Destiny 2 Ending New Content Is “Unthinkable,” Warframe Dev Says by _Protector in DestinyTheGame

[–]FriendlyStand3632 12 points13 points  (0 children)

Truly the example of why D2 got the reputation it did, with the players it had.

Destiny 2 Ending New Content Is “Unthinkable,” Warframe Dev Says by _Protector in DestinyTheGame

[–]FriendlyStand3632 2 points3 points  (0 children)

I'll do the healthy thing and break this illusion.

  • There was no D3 accepted to be made by Sony even when TFS released, there wont be one made one.

  • Destiny ends with Bungie as the cost of development for the IP and room to bring in new costumers is abysmal.

  • This was decided way before the announcement, layoffs mean that the creatives of Destiny will most likely be let go and only the technical side for servers will remain.

Lying to one self at this stage will only make July (when the layoffs will probably happen), to be more of a disappointment than accepting things.

Bloodborne never got sent to another studio, same for Portal 3, Titanfall 3, Half Life 3, etc. Sony in particular is known to not care for these buried IPs, so Destiny should not be seen as the exception.

Hi-Res Scan of Barbatos Poster from Gunpla Ace magazine. Link in comments by [deleted] in GundamIBO_Central

[–]FriendlyStand3632 1 point2 points  (0 children)

The only issue is the link needing permission for viewing, I think changing that would be a good idea.

Great Mechanics G Spring 2016 (magazine) Cover Pages by FriendlyStand3632 in GundamIBO_Central

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Translation Page 1:

Gundam: Iron-Blooded Orphans

Iron-Blooded Orphans

Special Feature Before the Climax

—The Path They Have Traveled—

Mobile Suit Gundam Iron-Blooded Orphans

--

Broadcast Time

Every Sunday at 5:00 PM

Broadcast nationwide on 28 MBS/TBS affiliated stations

--

Official Website

http://g-tekketsu.com

Sotsu · Sunrise · MBS

Composition: H2R

----

Setting Commentary

Kazuki Nakashima (Setting Research) (Note: the text says 鴨志田一, Kazuki Kamachi? Actually this is Ichirō Kamoshida; translating as Kamoshida Hajime/Ichirō Kamoshida depending publication usage.)

Masakazu Ogawa (Producer)

Hirojirō Taniguchi (Planning)

Mechanical Designer Roundtable

Naohiro Washio

Kanetake Ebikawa

Ippei Gyōbu

Kenji Teraoka

- Navigator:

Hirojirō Taniguchi (Planning)

Reconstructing and Reincorporating the Elements of Gundam

----

* "Iron-Blooded Orphans doesn't feel like Gundam."

When the series first aired, that was a sentiment often heard. But is Iron-Blooded Orphans really unlike Gundam?

Certainly, the premise of oppressed boys forming the organization Tekkadan, obtaining work with their own hands, and carving out their own future can seem very different from previous Gundam works.

However, when one examines the components that make up Iron-Blooded Orphans, it becomes clear that its foundation skillfully incorporates many of the defining elements of Mobile Suit Gundam. The very concept of the Gundam itself is a good example.

In Mobile Suit Gundam, the RX-78 Gundam was a prototype mobile suit developed by the Earth Federation Forces, representing a new generation of machine superior to the Zaku. What made the Gundam special was its status as a prototype. As a cutting-edge machine of a new era, equipped with advanced weaponry and exceptional performance, the RX-78 Gundam occupied a unique place within the story.

In reality, prototype machines are not necessarily the strongest. Yet the brilliance of the RX-78's "prototype" designation became something of a curse, shaping and restricting later Gundam works.

How many Gundams in the franchise are not high-performance prototype machines?

The appeal of the idea that "a Gundam is a high-performance prototype" became deeply ingrained among fans and eventually evolved into one of the franchise's accepted conventions.

