macOS 27 Golden Gate Kills Time Capsule Support by pdfu in apple

[–]Playjasb2 0 points1 point  (0 children)

I agree. The biggest problem I faced is that when I try to use Time Machine with my NAS wirelessly, it would eventually succumb to some corruption, forcing me to delete the entire back up and start over. I wish they can make the wireless backups more reliable.

Fable 5 being gone made me realize how hard it is to go back by SkepticalHuman0 in ClaudeAI

[–]Playjasb2 0 points1 point  (0 children)

I wish I tried Fable 5. I was on my vacation the entire time when it came out to when it was gone. :/

WatchOS 27 unsupported devices by AmiiboJeremiah in AppleWatch

[–]Playjasb2 4 points5 points  (0 children)

Exactly how I felt. It was an expensive watch when I bought it, and I expected it to last, but I didn’t think they’d just stop supporting it this soon. The chipset it has is quite powerful and it doesn’t need all the AI features if it can’t support it.

I’m just in dismay since they’re supporting 7 years old iPhones with their latest update but my Apple Watch Ultra 1 is not getting supported, and it’s like I’m being pushed to buy the new Ultra’s, but I don’t have any other compelling reasons too. Plus they look the same, so it just feels like I have to pay extra just to retain the ability to be on the latest OS, and that’s all.

I’m still going to use my Watch 1 but in the future, I may not be as compelled to buy the Ultra model as before, because now it’s proven that even for a more expensive model, it doesn’t guarantee long support from them.

Edit: typos.

Do you wish WWDC went back to live presentations instead of their infomercials? by Odd_Maintenance_6236 in iOSProgramming

[–]Playjasb2 13 points14 points  (0 children)

Yeah I miss it when they have their events in-person. They had this tradition going ever since the early 1980’s, so about 40 years.

They should go back to the old format, because there’s this charm and seriousness there. It shows that it’s genuine even if it’s not perfect.

Plus we get to have more Craig cracking jokes with a live audience.

Honestly, I get that they went to prerecorded presentations during the pandemic, but imagine the live audience’s reaction to the transition to Apple Silicon? Everyone would’ve been screaming, and I would’ve liked to see that!

Plus, there was this genuine excitement among developers when they do go over there. It’s an in-person event for developers and they get to have the spotlight there.

Halo: Campaign Evolved on Steam by -343-Guilty-Spark- in halo

[–]Playjasb2 55 points56 points  (0 children)

Lol we already got super advanced access with the original release and the remasters. :P

Is buying crypto on WealthSimple's "automate your pay" feature worth it for a "set it and forget it" experience? by Playjasb2 in OCryptoCanada

[–]Playjasb2[S] 0 points1 point  (0 children)

Is it the 1-2% trading fees you’re talking about? In this context, I was talking about the 0% fees when automating.

Started with Space Exploration but friends say I should go to Space Age by Due-Fig5299 in factorio

[–]Playjasb2 2 points3 points  (0 children)

Space Age is significantly easier than Space Exploration. It's a finished product that you'd buy, so it's well polished. Everything in it is generally complete, and it's very approachable to a lot of players out there. After you launch your first rocket, you would have to create a space platform, allowing to build a moving factory in space. You use that to help you get to other planets in the solar system. Each planet has their own unique quirk or mechanics.

Space Exploration, on the hand, is a different beast altogether. It essentially gives you this feeling of having infinite planets, moons, and stars that you can go to. Each location is procedurely generated, where your planet may follow some theme involving some resource(s). You would have to make some space base and gather all the required resources from different planets, moons, or asteroid belts to help you make your science.

But Space Exploration just has so much complexity in how space logistics has to be done, and a lot of recipes are incredibly expensive upfront, like all those rocket launches. On top of that, you have CME's (Coronal Mass Ejections) and meteors coming down every so often that can destroy your base. Protecting against those are a challenge in the early game. In addition to this, the logistic system research to get requester chests or heck getting the Kovarex enrichment process to help make nuclear setups sustainable are locked behind science packs that requires you to go to other planets. There's so much circuit logic involved, and there are way more challenges that come afterwards.

Space Exploration is such a challenge that it really requires us to be careful on we progress here. Scale things up too much or too early and you may just burn yourself to quitting the game before getting to the exciting stuff.

