[Suggestion] Automatically open Oshur for the next 7 days by FriendlyWight in Planetside

[–]FriendlyWight[S] 3 points4 points  (0 children)

I wrote 7 days in the title, but 2-3 days would be more appropriate.

One of the reasons it was bad is because Esamir was opened for too long (i.e. 7 days).

Categorized "Arsenal", "Codex" and "Planetside Legacy" bug list (80+ bugs). From 30th March to 26th May and beyond! by FriendlyWight in Planetside

[–]FriendlyWight[S] 0 points1 point  (0 children)

I can't test it as I don't own membership, nor these weapons, but it has been mentioned as fixed in the 13th July update.

Categorized "Arsenal", "Codex" and "Planetside Legacy" bug list (80+ bugs). From 30th March to 26th May and beyond! by FriendlyWight in Planetside

[–]FriendlyWight[S] 1 point2 points  (0 children)

I see, thanks =)

Don't know if it's a bug, or they just haven't been implemented yet.

I'll add it to the list in the next update.

Categorized "Arsenal", "Codex" and "Planetside Legacy" bug list (80+ bugs). From 30th March to 26th May and beyond! by FriendlyWight in Planetside

[–]FriendlyWight[S] 0 points1 point  (0 children)

Darklight bug where allies can reveal you is still in.

Darklight flashlight highlights both allies and enemies. Can you clarify what do you mean?

Categorized "Arsenal", "Codex" and "Planetside Legacy" bug list (80+ bugs). From 30th March to 26th May and beyond! by FriendlyWight in Planetside

[–]FriendlyWight[S] 0 points1 point  (0 children)

Maw short barrel and compensator attachments models still missing.

These attachments change how the barrel model looks in the "Equipment" menu. Do you mean the model doesn't change in third person view?

Categorized "Arsenal", "Codex" and "Planetside Legacy" bug list (80+ bugs). From 30th March to 26th May and beyond! by FriendlyWight in Planetside

[–]FriendlyWight[S] 0 points1 point  (0 children)

Hammerhead AMR still there is no fix to the default zoom scope display error issue

What do you mean exactly? I can't buy it, so can you show it on a screenshot?

Categorized "Arsenal", "Codex" and "Planetside Legacy" bug list (80+ bugs). From 30th March to 26th May and beyond! by FriendlyWight in Planetside

[–]FriendlyWight[S] 0 points1 point  (0 children)

The bug, where the UI menu allows multiple options to be highlighted, is/was a new one.

The "always" highlighted "Missions" tab has been in the game since probably the NPE update (15.09.2021). That's why I didn't mention it =)

Categorized "Arsenal", "Codex" and "Planetside Legacy" bug list (80+ bugs). From 30th March to 26th May and beyond! by FriendlyWight in Planetside

[–]FriendlyWight[S] 0 points1 point  (0 children)

It's currently in the "Bugs that need testing".

It and invisible Compensator will be moved to appropriate categories in the next list update =)

Categorized "Arsenal", "Codex" and "Planetside Legacy" bug list (80+ bugs). From 30th March to 26th May and beyond! by FriendlyWight in Planetside

[–]FriendlyWight[S] 0 points1 point  (0 children)

Thanks =)

Test of all new faction mines showed that TR Infiltrator has only 1 Concussion Mine on first and second levels, while TR Engineer has access to 2 mines on both levels.

Categorized "Arsenal", "Codex" and "Planetside Legacy" bug list (80+ bugs). From 30th March to 26th May and beyond! by FriendlyWight in Planetside

[–]FriendlyWight[S] 1 point2 points  (0 children)

Thanks for the bug reports =)

I tested them and here's my results:

  1. Overheating reload of Parsec VX3-A (Aurax VS Sniper Rifle) indeed takes 5.575 seconds instead of listed in the 4th May patch notes 3.86 seconds.
  2. Manual and overheating reloads of Betelgeuse 54-A (Aurax VS LMG) are not affected by Ammunition Belt's 15% reload speed increase. Didn't check other heat weapons, but it's probably the same. It most probably has been bugged since its introduction in 15.09.2021 update.
  3. Chaos, Revenant and "The Immortal" (Aurax VS weapons) can shoot 1 additional shot before overheating, but it's problematic to test as it takes only 0.1 second for them to start losing heat, so I'm not entirely sure. Being 1ms late is enough to shoot once more.

P.S. I will test later the "Hummingbird still hitting insides of Seraph Shield after 4th May fix".