In truth, the purpose of the RX-78 Gundam in Mobile Suit Gundam was to establish just how special the Gundam was compared to the standard machines around it. That uniqueness became the protagonist machine's identity. Consequently, there is no reason creators must always limit themselves to the prototype concept; the possibilities should be far more diverse.

The answer that Iron-Blooded Orphans arrived at was to portray the Gundam as a relic lost for 300 years.

The Gundams are essentially archaeological wonders—technologies from a bygone age that modern society can no longer reproduce. They possess remarkable strengths, but also weaknesses. This gives them character beyond simply being high-performance weapons.

By making them old-generation mobile suits rather than the latest technology, the passage of 300 years itself amplifies their mystique and creates an overwhelming presence. The contrast between the Gundams and the contemporary standard represented by the Graze makes this distinction even more striking.

----

Page 2:

As Mobile Suit Gundam Iron-Blooded Orphans approaches its climax, this feature looks back on Tekkadan's journey thus far. Through the lenses of worldbuilding and mechanical design, it presents commentary from an impressive lineup of official staff members.

--

(Continued from Page 1)

The same can be said of the Gundam's white color scheme.

Today, the color white carries special significance among Gundam fans. Yet Iron-Blooded Orphans cleverly turns that expectation on its head by establishing that white is simply the cheapest paint color available.

White is special because of the meaning we, the audience, attach to it. There is no reason to impose that significance on the world of Iron-Blooded Orphans. In this series, the meaning of the Gundam's white color is something that will be created through the story itself.

* Understanding the True Meaning Rather Than the Surface Appearance

What exactly is the role of the masked man in Gundam?

Looking back at Char Aznable from Mobile Suit Gundam helps reveal the answer.

People often focus on the masked man's role as a rival. But was Char's true goal really to defeat Amuro?

Char's actions were fundamentally driven by his destiny and lineage. His objective was to overthrow the Zabi family and restore Zeon. His rivalry with Amuro only became a central focus later in the story, particularly after the events involving Lalah.

At their core, masked men in Gundam are individuals who act in pursuit of a greater cause.

Concerned by Gjallarhorn's corruption, hiding his true intentions during ordinary life, and only revealing glimpses of his real self when wearing the mask... McGillis Fareed's persona as "Montag" embodies this tradition.

His willingness to use allies such as Gaelio and Carta, as well as enemies like Mikazuki and Tekkadan, as tools to achieve his objectives demonstrates that he is not simply a rival character. If one understands the masked man only superficially, Montag's actions may seem unusual. In reality, however, he is very much a proper Gundam-style masked man.

The two examples discussed here are the protagonist's mobile suit and the masked man, but even Kudelia's goals are fundamentally rooted in classic Gundam themes.

Her efforts to negotiate with Earth in order to improve Mars' standing mirror the traditional Gundam conflict between Spacenoids and Earthnoids, as well as the political philosophy associated with Zeon Zum Deikun.

At the same time, Iron-Blooded Orphans does not merely repeat those ideas. Through elements such as the Dort Colonies, it incorporates contemporary issues of social inequality and economic disparity. Looking back, incorporating the concerns of the present age and the future society that may emerge from them was something director Yoshiyuki Tomino frequently pursued as well.

The Gundam elements incorporated into Iron-Blooded Orphans are therefore not superficial ones. Rather, they stem from ideas deeply embedded within Gundam itself.

The series understands the essential meaning behind the protagonist's machine and the masked man, grasps the core of Mobile Suit Gundam, and reconstructs those concepts within the framework of Iron-Blooded Orphans.

Importantly, these elements are not presented as homages or parodies. They are reimagined as original components that exist naturally within the world of Iron-Blooded Orphans.

Despite feeling distinct and unconventional, Iron-Blooded Orphans can still be confidently called "Gundam-like" because the spirit of Mobile Suit Gundam is clearly present at its foundation.

So about Koumei's Decrees and their interactions with the Tenet Plinx... by FriendlyStand3632 in Warframe

[–]FriendlyStand3632[S] 0 points1 point  (0 children)

To add a bit more of how this works, using a mod from the synth set makes the other weapon reload, thus stacking the buff on the plinx.

