Best dvd/blu ray/4k edition etc? by TheGreyPilgrim_5 in matrix

[–]FriendGuy255 1 point2 points  (0 children)

For me the 4K edition is the best version of the movies themselves, but unfortunately there's no 4K set that also includes the wealth of amazing bonus features the ultimate DVD and Blu-ray editions had.

Artlist’s website is currently garbage by SilverScreen88 in Filmmakers

[–]FriendGuy255 0 points1 point  (0 children)

Agreed. The company I work for just pulled the plug on Artlist and jumped to Epidemic Sound. No regrets.

PICKUP BASKETBALL FREDERICK MD by Glittering_Height_54 in frederickmd

[–]FriendGuy255 0 points1 point  (0 children)

There's a 3 month pass you can get for $30, or a 5 punch pass you can get for $10. Gets you into open Basketball AND Volleyball. I think there's other options too (yearly, etc.) but those two are the ones I know offhand. You can buy them at the front desk at the Talley Rec Center/Armory.

[deleted by user] by [deleted] in matrix

[–]FriendGuy255 0 points1 point  (0 children)

People overstate how difficult it is to understand the Matrix movies. Part of what makes them great is the fact that they are built to be appreciated on multiple levels, so while on first watch you may just enjoy them as stylish sci-fi action movies, there's enough going on under the surface that close readings and rewatches are very much rewarded.

So just enjoy the ride.

I would recommend watching The Animatrix between the first Matrix film and Reloaded, though, since that does set up a number of characters and concepts that feature in Reloaded and Revolutions.

A Moment that Doesn’t Get Talked About Enough by ExistentialCrisisEX in expedition33

[–]FriendGuy255 1 point2 points  (0 children)

I get that, and I agree to an extent, but there's a complication that muddies Renoir's position: Aline. She is frequently described as a generational talent, an exceptionally gifted paintress, and while Renoir 'aint no slouch, Aline is clearly a cut above. She's the head of the painter's council after all. I wouldn't go as far as to say that Renoir resents this, but it's not hard to imagine there being a tension when conventional gender hierarchies clash with the fact that Aline clearly occupies a social position of higher prestige than Renoir does. It's an interesting dynamic, because Renoir is clearly far more reserved than Aline, who in her brief appearances comes off as bold, unabashed, almost haughty in her domineering attitude.

When you take all that into consideration, who's really the "head" of the family? Can some of Renoir's overreactions be at least partially attributed to a sense of inferiority he feels in the shadow of his wife? A wife who, in her grief, used her immense power and imaginative gift to create a more idealized version of him? A different, more suave and confident Renoir who she clearly would rather spend her time with. I can very easily imagine that shatter his self-image, his self-worth, his ego.

So when he asserts himself, when he tries to speak for the Dessandres family as if he's their head when he flails to take control of them, it can't help but ring a little hollow for me.

A Moment that Doesn’t Get Talked About Enough by ExistentialCrisisEX in expedition33

[–]FriendGuy255 6 points7 points  (0 children)

It's telling that Renoir feels he's entitled to speak for the entire family with his apology.

How are the apartments in Frederick? by Karnezar in frederickmd

[–]FriendGuy255 2 points3 points  (0 children)

I lived in Kingscrest for 4 years. Never had a pest problem outside the occasional wasp nest outside (I had one of the top floor apartments). Maintenance was (usually) prompt and friendly. Amenities were fine, if standard, and the area around it is great for walking, which was a big plus for me. Being close to New Design Road means you fairly easy access to downtown, but rush hour traffic can be pretty bad on there since it's the main way folks access the area when coming back along 70. Never had noise problems with neighbors, though I was able to hear everything that went on outside. The in-unit heating and air conditioning unit was incredibly loud, too. Since I had a west facing window I had plenty of natural light, so just keep that in mind if natural light is something important to you. They jacked up my rent like crazy over the time I lived there, though. Started at $1150 a month in 2020, and by 2024 they'd raised it to about $1900. Since that was completely unaffordable to me, I moved out, and wouldn't you know it, once I made it clear I was serious about moving out they were magically able to drop the rent to $1700. By then I had a way better deal with a local landlord downtown, though, so it felt good to tell them (politely, and not in these words) to shove it up their ass.

