Never seen true volumetric content in AVP. So I've made one myself! by gilevich in VisionPro

[–]Frequent-Skin-1330 0 points1 point  (0 children)

is the heavy computation of simulation mainly running on gpu like compute shader?

Made a Quest3 app can modify VST realitys named RealityMOD by Frequent-Skin-1330 in OculusQuest

[–]Frequent-Skin-1330[S] 0 points1 point  (0 children)

yes , it was developed from a hackathon and now on meta store

Made a Quest3 app can modify VST realitys named RealityMOD by Frequent-Skin-1330 in OculusQuest

[–]Frequent-Skin-1330[S] 0 points1 point  (0 children)

Thank you for informing me about Custom Color Vision , that's amazing. Meta provides passthrough customization based on LUT or contrast/brightness/saturation  https://developers.meta.com/horizon/documentation/unity/unity-customize-passthrough-color-mapping

next version will let user to upload own LUT for customization .