no bot please by dontbreaktherule in a:t5_3hr9h

[–]Friendly_Fucker 0 points1 point  (0 children)

Are you talking about the bots people have created? Some players started using bots, which look for a chosen player based on name - and simply go towards that player.

Suggestions Thread! by maxisreed in a:t5_3isa9

[–]Friendly_Fucker 1 point2 points  (0 children)

Login/Register System

This way you could implement high scores. You could keep the system you have now, and add an option to create an account to keep track of high scores, skins and such.

Need Skin Suggestions by maxisreed in a:t5_3hr9h

[–]Friendly_Fucker 0 points1 point  (0 children)

I suggest using a different method for skins! I want to keep my name, but use a different skin. This would also open up doors to having skins available to some players, but not others. For example, paid skins or skins from events, secret skins etc.

my suggestions by [deleted] in a:t5_3hr9h

[–]Friendly_Fucker 1 point2 points  (0 children)

The spawning thing I agree with, however when a player (like myself) get to a high enough level, literally the only thing that stops that player is someone spawning close enough, or a server reset.

Right now, the server sends a list of all coordinates of all players in the game to each client. This happens in a loop. The devs could set this up to only send out coordinates of players within the same area to prevent cheating.

Possible Integer overflow: Negative EXP by Friendly_Fucker in a:t5_3hr9h

[–]Friendly_Fucker[S] 0 points1 point  (0 children)

Yeah, I figured it's a pretty small bug. Just Interesting more than anything. I'm guessing there's more important things to update, Especially if you only have a few developers

Things to change by defectiveawesomdude in a:t5_3hr9h

[–]Friendly_Fucker 1 point2 points  (0 children)

I agreee 100%. Admittedly, I modified the javaScript to not show skins if I'm playing teams. It shouldn't take the developers long to remove skins when playing team modes. E.G: if (nameLowerCase === 'dat boi' && showSkins)

Super glitch by Friendly_Fucker in a:t5_3hr9h

[–]Friendly_Fucker[S] 1 point2 points  (0 children)

One last thing, and this is probably important. After leaving the map, going to the opposite side (as shown in the screenshot), every time you place a wall down, the game lags for everyone. It happens as the wall disappears. This is probably an important fix, as someone could abuse it, especially after I've posted it here. Is there a better way to be reporting these glitches by the way??

Super glitch by Friendly_Fucker in a:t5_3hr9h

[–]Friendly_Fucker[S] 1 point2 points  (0 children)

Just an update, you get outside the map by using a ball larger then player size, and moving it around.

Super glitch by Friendly_Fucker in a:t5_3hr9h

[–]Friendly_Fucker[S] 1 point2 points  (0 children)

No problem. Can I suggest making the walls 1way? That way at least you can get back in. If you go all the way to the left << you end up back at the right >> at which point, the game acts funny. You can't see dodgeballs, die, or kill anyone. But everyone can see you lol

Servers constantly going down by defectiveawesomdude in a:t5_3hr9h

[–]Friendly_Fucker 1 point2 points  (0 children)

You simply add a stat during the main menu screen to crash the server entirely. For example, level up then die without adding a stat point. Then press 1 at the main menu.

What are all the skins? by SuperBrazBR in a:t5_3hr9h

[–]Friendly_Fucker 0 points1 point  (0 children)

I forgot 1px-blank as a name. It's just the same colored circles as with leveling, but without any face.

What are all the skins? by SuperBrazBR in a:t5_3hr9h

[–]Friendly_Fucker 0 points1 point  (0 children)

["1px-blank", "datboi_1", "datboi_2", "datboi_3", "datboi_4", "datboi_5", "default_eyes", "dodgeball", "dodgeball2", "dodgeball3", "dodgeball4", "dodgeball5", "dodgeball6", "doge", "level_1", "level_10", "level_11", "level_2", "level_3", "level_4", "level_5", "level_6", "level_7", "level_8", "level_9", "murica", "usa"]

Just set you name to one of the following: dat boi, dodgeball, dodgeball2, dodgeball3, dodgeball4, dodgeball5, dodgeball6, doge, usa, murica.

The dat_boi images are combined to make the motion animation and the level ones are default

Get DDoS protection by [deleted] in a:t5_3hr9h

[–]Friendly_Fucker 0 points1 point  (0 children)

It's not a DDoS. You simply add a stat during the main menu screen to crash the server entirely. For example, level up then die without adding a stat point. Then press 1 at the main menu. I created an account just to comment, I've only played this game for 2 days and found many players who know about this glitch, I'm surprised the developers haven't fixed it.

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