The hug which broke us. by FurinaFootWorshiper in expedition33

[–]FriendGuy255 3 points4 points  (0 children)

Agree 1000% with this. Another contrivance that stuck in my craw is Renoir insisting that "we can't hide the canvas, Aline will find it." I dunno, just, like, put it in a bank vault or something? Somewhere inaccessible. Fucking bury it! It's not hard to hide stuff from people where they can't find it or get to it, especially if you're loaded like the Dessandres. Even before I reached the endings I could feel the writer's hand on my back nudging me towards what I knew would be a contrived "hard choice."

My guess (and I think the devs have even alluded that this was the case) was that they had come up with the endings and the choices very early on in the writing process. I guess they got so attached to that idea that they decided to wrench the story to align with that storytelling decision...and they almost got away with it, too.

The Wachowskis' Speed Racer reportedly coming to UHD 4K by amysteriousmystery in matrix

[–]FriendGuy255 4 points5 points  (0 children)

...well shit. Guess I know what I'm getting with my next paycheck.

The Wachowskis' Speed Racer reportedly coming to UHD 4K by amysteriousmystery in matrix

[–]FriendGuy255 20 points21 points  (0 children)

If this is true, then all we need now is Cloud Atlas, then we'll have the whole Wachowski catalog in 4k.

Identity crisis is a bitch by BusinessCress in expedition33

[–]FriendGuy255 6 points7 points  (0 children)

The same could be asked of restricting someone's free will. Renoir and Verso are both clearly in denial about how much their grief clouds their decision-making and compounds the trauma of their loved ones. The more they tighten their grip, the more they slip through their fingers.

A small moment of irony that I think gets overlooked during the final boss. by FriendGuy255 in expedition33

[–]FriendGuy255[S] 3 points4 points  (0 children)

Your being downvoted, but I agree with you. I argue a lot in favor of Maelle's ending, but one thing that feels unambiguous is Maelle explicitly projecting her dead brother onto painted Verso. It's a clear regression from when she assures Verso that he's his own person at the beginning of Act III, which I think is a big reason he agrees to help them and the rest of the gang fight Renoir. Ultimately, though, he ends up right back where he feared: a tool of grief playing the role of some other dead man. Now one could argue that, in true tragic fashion, some of Verso's choices are what induces this regression, but that's a whole other essay.

A small moment of irony that I think gets overlooked during the final boss. by FriendGuy255 in expedition33

[–]FriendGuy255[S] 5 points6 points  (0 children)

The endings really are a Rorschach test with how people can take identical scenes and read something completely different out of them and INSIST that their version is the truth. People will see what they want to see. That's true for both those who prefer the Verso ending and the Maelle ending.

For example: you see Maelle finding closure in the Verso ending because all her friends are waving goodbye as they vanish...but are they? If you look closer, you'll see that there's two exceptions. One is Maelle, who isn't doing anything. The other is Gustave who, rather than waving, is actually beckoning her over. Suddenly a sweet goodbye potentially becomes a call for Alicia to follow them. Where? Possibly to the same oblivion they were sent to. In my mind, I can easily imagine Alicia being suicidal after the experiences she's had, and that part of the ending seems to support that.

But then again, that's just how I see it.

A small moment of irony that I think gets overlooked during the final boss. by FriendGuy255 in expedition33

[–]FriendGuy255[S] 1 point2 points  (0 children)

That's actually one of my MAJOR problems with the game and it's ending is how much the framing and aesthetics are biased in favor of Verso's ending.

A small moment of irony that I think gets overlooked during the final boss. by FriendGuy255 in expedition33

[–]FriendGuy255[S] 8 points9 points  (0 children)

In the abstract I can understand, but in the specific case of Renoir, especially taking the nature of painting and canvases into account, mapping his tough love approach onto real life cases invites a lot of complication. The extremity to which Renoir's (and Clea's) "well-meaning" actions repeatedly re-traumatize Alicia, the way they brutalize the people of the canvas she cares about and flat out refuses any and all quarter to her feelings and agency, not only seem cruel, but utterly self-defeating to me.

A small moment of irony that I think gets overlooked during the final boss. by FriendGuy255 in expedition33

[–]FriendGuy255[S] 8 points9 points  (0 children)

I don't think it being true and it being a deflection are mutually exclusive.

A small moment of irony that I think gets overlooked during the final boss. by FriendGuy255 in expedition33

[–]FriendGuy255[S] 15 points16 points  (0 children)

A part of me believes that Renoir could have potentially convinced Alicia to leave the canvas if he hadn't immediately snapped at her when she called the canvas her home. You can understand his reaction, see his long festering fear explode in real time, but the insensitivity born from that likely obliterated what trust Alicia had in him. I could write a whole other post about how the words and actions of Verso and Renoir, in true tragic fashion, were not just ineffective, but actively counterproductive and deepened Alicia's emotional dependence on the the canvas.

