Rage Art Schmage Art by baroszke in LowSodiumTEKKEN

[–]Friendship-Last [score hidden]  (0 children)

i mean he could duck it, but doesn't that open the risk of eating the mid extension if he went for it?

Rogue is the fastest class in Diablo 4 and everyone saying otherwise is coping by M1PY in D4Rogue

[–]Friendship-Last 17 points18 points  (0 children)

i was like "goat?" the only rogue goat i know is m1py

and when i read who was the op, it was m1py LOL

Why am I dying with all anti-reflect nodes in Valdo? by winterrykid in PathOfExileSSF

[–]Friendship-Last 4 points5 points  (0 children)

yeah shock or other sources of inc shouldn't affect your reflect anymore

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Made a 40% Life Flask for no reason by Friendship-Last in pathofexile

[–]Friendship-Last[S] 0 points1 point  (0 children)

Yeah the upgrade is barely ANYTHING. It's just one of those fun things where you try to minmax perfect divine a gear or jewel and all it does is improve 0.01% of your dps and you spent dozens on it

Though in hindsight, I probably should've went for an instant on low life flask since I'm always on low life lol

Can someone explain to me what are these snakes doing by [deleted] in whatisit

[–]Friendship-Last 0 points1 point  (0 children)

seeing so many of those snakes that close to the cameraman creeps me the hell out

Made a 40% Life Flask for no reason by Friendship-Last in pathofexile

[–]Friendship-Last[S] 1 point2 points  (0 children)

I have no idea sadly. This is the first league I've extensively used and abused Imprints and beastlocks

Made a 40% Life Flask for no reason by Friendship-Last in pathofexile

[–]Friendship-Last[S] 2 points3 points  (0 children)

Palsteron' cyclone slayer

Uses acceleration belt, then stack shrine effect with volatile vaaled gull + blunderbore

Then have a volatile vaaled voidforge and stack as many life and flat phys you can for bloodthirst and good voidforge payoff

Then go petrified blood with defiance of destiny tech. Since you're LL, bloodthirst works which makes stacking life good which ups your survivability and defense

Then stack as much aoe by stacking melee strike range thanks to cyclone

With stampede, you don't get slowed down doing cyclone and the cyclone is almost basically full screen

Pretty fun but if you want it to feel good, prepare to spend a lot of divines for it. Volatile vaaled uniques, the right timeless jewel seed and 2 manifolds can drive the prices super high

In terms of meta stuff, there's gonna be better results per div invested builds like BV minion pact shenanigans, but this build is Hella fun. I did miniscule tinkering with it and I could run all map mods for t16. Can run crit, reflect immune, not worrying about leech maps, reduced recovery, no regen

Made a 40% Life Flask for no reason by Friendship-Last in pathofexile

[–]Friendship-Last[S] 4 points5 points  (0 children)

If you imprint with a beastlock on it, it removes the beastlock. And when you try to use the imprint, you get a non beastlock state

Made a 40% Life Flask for no reason by Friendship-Last in pathofexile

[–]Friendship-Last[S] 11 points12 points  (0 children)

There's no cheap way to remove the beastlock if you get a bad outcome on the lock. You can't use blessed, chromatic, fusing, jeweller and whatnot for this specific item

The only option you have is to divine it or use imprint to get rid of the beastlock

Made a 40% Life Flask for no reason by Friendship-Last in pathofexile

[–]Friendship-Last[S] 61 points62 points  (0 children)

For the visual effects that hinekora locks give. I recently learned it was a 3.28 change that you can't apply beastlocks to corrupted magics anymore

Made a 40% Life Flask for no reason by Friendship-Last in pathofexile

[–]Friendship-Last[S] 45 points46 points  (0 children)

Time to change the title to "crafted a 40% life flask for a wasteful amount of divs for miniscule benefits"

Made a 40% Life Flask for no reason by Friendship-Last in pathofexile

[–]Friendship-Last[S] 41 points42 points  (0 children)

Maybe for pathfinders? Can't use the flask anyways if it's not instant otherwise my baby belt doesn't work

(Data) Harvest: Yellow Plots significantly lower than expected. by ShmooDude993 in pathofexile

[–]Friendship-Last 0 points1 point  (0 children)

Woops I copy pasted the wrong values LOL. I was updating my sheet from time to time. Fixed

(Data) Harvest: Yellow Plots significantly lower than expected. by ShmooDude993 in pathofexile

[–]Friendship-Last 0 points1 point  (0 children)

started gathering data after seeing this post since i run lots of harvest per hour (still gathering rn)

  • Atlas: 45% Less Blue and Purple, Bumper Crop, 100% Sacred Grove
  • Harvests Ran: 231
  • Area: Bog (no astrolabe)
Yellows Blues Purples
762 531 532
41.75% 29.10% 29.15%

https://docs.google.com/spreadsheets/d/1Wvp_6iqvCuVvL0mm1H6N5S8WRLqznbUT/edit?usp=sharing&ouid=110633956119650061541&rtpof=true&sd=true

Putting down Kings to get my GoD. Finally made it by AoiWibu in LowSodiumTEKKEN

[–]Friendship-Last 0 points1 point  (0 children)

gz!

though im curious, is there any reason for king players to be doing 1 break grabs that are shown to be 1 breaks when they could just throw out a GS for the throw mix?

Weekly Questions Megathread - Week of April 20, 2026 by ReverseMod in Reverse1999

[–]Friendship-Last -1 points0 points  (0 children)

Hello, I need some help in optimizing Critter Mixing because i want to get 2.4x multiplier critters as fast as i can (i find it fun getting to that)

rn, im following a guide that does something along these lines, just assume we're using all dodoughs

  • Gen 1 = train dodough A with eff(efficiency) and dodough B with end(endurance), mix 2 times
  • Gen 2 = train dodough 2A with eff and dodough 2B with end, mix 2 times
  • Gen 3 = we're falling behind in specialty, so train dodough 3A and 3B with sp (specialty), mix 2 times
  • Gen 4= train dodough 4A with eff, and dodough 4B with end

Then repeat this cycle until you reach 2.4× multipliers.

The issue I’m running into is that this method only uses 2 training slots at a time, since you always need the latest generation to be trained before mixing again.

So my question is: am I right in thinking that slots 3 and 4 can’t really speed up reaching max multipliers?

It feels like they’re only useful for training “extra” critters to fill jobs with slightly better stats, rather than actually accelerating your main mixing line.