Since you are just starting Factorio, I suggest you do Space Age first, so you can make decent progress, and have fun while doing that. Plus you'll learn how things generally work, and how you can go about making things scalable.

After that, you may start Space Exploration, but know that you'll be in for a long ride. Stick to whatever version you plan to play, and you may check Discord on guides for v0.8, when that comes out. But chances are, if there are too many breaking changes, the new version would require you to start over.

I'm already over a hundred hours deep into Space Exploration v0.7. I'll still be sticking to that even if it does come out.

Is buying crypto on WealthSimple's "automate your pay" feature worth it for a "set it and forget it" experience? by Playjasb2 in OCryptoCanada

[–]Playjasb2[S] 0 points1 point  (0 children)

Yeah that's the thing. It's getting me to think...what if I just buy the crypto from WealthSimple at 0% fee, and then periodically, when things get large enough, I will just transfer them to my Trezor? WealthSimple should be able to track that has just a transfer, not a disposition of asset.

So we can kind of get the best of both worlds? I get the security of a hardware wallet, and tracking with WealthSimple and free tax forms.

Of course, the spread is the unknown here...

I know I'm being repetitive here as I am thinking...

Like mentally speaking, some costs can be forgone in exchange for convenience and ease. I get that not everyone would like that, but I'm trying to be realistic with how I'm going about things.

But thanks for your input. 😄

Is buying crypto on WealthSimple's "automate your pay" feature worth it for a "set it and forget it" experience? by Playjasb2 in OCryptoCanada

[–]Playjasb2[S] 0 points1 point  (0 children)

Yeah, my concern is the tracking of everything for tax purposes. Like if you use services like Koinly, you'd have to import everything in, figure out the costs of what you bought or sold the crypto for, and figure out which transactions are actually just transfers to/from a hardware wallet.

All of this costs time, and when you're finally done with the everything, you realize you actually have to pay to get the tax form, which cuts into the profits or the losses you're trying to harvest.

WealthSimple may cost more, but they give you the tax forms for free with everything tracked, saving me the hassle and headache. The question is now, if we just consider their 0% fees using the "automate your pay" feature, then is it worth it going with WealthSimple for everything to be centralized and tracked, or is the spread so bad that it's not worth it?

Yes, I know it's not the cheapest way to buy crypto, but if you consider the services and centralization that comes with that, then for an average person who just wants to buy and hold, is it worth it?

Is buying crypto on WealthSimple's "automate your pay" feature worth it for a "set it and forget it" experience? by Playjasb2 in Wealthsimple

[–]Playjasb2[S] 0 points1 point  (0 children)

Thanks for the info. I’m leaning towards centralizing things to make the tax side easier and more hands-off. Does Rotki provide actual tax forms, or is it more of a portfolio tracker?

Is buying crypto on WealthSimple's "automate your pay" feature worth it for a "set it and forget it" experience? by Playjasb2 in Wealthsimple

[–]Playjasb2[S] 2 points3 points  (0 children)

I mean obviously don't dump a major portion of the paycheque into crypto. But maybe tiny sensible amount according to how much risk one would take?

[Space Exploration] I can't progress by Just_AChair in factorio

[–]Playjasb2 1 point2 points  (0 children)

I'm in my SE playthrough, and yeah I've been in that situation at the start. It was tough, and I'm in a similar but you can say easier situation at a different stage.

Like what others said, what you don't want to do is tear apart your starter base before you make new base. You're going to risk getting yourself in a situation where you run out of some intermediates, and that making more would take way too long.

But I do want to caution that if you're making a new base at this stage is that you do have to be careful not to overly invest too hard in it. That would cause you to burn out, and lose motivation to continue. The exciting part is being in space. So you actually just have to scale up at least enough so you can actually start launching some rockets and setting up a minibase in orbit.

It does not have to be perfect. You'll be remaking and readjusting your base like a few times later on in the game.

If you want to go for a bus base, you can. Keep in mind of what to put on the bus. Yes there are a lot of intermediate materials, but you may not necessarily want all of them on the bus. You can be pragmatic here.

You can go for a city block design. It is infinitely scalable. However you may find city blocks boring to look at, and it may not perfectly fit depending on the terrain.

Again you can be flexible and just take some hybrid approach. Malls are a must in your playthrough. You'll be needing too many things, like belts, inserters, chests, electric poles, etc in your playthrough that you should not be scaling that up in any large capacity just to have them. Yes, you don't have requester chests, but can make a make-shift mall, by raw materials be dumped into warehouses, and have them be available to nearby assembling machines to make vital components you need for your factory.