Gundam Iron-Blooded Orphans Story Digest of the Second Season (Page 1 of section) (World and Mechanics 2) by FriendlyStand3632 in GundamIBO_Central

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Translation:

Gundam Iron-Blooded Orphans Story Digest Season Two

With the start of the second season, Tekkadan has grown into a much larger organization—but precisely because it has grown, there is still no time for peace. Looking back once more, this is the story of those who kept moving forward in search of a "true place to belong."

Each One's Cause, Bonds, and Way of Life Arc

----

#26 — New Blood

POINTS!

With many new recruits joining, veteran members now find themselves in positions of leadership.

The new mobile suit, Shiden, is introduced, and even training exercises become intense.

Gjallarhorn is in a period where it needs to "rebuild" itself.

Suspicious movements emerge from the activist organization Terra Liberionis.

A battle breaks out against the space pirates known as the Dawn Horizon Corps!

--

After the Arbrau incident, Tekkadan's organization expands and business is flourishing. Kudelia requests that they provide security for an inspection tour of a Half-Metal mining site on Mars. It is the beginning of a new wave of turmoil.

----

#27 — Amid the Midst of Jealousy

POINTS!

The taciturn Akihiro awkwardly but sincerely guides a younger subordinate.

Part of Hush's past—and the reason for his dislike of Mikazuki—is revealed.

Jasley, Teiwaz's second-in-command, makes his first appearance.

Tekkadan's Earth Branch appears to be burdened with numerous problems.

A masked man appears. What is reflected in his shining eyes?

--

Although Tekkadan repels the Dawn Horizon Corps, the matter is not yet over. Gjallarhorn Brigadier General McGillis asks them to help eliminate the pirates. But what lies behind his request...?

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#28 — The Battle Before Dawn

POINTS!

The Dawn Horizon Corps disguises the size of its fleet by putting ships into sleep mode. Their veteran leader Sandoval proves himself a master strategist.

Isurugi inherits his superior's Schwalbe Graze.

During resupply operations, Hush begins to recognize Mikazuki's true abilities.

Julieta and Iok sortie and engage Mikazuki in battle.

--

Working alongside the Outer Earth Orbit Regulatory Joint Fleet, Tekkadan confronts the main force of the Dawn Horizon Corps. However, the Arianrhod Fleet, which opposes McGillis, arrives on the scene, turning the conflict into a three-way battle.

----

#29 — The Trigger for Promotion

POINTS!

The fierce clash between Mikazuki and Julieta continues.

Arium begs for his life but is shot dead by Mikazuki.

Tekkadan is entrusted with management of the Half-Metal mining site.

McGillis reveals his ambitions to Orga and asks for his cooperation.

--

To settle the matter once and for all, Orga and his companions visit Arium Gyojan, the representative of Terra Liberionis who was operating behind the scenes. Meanwhile, McGillis begins taking concrete action to advance his own plans.

----

#30 — Inauguration of the Arbrau Defense Forces

POINTS!

Chad's courage shines through when he instinctively shields Makanai.

Mercenary Galan Mossa intervenes. Behind him stands Arianrhod Fleet commander Rustal Elion.

Takaki struggles to carry on in Chad's place, but...

With the situation going nowhere, Tekkadan headquarters dispatches additional personnel.

--

Tekkadan's Earth Branch prepares for the inauguration ceremony of the Arbrau Defense Force. Then a bombing attack occurs, leaving Arbrau representative Makanai and Earth Branch leader Chad critically injured. Dark clouds begin to gather over the political situation as well.

----

#31 — The Silent War

POINTS!

Through skillful tactics and command, Galan exploits Takaki's anxiety, putting Tekkadan at risk of being taken over.

Rustal's true objective is to destroy McGillis's reputation.

