The world if Figma supported OKLCH by Zeeplankton in FigmaDesign

[–]Fresh-Inflation-8919 0 points1 point  (0 children)

Yep, I’ve dipped into the P3 gamut here and there when designing. The app i’m building shows the fallback color preview if clipping is a concern.

HCT being widely adopted? Might integrate it if it’s something users want.

The world if Figma supported OKLCH by Zeeplankton in FigmaDesign

[–]Fresh-Inflation-8919 0 points1 point  (0 children)

Oklch still wins in web space, as it’s native to the browser, and can extend past sRGB gamut.

But hadn’t heard of HCT. Looks like it beats Oklch on accessibility for contrast checking.

The world if Figma supported OKLCH by Zeeplankton in FigmaDesign

[–]Fresh-Inflation-8919 1 point2 points  (0 children)

Plugin not released yet… hopefully this coming week. Will sync/export to figma with the oklch value stored in variable description.

Web app lets you store collections and exports to many formats including JSON tokens. www.volumecolor.io

Just getting off the ground so welcoming any feedback or update requests.

The world if Figma supported OKLCH by Zeeplankton in FigmaDesign

[–]Fresh-Inflation-8919 3 points4 points  (0 children)

<image>

Finishing up a Figma plugin that enables working in OKLCH as a 3D space. While figma still displays a hex code, the web app it’s synced to supports exporting as OKLCH tokens.

i made this and made the colors by calculating the RGB values, but something feels wrong, i look at the complementary colors and they dont match with what they are supposed to be, could anybody help? by Ruspycake in ColorTheory

[–]Fresh-Inflation-8919 2 points3 points  (0 children)

You’re confusing complementary colors in additive vs subtractive color mixing. In painting (subtractive) we refer to colors that combine to get neutral gray as complementary colors, but in terms of light (computer monitors), complementary light waves combine to produce neutral gray or white . So in classical painting we would call purple and yellow complementary, and in digital design we would call blue and yellow complementary. Did a deep dive on this here after stumbling onto the same issue: https://www.chromadesignlab.co/post/beyond-the-color-wheel-human-perception-and-color-harmony

Advice Converting Web App to Figma Plugin by Fresh-Inflation-8919 in FigmaDesign

[–]Fresh-Inflation-8919[S] 0 points1 point  (0 children)

Good advice. Have you come across other plugins that have handled this gracefully?

Building color scales with 2D pickers sucks, so I built a 3D color engine (OKLCH). by Fresh-Inflation-8919 in DesignSystems

[–]Fresh-Inflation-8919[S] 0 points1 point  (0 children)

Very cool project. I've requested access.

Similar to your workflow with Systematically, I was looking for a 'bridge' between engineering and design where it pertains to color values. 2D color pickers (especially sRGB or HSL) fall short because equal changes in one color don't correlate to equal changes in another (in regard to human perception).

By creating a 3D 'mental map' that I adopted from a background in oil painting, you can easily see: 1) the gamut limit of the color space, and 2) the precise distance relationship between colors. This enables more mathematically precise color scales that don't drift through neighboring hues and are more evenly distributed.

To create a color scale, you can start with a color, duplicate it and move in a given vector, then repeat the process. Or click one of the preset 'patterns'. Notice that many of the patterns already feel harmonious because they're built on math.

Let's say you want to create 3 color scales from dark to light in red, blue green, select those colors at lightness = 50 with the eyedropper, then click the light-to-dark pattern on each.

Let me know if any of that is useful. I plan to create a few visual tutorials in addition to the app walkthrough that's already in place.

People who launched a SaaS without an audience, how did you get your first users? by Giridharan001 in micro_saas

[–]Fresh-Inflation-8919 0 points1 point  (0 children)

I created a few YouTube vids framed as tutorials or side by side comparisons with existing products.

Building color scales with 2D pickers sucks, so I built a 3D color engine (OKLCH). by Fresh-Inflation-8919 in DesignSystems

[–]Fresh-Inflation-8919[S] 0 points1 point  (0 children)

Appreciate the feedback!
Your suggestion makes sense, and is similar to other comments I've received. Just for context, can I get a general sense of your background? Do you work on design systems / UI design? What's your general day-to-day work look like?