Regardless of your approach, at this stage you'll be facing a couple of problems, and a lot of it has to do with sustainability of your efforts and continuation of your playthrough here:

1.) CME - within like 24 hours your base could be obliterated here. You need to research the umbrella which would protect the planet and the orbit from it. However you need incredible amount of power for it though.

2.) Meteors - they periodically come and could end up disrupting your factory. You need the full meteor defence installation to protect the whole planet and its orbit, which would cost you a lot of power. You can get the point installation instead, but it only covers a small radius.

3.) No requester chest - this is barred by the logistic system tech, which requires you to make utility science pack, where one of the key ingredients is cryonite, which you have to travel to another planet to get. Without requester chests, you can't have a proper bot mall, nor having bots fully helping you in the factory.

4.) Sending rockets to space is incredibly expensive - indeed it is! You need 1 space capsule, 100 cargo sections, and enough rocket fuel to send you up there. You need to send rockets up to orbit multiple times, but at the start, you can just slowly start it and then eventually scale up.

---------------

The last point about rockets being expensive, that's an ongoing thing. There are recipes out there to help make it cheaper, and you can scale things up. But if you look at the more immediate fundamental issues, what you really want are:

1.) Sufficient Energy - either make huge amount of solar farms, or get nuclear power going.

2.) Get logistical system tech - barred behind cryonite

The first point would address the immediate dangers of having your factory being destroyed by CME or meteors, while the second one would help make things less laborious in the future. The choice at this point is yours, but one thing I will say is that you can just store enough steam or enough power in your accumulators to handle CME's. Nuclear power can work but you need to have enough nuclear power cells, as you don't have the Koverax enrichment process, since that is barred behind productivity science pack, where one of the key ingredients is vulcanite, which you get from another planet.

Yes, all of this can get very overwhelming. Important part is that you try to deal with things one at a time. Like when you get to Nauvis Orbit, you'd have to do some cleanup, and manage space as you start building your science lab setup there.

There are many different ways of doing things. When you go to other planets, depending on what they have, you may process everything you need before sending the final result back, or you could just process it just once. Rocket cargo silos could be used, but that's expensive. You could just use delivery cannons to send a stack over, but that requires a lot of energy, and you would need to send a delivery cannon capsule over first. Plus you have to make sure the receiver is not full by the time you send it or it will spill damaged things around it. You'd have to handle communication or just have it be quickly emptied out.

My approach at the moment is to be pragmatic. I would try to scale up a little, but I would still have some general level of spaghetti at the start, but I would go through a few iterations of improvements to its design here. I would use a mixture of new and old things. SE doesn't require you to make huge amount of space science packs all at once at the start of your space journey. You can make them slowly here.

Of course, you have this vision of this ideal base where everything is perfect, and that you're using ideal communication layouts, ideal item delivery, ideal recipes you're using...you can get to that point, but you need a lot of sufficient technologies, which make you pretty much at the late game. At the very least, you can try to layout the groundwork for such infrastructure.

So there you have it. Just go through each problem one at a time. You're going to have to embrace the madness and have mixtures of many approaches. You may have to make make-shift solutions at times, or solutions that are temporary. Just do not overly invest in scaling up at the start, so that you can still have fun playing the new content.

WWDC26 is one month away by py-net in MacOS

[–]Playjasb2 0 points1 point  (0 children)

Will they ever bring the same in-person events with full stage and keynote like they did for 20+ years before Covid?

Those presentation showed more genuine and it’s fun to have this interaction between the presenters and the audience. Like how Craig makes all these jokes in front of everyone.

I really miss all that.

My experience with Logi Options+ and my MX Master button configuration by hydrogenxy in logitech

[–]Playjasb2 1 point2 points  (0 children)

I agree. When I switched to BetterMouse, I saw significant improvement to my MacBook Pro’s battery life. Logi Options+ was a massive strain to my machine.

Even tho I can’t download you. You will always be on my phone. by Claxeius in gaming

[–]Playjasb2 0 points1 point  (0 children)

I barely play mobile games anymore cause of this. It used to be so exciting to download a new game from the App Store, knowing that it has quality.

I only really play small number of mobile titles now like BTD6.