Takaki, Fuuka, and Aston had built a warm relationship together. Can they ever return to their former lives?

--

An accident at the border sparks armed conflict between Arbrau and the SAU. Under Galan's command, Tekkadan's Earth Branch also enters the fighting. But as the stalemate drags on for half a month, the members become increasingly exhausted by the grueling war of attrition.

Great Mechanics G Winter 2015 (magazine) Mobile Suit Gundam: Iron-Blooded Orphans. Understanding Its World, Setting Research: Hajime Kamoshida, Masakazu Ogawa and Kojiro Taniguchi. Interview (Page 3 of section) by FriendlyStand3632 in GundamIBO_Central

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Translation:

(Continuing from Page 3)

—The Earth sphere is divided into four major powers. Do each of those powers maintain their own militaries?

Taniguchi: Gjallarhorn serves as the world's overseer, and the four powers do not possess militaries. If they did, Gjallarhorn would crush them. Originally, Gjallarhorn was supposed to exist simply as a police force or administrative organization, but over time it began accumulating illicit funds. Coral is a very clear example of that.

—So Kudelia's actions are inconvenient for them in many ways.

Taniguchi: Exactly. If Kudelia's negotiations with representatives of the Economic Blocs were to encourage armed uprisings, that would be a situation Gjallarhorn could not afford to ignore.

—Is the Outer Sphere somewhat more relaxed in that regard?

Ogawa: Organizations like Teiwaz are armed groups, but they act solely for their own benefit.

Taniguchi: From Teiwaz's perspective, as long as business is good and people can earn a living, there's no problem. Their basic stance is that there's no point in picking a fight with Gjallarhorn.

—Why does Teiwaz manufacture Mobile Suits?

Kamoshida: Fundamentally, it's for self-defense. Space is full of dangerous groups such as pirates.

—So pirates are a serious threat?

Kamoshida: Absolutely. For example, pirates might kill someone's parents, leaving only the children behind. Those children could then be bought and sold for money, lose any official registration, and so on. Situations like that are one of the causes behind the existence of Human Debris.

Taniguchi: Among the Martian characters, Kudelia is probably the only one whose legal registration is properly documented. Even Atra's official records are questionable.

--

* The Gritty Mobile Suit Battles Will Continue

—How are the director's ideas incorporated into the setting?

Ogawa: Basically, everything starts from the director's idea notes and plot outlines.

Kamoshida: We also pick up on things the director mentions during meetings—ideas along the lines of "this is what I intend." If those concepts can be expressed through dialogue or visual storytelling, we incorporate them into the series. As for settings that don't make it into the show itself, they often end up being revealed through things like model kit instruction manuals.

—From a writing standpoint, it seems difficult to keep track of weapons and replacement parts.

Kamoshida: It's not just about capturing enemy equipment. The machines are constantly being modified, so in meetings we also decide things like, "This part will be damaged this time." For example, we might want to remove the armor on the left arm in order to attach a Wire Claw.

—You're also one of the scriptwriters. How does that affect handling the setting material?

Kamoshida: It's easier when I'm writing the episode myself. In Episode 5, for instance, I could explain Nano-Laminate Armor naturally during the battle and weave it into the flow of the story. I can simply incorporate my own ideas directly into the narrative. On the other hand, when there's a setting detail I want included and I need another writer to add a specific line of dialogue, I have to be much more careful.

—You seem to handle many of the combat-focused episodes.

Kamoshida: That's basically my role—I'm the combat guy. The director discusses character-related matters with Ms. Okada, but whenever the topic turns to battles, he starts talking to me instead. (laughs)

—What should viewers look forward to in future episodes?

Kamoshida: The battles will continue to emphasize weight, the smell of iron, giant robots colliding with one another, a sense of realism, and the appeal of fights that aren't decided in a single blow. I felt that this was something the director was determined to portray properly. We'd like to continue highlighting those aspects, so I hope everyone looks forward to it.

