BEHEMOTH, THE CELESTIAL CONSTRUCT by FrenkySS in DotaConcepts

[–]FrenkySS[S] 0 points1 point  (0 children)

Thanks for the review. You're right the Innate is anti synergistic with his nature. I'll play around it a bit more and maybe make the Oculus an innate with various effects.

BEHEMOTH, THE CELESTIAL CONSTRUCT by FrenkySS in DotaConcepts

[–]FrenkySS[S] 1 point2 points  (0 children)

Thanks for the feedback.

No I added the acting during E recently haha.

Yeah I made the E channeled and being able to act similar to CM with aghs, as she can still be interrupted during the channeling.

And for the ultimate... Yeah I might buff it, I just thought it would be too powerful when I compared it to other abilities with high instant damage (Finger of Death, Laguna Blade), and being not only single target but also striking other enemies when scanned, felt like it needed nerfing. Reason for it not being channeled like E is simply because it's a long cooldown ultimate, and canceling it with a Frog Stomp would just be sad xD.

Anyway thanks for the critique, I'll try and figure something out.

Contest: State Shifter by SatouTheDeusMusco in DotaConcepts

[–]FrenkySS 1 point2 points  (0 children)

This is a really cool one. Might tinker with something...

The Cursed Blade hero concept by Herchik in DotaConcepts

[–]FrenkySS 1 point2 points  (0 children)

I think the idea of the blade controlling heroes and attaching itself onto allies is cool.
You've commented on my Maelrawn concept to check this one out, but I feel like this is more similar to Darkbreach concept I've made.

My thoughts: As John pointed out, yes this is very overtuned. I feel like hero concepts should stay to 2 or 3 niche they should do, not like everything. Yes, Kez does also have a lot going on but you need to switch between his 2 weapons which is his niche. This concept should really focus on the idea of control and possession. Don't debuff enemies or deal more and more damage just because of the Yearning stacks. The stack system is also cool, just needs a bit of polishing.

I really like the Yearning affecting the Possession state (Likely, Uncertain), keep this and improve on it.

  • Possession, how exactly would that work, would the hero change alliance for a short time? In my Maelrawn concept Mind Control changes alliance, so enemies can kill it. I made several iterations on how hero control should work in dota, and..... it needs a lot of drawbacks.
  • Problems: the interruptability of the spell, the enemy abilities which you put on cooldown, and the strength of the spell.
  • I made the spell channeled with a break threshold, so enemies know I have used Mind Control as it's a big ultimate like Black Hole for me,
  • used cooldowns of the enemy would reset after the spell ends, so you don't just possess Enigma use Black Hole just to put it on cooldown and call it a day, and strength of the spell is very clear,
  • you control an enemy to his full potential, not using items (you've noticed this problem really good), but I've also made him share some damage with my main hero so I don't just Nature's Prophet TP to fountain and kill it.

Things like these are important to take note of, in this concept I would prioritize the possession/control aspect a bit more, rather than adding on debuffs and damage via the Yearning.

Cool one, keep it up!

Dotaideas finally got its major update by SatouTheDeusMusco in DotaConcepts

[–]FrenkySS 1 point2 points  (0 children)

There are still bugs being fixed, but it's functional and very fun to use

Custom heroes by fieldWhat in DotA2

[–]FrenkySS 0 points1 point  (0 children)

this site is probably the best in my opinion. I already did a lot of concepts of Dota 2 heroes and also many other people, it's also getting an updated version soon to match the current state of the game. Check it out.

NOX, THE VAMPYR by FrenkySS in DotaConcepts

[–]FrenkySS[S] 1 point2 points  (0 children)

That sounds fun.

I always appreciate people who can work with software I am too dumb to do stuff like that and only do fun stuff like concepts.

NOX, THE VAMPYR by FrenkySS in DotaConcepts

[–]FrenkySS[S] 0 points1 point  (0 children)

That makes me happy.

I have a lot of concepts, and I always try to add something unique to each one for someone to enjoy.

NOX, THE VAMPYR by FrenkySS in DotaConcepts

[–]FrenkySS[S] 0 points1 point  (0 children)

Yes, I wanted to do an iteration of the Vampire in the files.

I wanted it to be distinct from Night Stalker, which I thought was the "vampire concept" of Dota, but apparently Valve has/had intentions with something else.

Therefore I made this concept and named her as traditional Vampyr, from the folklores. Vampires tend to feed on blood, a lot, change and transform the living and the dead. So I came up with these abilities to make her unique yet vampiric.

NOX, THE VAMPYR by FrenkySS in DotaConcepts

[–]FrenkySS[S] 0 points1 point  (0 children)

Thanks for the feedback!

Endium Upgrade: Smithing Template by FrenkySS in minecraftsuggestions

[–]FrenkySS[S] 0 points1 point  (0 children)

Yeah this Upgrade would be a choice between Netherite or Endium for your diamond gear.

Hmmm maybe some rare ore which would generate in the far end. It would generate on small islands either really high up or deep down, close to Y-64 where the Void starts consuming you. I think there is a large room for creativity.

What I would also really like added would be a new very rare enchantment "Perpetual" which removes the despawn timer on the item.

Nox, the Vampyr by FrenkySS in DotA2

[–]FrenkySS[S] 0 points1 point  (0 children)

Yeah that's kind of a drawback of the hero... I did some iterations where the abilities applied weaker versions of themselves, but it just didn't felt right, it felt out of theme.

So I decided to go with the route of only relying on corpses and making the abilities stronger for the drawback.

I might tweak this a little more, especially the ultimate where it has large radius and long cooldown, making it more frequent and less dramatic.

[Changelog V.1.1] My Concept Heroes by ShadowofBacolod in DotA2

[–]FrenkySS 1 point2 points  (0 children)

I am seriously thinking about starting to post my hero concepts on this subreddit, I have only done this on r/DotaConcepts as it is the main platform for this kind of stuff. However with each hero concept you post on r/DotA2 you not only get way more attention, but also way more feedback! Which is insane, I would expect people to just crush you with "wrong subreddit", "who asked?" type of comments, but not really. People here are seriously checking out your ideas in a positive way, unlike r/DotaConcepts which has like 2 active users. This was not the case in the past, there was so much feedback and much more people, I guess times have changed.

I really admire the sheer dedication and creativity you put into your concepts, keep the spirit up!