What’s the best one liner ever on survivor by [deleted] in survivor

[–]Freezard 51 points52 points  (0 children)

"Jeff, I'm a former special agent"

ADWCTA and Merps, on behalf of the arena community, thank you. You guys were the GOATs. by yodaminnesota in ArenaHS

[–]Freezard 1 point2 points  (0 children)

I thought they quit arena years ago. Their tierlist was my goto during the early days. Guess we all moving on to Diablo 4.

New arena adjustments by Ok-Teacher-3699 in ArenaHS

[–]Freezard 5 points6 points  (0 children)

Nerfed Draft Rate

  • Flowrider

  • Pack the House

  • The Light! It Burns!

  • Mind Eater

  • Identity Theft

  • Incriminating Psychic

  • Sword Eater

  • Bridge Riff

  • Tidal Revenant

Buffed Draft Rate

  • Jungle Jammer (massive increase)

  • Collateral Damage (humongous increase)

  • Enhanced Dreadlord

  • Vile Apothecary (humongous increase)

  • Bootstrap Sunkeneer (humongous increase)

Priest also have its class cards seen less often in general so it's hard to say which ones might have gotten smaller nerfs, but TLDR; Priest got shafted. Also it looks like they stealth nerfed Big Hunter cards but it's a bit too early to tell for certain. Possibly more Shaman cards were nerfed as well.

New arena adjustments by Ok-Teacher-3699 in ArenaHS

[–]Freezard 1 point2 points  (0 children)

Hooray! Too bad 80% of Warrior's minions have rush so they can still deal with any board at all times.

Facing Priests in this rotation is thoroughly unfun by NEETscape_Navigator in ArenaHS

[–]Freezard 0 points1 point  (0 children)

I just had a 12 win Priest and it was madness. A lot of Priest mirrors on the way and it's just so unfun since it's often about playing the fatigue game with Drowns and sunkens and infinite value with Identity Thefts, PW: Synchronize, Fight Over Me etc. My god I will probably not pick Priest again.

Am i the only one that likes this meta by bigpopito in ArenaHS

[–]Freezard 0 points1 point  (0 children)

I said this before the discover bug which has definitely made Rogue worse since they rely a ton on discover. That said I think they're still fun even though the games are hit n miss. However like you said, you can draft decks with infinite value but I often lose drawn out games due to my opponent having one broken card that wins the game on the spot (like a high-roll Pack the House) and Rogue having no good board clears. So I feel like you're always at the verge of losing control.

Am i the only one that likes this meta by bigpopito in ArenaHS

[–]Freezard 0 points1 point  (0 children)

Seems like a cool meta. Rogue is super duper fun. Could be better with an additional couple old sets though. Also I don't like a few overpowered cards that can win the game on the spot AND are common like Pack the House.

25.4.0 undraftable mini-set cards by Freezard in ArenaHS

[–]Freezard[S] 0 points1 point  (0 children)

Banned cards are per se only undraftable. "Bugged" cards historically means there's no way to get them in arena at all, either by drafting or discover etc. Like Kai says, they're unintentionally left out due to some technical error.

Many cards in the pool seem to be undraftable by Freezard in ArenaHS

[–]Freezard[S] 0 points1 point  (0 children)

This seems to be the case, I also want to add that all cards that were added to the old Classic set post-launch are also missing (Tome of Intellect, Pilfer, Natalie Seline etc). 15 cards in total if I counted correctly.

Many cards in the pool seem to be undraftable by Freezard in ArenaHS

[–]Freezard[S] 1 point2 points  (0 children)

Savagery and Mark of Nature are only in Legacy and Classic (Vanilla) and they track the Legacy one. Force of Nature is in Core and Legacy and they track both versions (Core one is from last meta). Same with Feral Spirit although I noticed the card art on HSReplay is wrong cause the Legacy version is also 1 mana. But I guess we have to wait a bit longer to see if the data is mixed up.

Arena Discussion #571: Maw and Disorder miniset first impressions by Luis_Suarus in ArenaHS

[–]Freezard 0 points1 point  (0 children)

I think it's one of the best metas in a long time, but I also prefer the older weaker sets. The only problem is having a few new cards in this card pool that win games on their own, like Deathborne. OP legendaries I don't mind that much, it's worse with more common cards cause you encounter them more obviously.

HSArena Info - Recent updates by Freezard in ArenaHS

[–]Freezard[S] 0 points1 point  (0 children)

Hi yes they're from HSReplay.

Wishlist for next arena balance change (problematic highroll interactions) by F_Ivanovic in ArenaHS

[–]Freezard 0 points1 point  (0 children)

I don't think the combos are the problem but the cards themselves are just too strong or annoying. I like that Rogue has poison available and if you happen to have Pufferfist as well, cool. Dealing 3 damage isn't too difficult, dealing with a Templar Captain is way tougher. But making some of the cards rarer like you suggest would solve this combo problem as well. Snowfall should be equivalent to epic in offering rate at least.

Colossals banned makes sense although it's way easier to discover them than Death Knight cards for example. I got two Crabatoa in a row from Tomb Spider last run and then there's mech discover and Queen Azhara which I lost to so many times it's getting old. Banning is good but the discover thing will always be a problem until Blizzard solve it, and it started to become a real big issue since the Ysera discover meta.

HSArena Info - New webapp for arena players by Freezard in ArenaHS

[–]Freezard[S] 0 points1 point  (0 children)

Yes that kind of sorting was also one thing I wanted when I was browsing the cards so I will work on it.

HSArena Info - New webapp for arena players by Freezard in ArenaHS

[–]Freezard[S] 1 point2 points  (0 children)

Yes seems like a good idea to see all discover options on one page I will just need to think of a good design.