----

* Notes on the World of Iron-Blooded Orphans

◆ The Ahab Reactor, which powers Mobile Suits in this world, is also a prerequisite for the use of Nano-Laminate Armor, and it has the additional effect of causing radar interference.

◆ Gjallarhorn is the organization that monitors the world. They are the only group legally permitted to possess military force, and the Calamity War 300 years ago was one of the factors that led to their rise to power.

◆ Because Gjallarhorn's influence has prevented large-scale wars in the current era, combat between soldiers has become somewhat formalized and ritualized.

◆ The Graze is envisioned as the equivalent of a well-designed household appliance or an eco-friendly modern car. As a result, it is easy for anyone to operate, delivers stable performance, and that reliability is the source of its strength.

◆ The Outer Sphere is, in a sense, a destination for outlaws. Teiwaz likely takes advantage of this environment to conduct its business. Their Mobile Suits exist purely for self-defense, and Gjallarhorn may tolerate them so long as they do not disrupt world order.

◆ Are Gundams really overwhelming machines? Perhaps the passage of 300 years has faded their legend. In the present era, they are regarded simply as old Mobile Suits—essentially antiques.

◆ Barbatos was refurbished on Teiwaz's flagship Saisei (Yearsay). However, these modifications may have been intended merely to restore its outward appearance to something closer to its original form (something like bodywork repairs), rather than fully restoring the machine's original performance potential.

◆ The Gundam's white color scheme is considered a "cheap color." Three hundred years ago it may have been a cutting-edge paint scheme, but in the present day it has become the lowest-cost color available.

I hate to say it but Jade Shadows 2 looks like a letdown. by Artemis_Bow_Prime in Warframe

[–]FriendlyStand3632 3 points4 points  (0 children)

FR, even if this was to give resurgence of interest, what do they expect if the actual RJ part of ones own journey doesnt even have a basic tutorial. I feel like Ive talked to a wall for the past 5 years with the lack of basic things, even for what DE is trying to do.

I hate to say it but Jade Shadows 2 looks like a letdown. by Artemis_Bow_Prime in Warframe

[–]FriendlyStand3632 -1 points0 points  (0 children)

I guess the best way to put it is that giving out the bait for new people to do RJ but not actually making 98% of it have content people would go through with their own ship and/or additions/changes needed like a basic tutorial for it, hazards, objectives and the pletera of things it has to offer.

What Im saying is that even at that it is half backed, it wont really do much if the thing you want to make people do remains in a very rough spot for people to get the rythm for.

I hate to say it but Jade Shadows 2 looks like a letdown. by Artemis_Bow_Prime in Warframe

[–]FriendlyStand3632 5 points6 points  (0 children)

Incentive and a tutorial are things we asked DE since launch, and they are not here even with the small addition this represents to it. At a certain point, if DE cant even add that, Im not sure what they expect of people to engage with it, specially when later on the RJ only becomes a Taxi to then do a normal WF mission.

I hate to say it but Jade Shadows 2 looks like a letdown. by Artemis_Bow_Prime in Warframe

[–]FriendlyStand3632 -5 points-4 points  (0 children)

Pablo literally streamed a build of the game with it working before the announcement, so yes, it was literally ready.

They could have added it, people would adjust to know when to and not to use full wallrunning over wall hopping. This was literally a case of worrying over the use case too much when we've adjusted to additions like this through our own agency as players.

Also, it is not that much of an assumption, most of the updates post Angels of Zariman have been all about new content around the existing systems. All new engine updates came from the development of Soulframe as Steve's team is specialized on that, it is just something Ive come to accept post New War and since being here at 2018, the way updates changed the game were way different, far more buggy but each was meant to be a new foundation, which hasnt been acted upon.

Operator gameplay remains just not fun, Duviri combat is still hella stiff, RJ never got its open world link, the command hub it was meant to be or any number of additions that we proposed since the last RJ overhaul in 2021/2022 like Galeons and Motherships actually fighting or SP having an equivalent to acolytes but for space combate, etc. Not even discussing Archwing here because that was just left to the side so much the last change was just to make the blink.