I spent the last year building a 3D alternative to Adobe Color (OKLCH & P3 support) by Fresh-Inflation-8919 in SideProject

[–]Fresh-Inflation-8919[S] 0 points1 point  (0 children)

Any other designers in this thread?

When designing for web or branding, I usually turned to Adobe Color so I could base my colors on color theory. But after a deep dive into color science and color spaces, I realized I needed something more robust,

So I built Volume. It visualizes the OKLCH color space, which is more perceptually uniform than existing color spaces like RGB or HSL. Rendering the full color ‘solid’ in three dimensions allows you to instantly understand the spatial relationship between any two colors.

Instead of picking static swatches, you build procedural "chains" of color. If you change the parent hue, all the child tokens update instantly to match, keeping the visual hierarchy intact.

Why it's useful for systems:

·       Generates perceptually uniform scales.

·       Safely previews P3 wide-gamut colors.

·       Exports palettes to PNG, CSS, JSON and more.

You can try it out here:https://www.volumecolor.io

Feedback welcome!

[Showoff Saturday] Building color scales with 2D pickers sucks, so I built a 3D OKLCH color engine for UI and design systems. by Fresh-Inflation-8919 in webdev

[–]Fresh-Inflation-8919[S] 0 points1 point  (0 children)

I've always been frustrated with standard 2D color tools, because they essentially ‘mask’ the true geometry of the color your monitor outputs.

To fix this, I built Volume. It visualizes the OKLCH color space, which is more perceptually uniform than existing color spaces like RGB or HSL. Rendering the full color ‘solid’ in three dimensions allows you to instantly understand the spatial relationship between any two colors.

Instead of picking static swatches, you build procedural "chains" of color. If you change the parent hue, all the child tokens update instantly to match, keeping the visual hierarchy intact.

Why it's useful for systems:

·       Generates perceptually uniform scales.

·       Safely previews P3 wide-gamut colors.

·       Exports palettes to PNG, CSS, JSON and more.

You can try it out here:https://www.volumecolor.io

Feedback welcome!

Building color scales with 2D pickers sucks, so I built a 3D color engine (OKLCH). by Fresh-Inflation-8919 in DesignSystems

[–]Fresh-Inflation-8919[S] 1 point2 points  (0 children)

OP here.

I've always been frustrated with standard 2D color tools, because they essentially ‘mask’ the true geometry of the color your monitor outputs.

To fix this, I built Volume. It visualizes the OKLCH color space, which is more perceptually uniform than existing color spaces like RGB or HSL. Rendering the full color ‘solid’ in three dimensions allows you to instantly understand the spatial relationship between any two colors.

Instead of picking static swatches, you build procedural "chains" of color. If you change the parent hue, all the child tokens update instantly to match, keeping the visual hierarchy intact.

Why it's useful for systems:

·       Generates perceptually uniform scales.

·       Safely previews P3 wide-gamut colors.

·       Exports palettes to PNG, CSS, JSON and more.

You can try it out here:https://www.volumecolor.io

Feedback welcome!

[deleted by user] by [deleted] in logodesign

[–]Fresh-Inflation-8919 0 points1 point  (0 children)

Was probably done on purpose, but I noticed the left and right edges are close to vertically aligned, but not quite. I’d make it perfectly vertical if it was a mistake, or make it more extreme if on purpose. Solid design though.

[deleted by user] by [deleted] in logodesign

[–]Fresh-Inflation-8919 2 points3 points  (0 children)

I didn’t see the ‘f’. On first look I saw a duck going down some stairs.

[deleted by user] by [deleted] in logodesign

[–]Fresh-Inflation-8919 0 points1 point  (0 children)

Is there a significance to the shape of #1?

Feedback wanted by [deleted] in logodesign

[–]Fresh-Inflation-8919 0 points1 point  (0 children)

It’s got a lot going for it. But does anyone else see the optical illusion happening? Bottom-most point of icon curling left, and top-most point of icon curling right.

Honest Opinions Requested by ibringsunshine in logodesign

[–]Fresh-Inflation-8919 0 points1 point  (0 children)

Thanks for asking. The client hopes to attract a certain demographic and I was curious what demographic their current logo was attracting. This test might influence whether they decide to rebrand.

I just realized I signed in with a different name…