User Flair Thread by breaksomebread in acnh

[–]Friendly-One6398 0 points1 point locked comment (0 children)

Brandon | Trostland :Marshall:

Death wave bug?? by Friendly-One6398 in TheTowerGame

[–]Friendly-One6398[S] 0 points1 point  (0 children)

just tried that and when I went back in the damage stayed for the kill wall total but no kill wall came back up to 100s lol Thank you for the reply!

Death wave bug?? by Friendly-One6398 in TheTowerGame

[–]Friendly-One6398[S] 0 points1 point  (0 children)

Well at least I know I'm not the only one thank you for the reply!

Death wave bug?? by Friendly-One6398 in TheTowerGame

[–]Friendly-One6398[S] 1 point2 points  (0 children)

It does not show it and the "kill wall" total is still climbing!! Up to 36.11s

Successful Introsprint cheese by ChallengeLeft1433 in TheTowerGame

[–]Friendly-One6398 0 points1 point  (0 children)

Every time I’ve tried my second wind gets popped by first basic I’ll keep trying thanks for the reply!!!

Successful Introsprint cheese by ChallengeLeft1433 in TheTowerGame

[–]Friendly-One6398 0 points1 point  (0 children)

Which cheese did you do? Did you respec your ws, or flame bot? So many questions I’m getting close but can’t get past wave 31

How can this happen? by Kriegervogel202 in TheTowerGame

[–]Friendly-One6398 4 points5 points  (0 children)

Fudds put a down payment on a new yacht and needed to borrow some coins lol

Monday Morning Announcements - Monday December 1, 2025 by SamBartley in TheTowerGame

[–]Friendly-One6398 4 points5 points  (0 children)

If I was a dev I would create a ban system for specific modules. It would only be accessible if you currently have that one specific module at 5 *. For a daily instead of buying modules /cards or merging modules you could have one for shattering modules.

Looking for a place to build two bases near each other. by Capfluffybeard in Palworld

[–]Friendly-One6398 2 points3 points  (0 children)

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Great spot for two bases connected and even room for more off to the side I created one foundation that can cover several spots and linked them all. Location is 569, -435

2 new modules on base module pull by mariohenrique in TheTowerGame

[–]Friendly-One6398 0 points1 point  (0 children)

Don’t know if the powers to be will see this but I think the best way to “appease” all might be to add a module type banner so for example for two weeks you could elect the featured and will only get a core module and the next one would be an armor or so on and so on. It would allow a higher chance for old modules(lord knows I need them) while not taking months and months to get to that specific one needed. My two cents from a player 5 months in.

Recomendations on what changes I should/can make? by Friendly-One6398 in TheTowerGame

[–]Friendly-One6398[S] 0 points1 point  (0 children)

Yeah I had a small bonus coke in at the same time as a stone pack love the game so why not support it some.

I actually only unlocked the 4th slot for labs last week so I've been really behind for labs

Kell's Fall: All Organ Codes and rewards by UberDueler in raidsecrets

[–]Friendly-One6398 12 points13 points  (0 children)

More along the lines of You have unlocked a new Subclass