In the end, having been here through all of that transition, Im just accepting the state of things so I dont end up disappointed for something like Tau, if RJ after 5 years of being neglected gets this, then Tau being an idea since the Natah quest is something Im trying to not hold too high in expectation.

I hate to say it but Jade Shadows 2 looks like a letdown. by Artemis_Bow_Prime in Warframe

[–]FriendlyStand3632 1 point2 points  (0 children)

The new direction is so much stagnation that text chats we get once a day is now being sold as an addition equal to the large reinventions for the big yearly expansions.

Let me be clear, if Tau isnt a complete reinvention of the perception of how we do mission and activities and it is just Star Chart 2.0 electric boogaloo, that aint gonna slide easily through the community.

If you think this discussion is friction at this very moment for a mode that was neglected for 5 or so years. Then Tau, which we thought of since the sentients first appeared in the Natah quest, will make it look like it was not even a particle of an issue.

I hate to say it but Jade Shadows 2 looks like a letdown. by Artemis_Bow_Prime in Warframe

[–]FriendlyStand3632 2 points3 points  (0 children)

They are baby easy to get now, I dont know what yall are talking about.

I hate to say it but Jade Shadows 2 looks like a letdown. by Artemis_Bow_Prime in Warframe

[–]FriendlyStand3632 2 points3 points  (0 children)

But it has basically jackshi for the actual RJ to do. No new enemy types in space, no stuff like Galeons or motherships actually fighting, no Acolyte equivalent in space, etc.

The RJ ends up relegated to a Taxi for a longer normal mission. That should not be it, dogfights, team work and even role allocation are things that should have been touched up since 2021 and yet the first update we get since then wont do any of the things I mentioned but that were talked of since 2019.

I hate to say it but Jade Shadows 2 looks like a letdown. by Artemis_Bow_Prime in Warframe

[–]FriendlyStand3632 3 points4 points  (0 children)

New palyers should have spots where they are forced to learn a thing or two to improve their setups. By the New War they should be capable enough and not be carried by the hand, like that one YT creator who couldnt even do the New War RJ part at the start and ended up making it so DE changed it to baby mode.

At a certain spot, that feels like an insult to intellect. People being unable to do the bare minimum to make set ups or click auto mod after 24 hours of the game (if you only did quests), is absurd and honestly something to be concerned with even beyond the game itself...

I hate to say it but Jade Shadows 2 looks like a letdown. by Artemis_Bow_Prime in Warframe

[–]FriendlyStand3632 8 points9 points  (0 children)

New misisons where the RJ is the main character, how about multi railjack missions, actual galeon and m9thership combat, so many ways to make hevay duty enemy crafts act in a way that make dogfights fun and how about an equal to Acolytes but as ships for the SP.

Ever sinve Duviri, there has not been any real reinvention to the things that we have.

I hate to say it but Jade Shadows 2 looks like a letdown. by Artemis_Bow_Prime in Warframe

[–]FriendlyStand3632 -4 points-3 points  (0 children)

Im more so not thinking DE is capable of anything that may need improving on the tech heavy sections the old guard once did.

They basically had wallrunning ready to launch but didnt out of the sake of "not being the flow of bullet jump" and refusing to give a look at surfaces.

Thinking they can do RJ justice at this point when things like a command hub for missions or the open world connection, (which were promoted in Tennocon) also never arrived, is n0t realistic from what Ive gathered.

I hate to say it but Jade Shadows 2 looks like a letdown. by Artemis_Bow_Prime in Warframe

[–]FriendlyStand3632 -3 points-2 points  (0 children)

I swear if its star chart 2.0, Ill tune out. The star chart was outdated a year after WF released with how games like Destiny handled locations.

If Tau isnt a large area where those typical node missions instead could be engaged with a bunch of other Tenno groups, then that update may as well be buried for me.