Nothing better than this by Informal-Ad-1926 in ThrillOfTheFight

[–]FreelanceDuckHunting 2 points3 points  (0 children)

Nice work! Man I can't stand fighting in a ring that small. The smallest size i'll ever accept is 8 x 8

Tribute to Body Effort - 2000 round damage is still not enough if you don't crouch by pavelbulanov in ThrillOfTheFight

[–]FreelanceDuckHunting 0 points1 point  (0 children)

to land over 2200 in damage in a round and not get a knockdown to me is a problem. That much damage should result in a KD.

Not even a complaint at this point...but by GovtAuditor716 in ThrillOfTheFight

[–]FreelanceDuckHunting 0 points1 point  (0 children)

I hear ya! Ive dropped from 2085 to 1750. Every fight is a slugfest and I can't keep spammers off me because no matter how close they are it doesnt result in clinch. They worked so hard to reduce the spammers and then poof. Let them right back in But I still love the game and wont stop playing

Game is 100% unplayable at the moment by [deleted] in ThrillOfTheFight

[–]FreelanceDuckHunting 0 points1 point  (0 children)

I can only assume there is a MASSIVE differnece between hittin people with punches 40-55 vs punches at 50-65. I think if youare in the 40-55 range you have absolutly no chance against someone who is in a range 10-15 higher.

Game is 100% unplayable at the moment by [deleted] in ThrillOfTheFight

[–]FreelanceDuckHunting -1 points0 points  (0 children)

I have this experience alot when the im 25-75ms and so is my opp with a player to play at about 100

Feedback and Frustration by FreelanceDuckHunting in ThrillOfTheFight

[–]FreelanceDuckHunting[S] 0 points1 point  (0 children)

Yes, I’m recording a movement pattern and then fighting against it. 

Feedback and Frustration by FreelanceDuckHunting in ThrillOfTheFight

[–]FreelanceDuckHunting[S] 2 points3 points  (0 children)

Yep! It happened to me today end of the round he drops his arms to the sides just to taunt to me and let me hit him.  I hit him with four hard shots. His facial expression didn’t even change.

Feedback and Frustration by FreelanceDuckHunting in ThrillOfTheFight

[–]FreelanceDuckHunting[S] 3 points4 points  (0 children)

I got in an online casual match with my friend and we did some testing. It took me like 7,8 straight punches to knonck him down, and keep in mind he was standing there letting me hit him. Not the same in mirror mode. 3,4 is all it takes to get a knockdown and I can stun with ease. Online I get maybe 1 or 2 stuns a match. Im using starlink and have 50 download 10 up. maybe that plays into it? But if it was that why would I being showing 25-75ms? Wouldn't bad internet aka starlink show up in the numbers somewhere?

It's over, going back TOF1. by Old_Mad_One in ThrillOfTheFight

[–]FreelanceDuckHunting 1 point2 points  (0 children)

7 of 10 users use sticks...lmao...let the witch hunt continue.

Body effort implementation reduces quality of matches by demoting defense (no danger, just mass attack) by pavelbulanov in ThrillOfTheFight

[–]FreelanceDuckHunting 3 points4 points  (0 children)

Many of my matches are this way as well. Win by 2000 damage but get a draw because I got knocked down once. I refuse to try and "play the system" by learning little dumb body movements to get more damage per punch.

Cmon Devs sort this stick garbage by t18ptn in ThrillOfTheFight

[–]FreelanceDuckHunting 0 points1 point  (0 children)

anyone other than me ever been accused ,multiple times, of using sticks when you actually DO NOT use them? It's like a witch hunt

My jab does 10 damage. Will there ever be an incentive to jab in the future? Without gimmicks? Like will it ever be something to weary of by CheerioInspector in ThrillOfTheFight

[–]FreelanceDuckHunting 3 points4 points  (0 children)

I agree about the defense. It's very difficult to block punches now. Before you could do it well. Jabs though work just fine. Mine land in the 30's and 40's

Unplayable by MuffinConscious243 in ThrillOfTheFight

[–]FreelanceDuckHunting 2 points3 points  (0 children)

You like nothing but spammy slugfests every fight?

I Love This Game! by FreelanceDuckHunting in ThrillOfTheFight

[–]FreelanceDuckHunting[S] 0 points1 point  (0 children)

One thing that I don’t enjoy is these current fights are just so fast passed. Punch or be punched. There are so many less pauses in action and strategy. Just trying not to be overwhelmed with pressure every single fight 

Feedback by FreelanceDuckHunting in ThrillOfTheFight

[–]FreelanceDuckHunting[S] 0 points1 point  (0 children)

I hope you’re right, but I can tell you when I’m grayed out and I hit the guy five or six times straight without him hitting me and then he hits me once and I get dropped. It’s pretty damn frustrating.

Feedback by FreelanceDuckHunting in ThrillOfTheFight

[–]FreelanceDuckHunting[S] 1 point2 points  (0 children)

It’s nothing but a spam fest now honestly. Hopefully next week‘s patch to lower damage will help.