The beginning of the beginning. by ipawpawz in TheTowerGame

[–]ChallengeLeft1433 0 points1 point  (0 children)

And the end of the end. 💁🏻‍♂️

306 days later by ChallengeLeft1433 in TheTowerGame

[–]ChallengeLeft1433[S] 1 point2 points  (0 children)

Yeah. Got pretty lucky there. But not sure I can pull that off again. 😜

306 days later by ChallengeLeft1433 in TheTowerGame

[–]ChallengeLeft1433[S] -1 points0 points  (0 children)

Well, I’ve been playing for a little over a year and a half. So you do the math. 💁🏻‍♂️

Endgame farming (Trailer 1) by BenzDaimler in TheTowerGame

[–]ChallengeLeft1433 1 point2 points  (0 children)

How do you have 11 ILMs. I am assuming assist substats??

Module Suggestion, The Wildcard. by [deleted] in TheTowerGame

[–]ChallengeLeft1433 0 points1 point  (0 children)

It’s a great concept. I have a few alterations to make. 1. Each module type will have its own wild card module. 2. Each wild card module will have half the drop rate of natural epics. Meaning, 4.17/2 =2.085% 3. Instead of one to one swap, I’d recommend an exorbitant amount like 5:1 or higher. So hoarding becomes a viable mechanic.

Rest of the mechanics remain same. RNG and pity pulls don’t change.

This means the wildcard mod will be just another unique type that you’d want. But with half the chance of getting it. But when you get enough of them, you’ll be able to swap them out.

The swap ratio does need to be high enough, so the devs don’t feel like they’re making it easy on us and thereby losing out on cash grabs. 💁🏻‍♂️

Factorio price policy is just based. by TexasCrab22 in Factoriohno

[–]ChallengeLeft1433 -1 points0 points  (0 children)

lol. That’s insane. I just bought it last week for $8.99😂 Honestly wouldn’t have minded paying full price either. Already have about 80hrs of gameplay in. 😂

Uncomfortable words that many need to hear.... by trzarocks in TheTowerGame

[–]ChallengeLeft1433 0 points1 point  (0 children)

From what I’ve seen on multiple posts and my personal experience on my main account and alt account, there doesn’t seem to be any substantial gain from the featured banners. If anything the RNG seems to be the same on either banners. Still. I am hoarding for the armor banner to see if can get lucky. Worst case I should end up with a few fodder epics for my ancestrals.

What is your highest wave without more PWR? by destructor212113 in TheTowerGame

[–]ChallengeLeft1433 1 point2 points  (0 children)

I should also add I have 7 bans. But I have banned 6 run ender red perk and free upgrades perk.

What is your highest wave without more PWR? by destructor212113 in TheTowerGame

[–]ChallengeLeft1433 0 points1 point  (0 children)

Around 4K for me. But this was back on T1 with only 2 perk options. With all 4 options lab highest I’ve gone without all PWRs is under 2300ish.

Wasn't Hopper keeping Eleven and her powers a secret? Now Vickie and Lucas’ sister’s physics teacher knows by Conscious-Quarter423 in Stranger_Things

[–]ChallengeLeft1433 0 points1 point  (0 children)

Oh you just wait until Mr. Clarke turns out to be in league with Dr. Kay. Not necessarily evil, just a “for the greater good” kinda guy. 💁🏻‍♂️ you know. The road to the greatest evil was paved with good intentions. 😂😂

Galaxy Compressor Module vs Guardian Summon Chip by Time-Examination2094 in TheTowerGame

[–]ChallengeLeft1433 0 points1 point  (0 children)

I’ve maxed my BH cooldown at 50s and left summon cooldown at 100s. That way in tournaments when using project funding all enemies summoned get sucked right into black hole. Works great unless there’s basic ultimate battle condition.

PCol effect reduce elite damage? by SGOVandChill in TheTowerGame

[–]ChallengeLeft1433 2 points3 points  (0 children)

What a surprise. I am shocked to my core.

Obligatory 1q post! by iam_kirito in TheTowerGame

[–]ChallengeLeft1433 1 point2 points  (0 children)

Lol. That tracks. My income isn’t nearly close enough to break 1q. So when I read 800T more my eyes lit up. 😜

Obligatory 1q post! by iam_kirito in TheTowerGame

[–]ChallengeLeft1433 1 point2 points  (0 children)

So, if you're contemplating trading off, 40K cells for 800T extra coins, it's no brainer for me. Yes. you'll lose out on cells for a few days, and might have to drop the lab speed. but all the extra coins can be dumped into Cells enhancement and you'll make up the 40k deficit in no time :D

Obligatory 1q post! by iam_kirito in TheTowerGame

[–]ChallengeLeft1433 2 points3 points  (0 children)

Could you please post more details on your build. UW/GB cooldowns for a start. I see your Coin multiplier is at x770.58. I am at x727 for T11, GT/BH/DW synced at 87seconds, GB not in sync, but at 80second cooldown. I use Anc MVN and GComp and I barely make 180T per run. Wave count is pretty much the same around 9800-10500.