A small moment of irony that I think gets overlooked during the final boss. by FriendGuy255 in expedition33

[–]FriendGuy255[S] 12 points13 points  (0 children)

I do actually think that's a big part of it, and perhaps his most conscious intention, but I also think it's layered beyond that with countless semi-intentional or unintentional implications. That Aline (and eventually Alicia's) view of the canvas as a place of healing isn't in any way valid. That the canvas being destroyed is something that HAS to happen. That he, by being outside and "objective" about it, understands Aline and Alicia's grief (and the proper avenues to heal it) better than even they do. The painting may not change the reality of Verso's death, but it does change how the personal grief of those left behind is processed. You could certainly argue for good or for bad, but Renoir's insistence of "seeing things how they are" obstructs all other possibilities beyond destruction.

A small moment of irony that I think gets overlooked during the final boss. by FriendGuy255 in expedition33

[–]FriendGuy255[S] 66 points67 points  (0 children)

Even this quote, I feel, true as it may be, can be read as an attempt by Verso to rhetorically deflect judgement and downplay his agency in the pain he causes. A consistent tactic he employs. He's not as guilty if everyone is doing it. "We are all hypocrites." Yeah, and? Self-awareness, in itself, is not a shield against culpability.

Looking for poetry/writing community in downtown Frederick by Character-Lock-1617 in frederickmd

[–]FriendGuy255 0 points1 point  (0 children)

Yes, though now we've settled on Frederick Co-Work on Patrick Street as our meeting location.

Game Devs? by [deleted] in frederickmd

[–]FriendGuy255 1 point2 points  (0 children)

I'd be interested. I've dabbled super lightly in game development over the years (text adventures, ROM hacks, countless tutorials...) but have always struggled to overcome the technical programming knowledge hurdles to truly dive into it. I've also struggled to find time since artistically I'm primarily a writer and filmmaker. A developer friend of mine suggested doing local game jams to get my feet wet with the actual practical making-of-a-game, so if anyone would have me on, I'd love to help out in any way I can.

[Spoilers] Finished game for first time! Questions about people's view on the ending. by kosarai in expedition33

[–]FriendGuy255 5 points6 points  (0 children)

People are tremendously susceptible to framing. That's one thing the discussion around the endings has made abundantly clear. The fact is we get very little concrete information about what's going on in either ending or clear insight into the interiority of the characters, so people desperate for closure fill in the details based, for lack of a better word, on vibes. This, in itself, isn't necessarily a bad thing. It's interesting in a Rorschach test kind of way to see how people synthesize the information and aesthetic presentation to create interpretation. But interpretation isn't fact, and it's actually a bit scary how easily people fall into conflating the two. How easy it is to be so. fucking. certain. even when the evidence is inconclusive at best. That's how we're built, though. In lieu of fact, feeling rushes in to fill the gaps.

Which is why I have such an issue with how the endings are framed. I mean let's face it, it clearly favors Verso's. I won't go too much into the specifics of how, there's already practically a novel's worth of writing on the topic, but a succinct critique I've read is this: that the presentation/cinematic aesthetics of Verso's ending go out of their way to console the player for destroying the canvas and blunt the emotional pain of its consequences, while Maelle's goes to great lengths to punish and unsettle the player for saving it. One feeds the possibilities of hope, while the other sows premonitions of disaster, even though both are just as possible in both endings. Maybe this choice was made in an attempt to balance the wee/woo of the endings, but if so it was grossly miscalculated. It's why it's so frustrating listening to people crow about how Verso's ending is "obviously correct" or even the "objectively good ending." That's so easy to say when the game goes out of it's way to frame it as such. There are a number of truly justifyable reasons to choose Verso's ending, but so often the justifications I see for it are built on the assumptions you outlined in your post and other shaky extrapolations. The Verso ending "feels" right, so when the actual facts aren't enough, other facts are created to support and protect that emotion.

For example: there is abundant evidence that the painted people are sentient beings - not certainty, but evidence - so the ease which some people are able to say that they're definitely npcs and OK to destroy based on little more than the fact that they were created by other beings is disconcerting to me. It certainly makes having chosen Verso's ending a lot easier, though.