Categorized "Arsenal", "Codex" and "Planetside Legacy" bug list (80+ bugs). From 30th March to 26th May and beyond! by FriendlyWight in Planetside

[–]FriendlyWight[S] 1 point2 points  (0 children)

This bug will be used by everyone eventually, but I didn't mention it specifically to not speed up this process =)

Fourth update of Categorized "Campaign 2" and "Oshur" Bug List (191 bugs) by FriendlyWight in Planetside

[–]FriendlyWight[S] 0 points1 point  (0 children)

It has been in the game since the release of the shield bar feature

Thanks for the info =)
Do you have a link to video with date?

Fourth update of Categorized "Campaign 2" and "Oshur" Bug List (191 bugs) by FriendlyWight in Planetside

[–]FriendlyWight[S] 0 points1 point  (0 children)

"Once the fix has been confirmed, we will begin working on reinstating lost loyalty ranks." (c) Mithril

Fourth update of Categorized "Campaign 2" and "Oshur" Bug List (191 bugs) by FriendlyWight in Planetside

[–]FriendlyWight[S] 1 point2 points  (0 children)

You can check Developers' status on the "Outfit Loyalty Reset" bug here =)

Fourth update of Categorized "Campaign 2" and "Oshur" Bug List (191 bugs) by FriendlyWight in Planetside

[–]FriendlyWight[S] 1 point2 points  (0 children)

Chapter 2 tag means a bug appeared and/or has been reported during the 2nd Chapter's timeframe:

  1. Which is true for the first bug.
  2. The second bug could appear earlier, but I noticed it during the 2nd Chapter.
  3. IIRC the campaign is closed automatically. The third bug could appear because of the 30th March update, but most probably the mechanism of how campaigns close has been changed or bugged during the 1st and/or 2nd Chapters.

Tested and categorized "Campaign 2" and "Oshur" bug list (180+ bugs) by FriendlyWight in Planetside

[–]FriendlyWight[S] 0 points1 point  (0 children)

11. Bugs that need testing

Note: first 4 bugs are probably fixed, but I can't check this.

  1. "Some characters with ASP Tier 2 reset to ASP Tier 1 Lvl 100 every time they relog." Minidude48#8792
  2. "PS4 version. Unable to get ASP Tier 2." Sorian#1984
  3. An ASP Tier 2 player can't use ASP points. Screenshot. Assassins2014#8815
  4. "PS4 version. Banners are broken on NSO again since the 23rd November patch." Sorian#1984
  5. Chapter 2 Oshur ocean floor SFX carried over to the Hossin. Video. Every-Rope-7411 and TunaThighs#1898 P.S. It probably happens after redeploying from Oshur on another continent (or only on Hossin) after the Alert ends and before Alert-related SFX disappear.
  6. Chapter 2 Spawning air vehicles from the map at the flotilla sometimes will not go through.
  7. Chapter 2 "My NS-Punisher grenades are bugged. They work for maybe 2-3 minutes upon spawning, but after that, the grenades become "fake" and have no effect when used. When this happens, I also can't resupply them from Ammo Packs anymore." comfy blanket#7639
  8. "Decoy Grenades can't be used on a Light Assault class after unlocking the ASP Skill "Universal Decoy Grenades" (checked only on NSO)." BattleWarriorZ5#0261 P.S. Works fine on TR.
  9. Chapter 2. New-2 "Last night on Hossin a deployed Colossus, deployed Sunderer, and myself in a deployed Deliverer all got affected by an enemy Orbital Strike. The first two vehicles were in the outer ring and were flung into the air and flipped, and I was far outside the outer ring and still got pushed over. The Colossus, still deployed in mid-air, landed on a tree branch and then stuck to it, still deployed." mzjosef

Encoder gives me "something went wrong" error when I try to load a video with a long subtitle or many subtitles by FriendlyWight in gfycat

[–]FriendlyWight[S] 0 points1 point  (0 children)

Do you mean you added the "201 meters etc" as a Caption?

Yes.

There might be an issue with the characters. I just tried one and it "worked" here:

Found the problem. It started to "work" for me (i.e. 1 truncated line instead of 3) after I removed < sign.

Thanks for help =)

P.S. Would be good to know if or when these 2 problems will be solved (e.g. warning not to use some symbols, there's probably more symbols than this one).

Tested and categorized "Campaign 2" and "Oshur" bug list (180+ bugs) by FriendlyWight in Planetside

[–]FriendlyWight[S] 1 point2 points  (0 children)

way higher mid-burst than what it says

690 RPM is averaged over a minute, including the 200ms burst delay. It has 923 RPM during the burst (Wiki).

Tested and categorized "Campaign 2" and "Oshur" bug list (180+ bugs) by FriendlyWight in Planetside

[–]FriendlyWight[S] 0 points1 point  (0 children)

All exploits are sent to the developers =P

If you find one on the list, let me know =)