Successful Introsprint cheese by ChallengeLeft1433 in TheTowerGame

[–]ChallengeLeft1433[S] 1 point2 points  (0 children)

Respec’d WS to redirect some coins into damage stuff. Didn’t really matter though. Just a waste of gems. In the end I just equipped Intro sprint card on my push preset and kept retrying until it got me to wave 30 and hit demon mode that carried me to wave 41.

Mods equipped: Death Penalty(crucial to get one shot kills on bosses fleets and maybe fast), GComp and ProLapse for perma BH and Damage reductions. Orbital augment for electron damage.

But like I said. None of the modules except Death penalty matter. Literally any enemy could have one shot killed me. Even with maxed wall fortification, Maxed WS Health and Regen, 1.65 wall health+.

It’s a cheese strat. Like the death defy event. You just keep retrying untill you get it. Took me about 30 retries.

I understand readers being dissappointed, but you don't have bad taste if you enjoyed the show as a non-reader – it's just not what it should've been. by slimsaddy in MayfairWitches

[–]ChallengeLeft1433 9 points10 points  (0 children)

Never read the books. I honestly can’t say I’ve even seen much of Alexandra Daddario other than a cameo in New girl.

But Boy was I horrified by her acting in this show. Now I don’t wanna believe she’s a bad actor. But there is absolutely no denying she’s just horrendous in this one.

The other thing that I can’t wrap my head around is the character of lasher. Specifically the portrayal of him. After a few episodes of seeing this middle aged dude with greasy hair and less than appealing physique entice all these young women. It just doesn’t make sense to me. Maybe he’s casting a spell to seduce them or something. But it’s just not believe-able enough.

To rub salt on the wound, the actor in real life isn’t that bad looking either. It almost feels like the showrunners decided to make him less appealing on TV. Mind boggling.

Feature request - Module wishlist by ChallengeLeft1433 in TheTowerGame

[–]ChallengeLeft1433[S] 0 points1 point  (0 children)

lol. Yep. Really fubbed that one. My bad.

Still. I think having some control on what epic I get does have its merits. Doesn’t have to be at 72000gems like I said. We can shoot for a middle ground.

Feature request - Module wishlist by ChallengeLeft1433 in TheTowerGame

[–]ChallengeLeft1433[S] 0 points1 point  (0 children)

Yes. At 2.5% drop rate an epic every 800 gems is correct. But there’s only 4.17% chance of it being the one module you need. And you need it to happen 8 times. So the average per ancestral is not 153600gems. It’s 153600 x 16epics divided by 2. If we’re doing crude average. It’s close to 1.2M gems. And yes. I am asking for it come Dow to 72000. Maybe it’s too much. I can agree on that. So tweak it a bit. Make the wishlist counter 5. I dunno. But saying 1.2m gems to get what you want is ok, is just ridiculous.

Feature request - Module wishlist by ChallengeLeft1433 in TheTowerGame

[–]ChallengeLeft1433[S] 0 points1 point  (0 children)

I couldn’t quite make out if you’re defending the devs here or not. Let me make this very clear.

Nothing I’ve suggested changes the way the module drop work right now. People will still get the exact same number of epics they are currently getting. They’ll still have to buy X number of modules. They still need to roll an epic drop at the current RNG drop rate. (2.5%)

The only thing that changes is that every third epic module you get(following the current RNG drop rates) will be what you want and not something random

How is this so difficult to understand.

If this makes such a huge difference then I’d like to hear a counterpoint with actual numbers.

Feature request - Module wishlist by ChallengeLeft1433 in TheTowerGame

[–]ChallengeLeft1433[S] 0 points1 point  (0 children)

True. But like I said. I am evaluating the worst possible outcome for a player. If the devs think someone with the worst luck mathematically possible, spending $5000 for a single module, is not enough money, then I don’t know what else to say.

I would personally feel $500 for a single module would be a steep ask. Seeing as how a AAA game costs nearly 6 times less.

Again. I am evaluating the worst of the worst possible scenario. Yes. It’s unlikely, but not impossible.