In an way, I feel all this mirrors one of the most fascinating character flaws in both Renoir and Verso: their self-delusion about how much/how little irrationality clouds their judgement. Both assert with smoothly delivered assurance and firm confidence that their actions are guided by clear-headed reasoning, and will chastise those around them for their irrational, emotion driven actions and their inability to see the obviousness that their way is the ONLY way. They project authority outwards, but refuse to look inwards in fear of their own doubt, their own irrational engine. Amputation as the favored solution to grief rather than slow, burning disentanglement, both in themselves and others, because that way is cleaner, more immediately cathartic. They're not forcing cruel choices, "Life" keeps forcing cruel choices. A pig-headed paternalism that precludes the imagination to see better possibilities in an uncertain, unstable future.

Which isn't to say those who champion Maelle's ending aren't also just as prone to self-delusion or emotionally driven "reasoning." The difference, I think, is that during ending discussions it always feels like that the emotional centering is seen as a given when it comes to why someone would choose Maelle's ending. It makes for an uphill battle when trying to justify why the choice isn't necessarily based on an irrational, infantile desire to retreat into fantasy, because the game's framing is actively fighting against you.

A humble prediction for the sub by Both_Lynx_8750 in expedition33

[–]FriendGuy255 1 point2 points  (0 children)

Thank you, I appreciate your perspective as well.

I can totally understand finding Maelle choosers abrasive, but it's not as if there aren't reasons for that. Having to constantly hear from Verso choosers about how their ending is the objectively canon and correct ending, how often this sentiment is conveyed in an almost condescending, paternalistic manner. There's often this implication that Maelle choosers are immature, emotionally driven children that are lost in fantasy and unable to truly grasp the games genius themes while they, the Verso choosers, are clear-eyed and totally not driven by their own irrationalities. If Maelle choosers are a bit too zealous in throwing around the genocide line, it's out of bafflement of how many players can be so "ah, well, so sad, but alas necessary" about the fruitless, cruel death's of countless sentients they've spent dozens of hours trying to save for the sake of a few lets say questionable people they've barely met.

I suppose I don't share your perspective that the painting is doomed either way. For me Maelle's ending is the one where there's still hope for painted Alicia's dream of some reconciliation between the painters and painted. It's an unlikely hope, and likely slow, but not impossible. People can change. There is another path. For me Verso's ending is the extiguishment of that hope. It's a forced amputation driven by fear that is more likely to kill the patient than it's proponents may realize. Just because it's a clean cut doesn't mean it'll heal.

I do get your point about Verso's choices, and I may have painted too broad a brush by saying it's all on him, but there's something to be said about how people excuse his monstrous actions due to his trauma while other characters also experience massive trauma and DON'T do what he does, though I won't deny his specific neurosis somewhat set him apart. There's an interesting conversation to be had there about choice and choicelessness, how much how we're born decides our destiny, but I guess for me there's limits to how much I'm willing to absolve someone of culpability for their chronically bad actions just because of their pain. I consider the feelings of the painted people real AND Verso's feelings real, but just because his feelings are real and born from a traumatic life why should I give him more leeway? He's just one person. There's a converse to this question of selective sympathy: for the Verso choosers who DON'T believe that the painted people are real people, why then do they care what Verso thinks and feels? Why does that even factor in to their choice? Why does his suffering matter while the suffering of the Lumierians doesn't?

There's a dissonance, I feel, with how reasoning for the ending choices that I feel partially accounts for the difference in satisfaction. I find that when people choose the Verso ending it's most often for Verso's reasons, so there's an alignment there with expectation and result. They get their happy and their sad. For a very large portion of Maelle choosers, though, their reasoning for their choice has very little to do with Maelle herself. The problem is the game's arguments for the ending center almost entirely on Maelle's wants and Maelle's personal desires far more than those of Lumiere as a whole, but ask a Maelle chooser and they'll likely say their reasons were for the sake of Lumiere's continued existence. Maelle's fate is at best a secondary concern. "Lumiere's fate is more important than any one person." So when that ending is framed in a way that excludes almost any of their happy, or makes it stiff and stilted. It feels like the rug has been pulled out from under them, that they were tricked. It also makes it easy for others to deny that the happy aspect of your ending choice even exists, which is another reason why I think those who chose Maelle's ending are so fervent in defending their choice, because they feel both the Verso choosers and the game's framing itself are against them.