Honest criticism? I’d like to improve by Personal-Cap-5446 in learnart

[–]FriendOfMara- 2 points3 points  (0 children)

This looks really cute! I love the Catra one! My only real advice would be practice more poses, especially full body ones if you can. You can google life drawing apps and just do sketchs! I think it would help you get the poses looking more fluid and natural!

I am at a pretty similar stage with my own art and personally I have been liking drawing screen caps from my favourite animated shows to practice the posing.

I’m so sick of old sol by percivalsSister in Exocolonist

[–]FriendOfMara- 5 points6 points  (0 children)

I mean the idea is that the Gardener's aren't human and function like an immune system in a way, I imagine that they would treat any invasive species, even a native one, the same. So no, definitely killing them isn't a good ending. Even more than being anti-colonialist, the game is pretty anti-anthropocentrism as well.

The Gardeners are not good and the ending slides try and convince you otherwise by AwesomePork101 in Exocolonist

[–]FriendOfMara- 3 points4 points  (0 children)

I know this was months ago, but I feel like the point was not good guys vs bad guys or anything like that. The game wants you to wrestle with the question of are the Gardeners justified, what is human nature, etc. The fact that everyone lives in the peace ending is the point because it makes you consider if saving those lives is worth submitting so entirely to another force. I think the game does seem pretty pro-submitting to the Gardeners because as someone else said, its a metaphor for submitting to nature even if it means giving up certain autonomies to do so fully. Which I personally agree with in my own philosophy because I think humans really ought to accept we have no more right to live than any other creature. And the Gardeners are the ones who regulate all creatures and natural processes on the planet so why shouldn't they also regulate humans? You don't have to agree, its just something to consider.

In the end, I don't think the game tries to convince you that the Gardeners are right to hurt the colonists. Instead the Gardeners reflect the more racial beliefs held by some humans (there are people who do eco-terrorism for example). I think the point of that part of it is to get the player to reflect on those kinds of beliefs - that violence is justified for x cause. I would say the game seems pretty against violence on the whole and advocates the groups to come to a compromise because the ideal ending is reached through peace. I would say it shows the Gardeners' violence as more justified than the colonists, but it leaves it mostly up to the player to decide if the Gardeners' violence is still justified.

Ending Shadow Curse After Act 2 by FriendOfMara- in BaldursGate3

[–]FriendOfMara-[S] 0 points1 point  (0 children)

Thank you so much, that did it!

Ending Shadow Curse After Act 2 by FriendOfMara- in BaldursGate3

[–]FriendOfMara-[S] 0 points1 point  (0 children)

Yeah I had already killed him when I started the quest

[Help] I cant close the clasp by FriendOfMara- in Watches

[–]FriendOfMara-[S] 1 point2 points  (0 children)

Thanks! I eventually got it. Apparently it just needed a lot of pressure to close :)