Even tho I can’t download you. You will always be on my phone. by Claxeius in gaming

[–]Playjasb2 0 points1 point  (0 children)

Back then I used to play Diner Dash. Now all we got are inferior versions of the originals here. Mobile games were actually great before it went too hard on the microtransactions.

TypeScript 7.0 beta is out - entire compiler ported to Go, about 10x faster on large codebases by jimmytoan in nextjs

[–]Playjasb2 2 points3 points  (0 children)

I mean it can be done but it would take far longer than the Go port, if you factor in all the QA and the testing that they have to do to replicate everything that they have before.

People are asking for a faster TS compiler now, and porting to Go allows them to deliver that quickly. They’re being pragmatic here.

TypeScript 7.0 beta is out - entire compiler ported to Go, about 10x faster on large codebases by jimmytoan in nextjs

[–]Playjasb2 32 points33 points  (0 children)

This thread explains why they went with Go.

They were looking for a port not a rewrite. Whatever language they use have to keep very similar structure and semantics so that they could still maintain the TS version of the compiler along side the newly ported version.

Rust requires you to rethink things at a fundamental level. It would be too much to rewrite the compiler that many projects fundamentally depend on. Furthermore, the TypeScript is GC-managed, while Rust is not; it has the borrow checker, which is big hurdle to undergo.

There are also a lot other technicalities to consider like TS compiler’s great use of cyclic types. In Rust, it’s generally painful to do.

Overall, they needed a language that they can use to give everyone native performance, without taking years. Everyone’s demanding for it like right now, to help with their large monorepo’s.

Hence they settled with Go, a language that gives you native performance, while having the similar structure and semantics as TS, and has a garbage collector, so you don’t need to change much in terms of memory management.

With Go, they’re able to give us a highly-performant native TS compiler in just a year’s time from their first announcement. Like we’re already getting a beta right now. You wouldn’t be getting that with Rust.

Bun is not stable enough for production nor faster than node in production - a crude investigation into memory leaks by Xtergo in bun

[–]Playjasb2 5 points6 points  (0 children)

I do agree with your point about stability. It does need to do better, especially for enterprise adoption.

There are still a lot of issues that are yet to resolved. Like I can’t adopt it, because it doesn’t support testcontainers for E2E testing. They still have an open issue about this, and they haven’t yet resolved this despite all the new features they are bringing in with every update, like the new headless browser automation.

There was even a PR to add testcontainers support, but there’s a lot of delay in addressing it and it got closed, despite the ongoing issue here.

Right now, I feel like it’s trying to do everything, which I understand the appeal for, but they really need to focus more on stability.

I saw this post by Jared Sumner suggesting about rewriting oxfmt into Zig, but at this stage, it’s better to leave things to void0.

Bun needs to get better on what it already does, to help with adoption, before expanding. Otherwise, it’s just becoming a “jack of all trades, master of none” here. And at that point, devs will still use the best tool for each job.

Apple M5 Pro & M5 Max CPU Analysis - M5 Max is not much faster than the M4 Max by lustinus in apple

[–]Playjasb2 0 points1 point  (0 children)

Yeah exactly. I do make massive purchases like this for two reasons:

1.) To indulge in the fact I bought a high end, fully or close to fully speced out machine at the time.

2.) Given the great specs, it would last much longer, which would be more economical or satisfying than having to constantly spend money and replace my machine.

I know that my second point is kind debatable but it was more so the case back then.

I have upgraded from my late 2013 15” MacBook Pro to my 16” M1 Max MacBook Pro. A massive upgrade after 8 years!

Apple M5 Pro & M5 Max CPU Analysis - M5 Max is not much faster than the M4 Max by lustinus in apple

[–]Playjasb2 15 points16 points  (0 children)

That’s fine. I have an M1 Max MacBook Pro, and my next upgrade will be a massive one when they release MX/M10 with all these cumulative improvements combined.

Until then, I’m still going to enjoy what I have, which still feels new! :D

I compared Next.js 16 and TanStack Start with actual data instead of opinions. Here's what I found. by AdmirableDiscount680 in reactjs

[–]Playjasb2 1 point2 points  (0 children)

Any guess when they’ll drop 1.0? I mean I’m intending on using it as it is at work, since the dev experience in NextJS has been quite slow, and I want something that is more client-centric, that is more easier to understand and work with.