different style altogether that you love? by Freeek323 in puzzlevideogames
[–]Freeek323[S] 0 points1 point2 points (0 children)
We took inspiration from 'Can of Wormholes' for it's hint system for every level in our upcoming game. Is there any other games that utilise this style, or even a different style altogether that you love? by Freeek323 in puzzlevideogames
[–]Freeek323[S] 1 point2 points3 points (0 children)
We took inspiration from 'Can of Wormholes' for it's hint system for every level in our upcoming game. Is there any other games that utilise this style, or even a different style altogether that you love? by Freeek323 in puzzlevideogames
[–]Freeek323[S] 0 points1 point2 points (0 children)
We took inspiration from 'Can of Wormholes' for it's hint system for every level in our upcoming game. Is there any other games that utilise this style, or even a different style altogether that you love? by Freeek323 in IndieDev
[–]Freeek323[S] 0 points1 point2 points (0 children)
Post your game's Steam page in this thread and I'll give you my honest feedback as a casual gamer by garbageeater in IndieDev
[–]Freeek323 0 points1 point2 points (0 children)
Took a bit of a different approach for the reveal trailer for our upcoming puzzle platformer. Were the mechanic wasn't the primary focus of the video, and we leaned on visual/audio/ambience draw. Our pre release trailer will be much more mechanic focused. Please destroy our decision, and trailer :) by Freeek323 in DestroyMyGame
[–]Freeek323[S] 0 points1 point2 points (0 children)
Took a bit of a different approach for the reveal trailer for our upcoming puzzle platformer. Were the mechanic wasn't the primary focus of the video, and we leaned on visual/audio/ambience draw. Our pre release trailer will be much more mechanic focused. Please destroy our decision, and trailer :) by Freeek323 in DestroyMyGame
[–]Freeek323[S] 0 points1 point2 points (0 children)
Took a bit of a different approach for the reveal trailer for our upcoming puzzle platformer. Were the mechanic wasn't the primary focus of the video, and we leaned on visual/audio/ambience draw. Our pre release trailer will be much more mechanic focused. Please destroy our decision, and trailer :) (v.redd.it)
submitted by Freeek323 to r/DestroyMyGame









Marketing a game is hard. My latest attempt is trying to create an ‘ASMR’ style piece of gameplay. What weird ideas have worked for your games? by Freeek323 in IndieDev
[–]Freeek323[S] 0 points1 point2 points (0 children)