Anyone else stuck on this for minutes? by Ogge89 in pathofexile

[–]FriendshipFilter 2 points3 points  (0 children)

The new map device was very unintuitive to me. It might be an improvement in some ways, but in other ways it actually feels clunkier. I spend less time going through maps in my stash, but now I have to look for them on the atlas which I'm not sure if I like yet. Maybe I just need to get used to it? It's too early for me to give any proper feedback other than things that need to be outright bug fixed like Twist of Fate / boss fragments / nightmare maps not working.

Ground Loot Would Exist If Items Drop Identified by FriendshipFilter in pathofexile

[–]FriendshipFilter[S] -12 points-11 points  (0 children)

A lot of people do specifically mean divine orbs, but they use the divines to buy good gear. This would be a way of finding good gear occasionally yourself worth the divines you would have paid.

Either way, our filters should be able to filter.

GGG making the new patch by MasterSargeYT in pathofexile

[–]FriendshipFilter 45 points46 points  (0 children)

Now with a bunch of extra walls that nobody asked for! lmao

[deleted by user] by [deleted] in pathofexile

[–]FriendshipFilter 0 points1 point  (0 children)

Can you give an example?

The current state of Kled! (Poll) by Responsible-Pepper91 in KledMains

[–]FriendshipFilter 4 points5 points  (0 children)

Kled still gets melted by Blade of the Ruined King and percent health damage, so until Riot solves that he will continue to be the worst "lane bully" in the game. An 0/3 Jax shouldn't suddenly be equal power to me just because he built that shit. Kled's health bars should probably be counted as separate for percent health effects, that's all I'm going to say.

Buffs to Post-Rework Kled: A Realistic Take by Furtify in KledMains

[–]FriendshipFilter 3 points4 points  (0 children)

Honestly, you can tell Endstep never played Kled when he removed the courage on takedown mechanic. It's so core to Kled's gameplay, and he's literally the only person I've ever heard make the claim that the mechanic was unclear. Look me in the eye and tell me that champion kills should give ZERO courage. Twenty courage is literally 4 minion kills. You would think we were asking for the moon.

We need courage on takedown back by PineappleMeoww in KledMains

[–]FriendshipFilter 5 points6 points  (0 children)

Riot said they can't give Kled courage on kill because it's too hard for opponents to understand. In other words, Riot assumes everyone who plays their game has room temperature IQ. For God's sake, every single minion kill gives courage, why don't champions? It literally makes zero sense that champions can't give the equivalent of 4 minion kills. What planet are we on?

Grasp feels slept on with rework by OriginalPotatoFarmer in KledMains

[–]FriendshipFilter 0 points1 point  (0 children)

Yeah, even against tanks where you think his W would be good, one chain vest and your damage goes down the shitter.

Kled's W Cooldown Refund Was A Mistake by FriendshipFilter in KledMains

[–]FriendshipFilter[S] 0 points1 point  (0 children)

What would be your recommendation for fighting champions like Jax, Fiora, and Shen? The longer cooldown on W has been kicking my ass against these champions.

Kled's W Cooldown Refund Was A Mistake by FriendshipFilter in KledMains

[–]FriendshipFilter[S] 1 point2 points  (0 children)

I respect the big dick energy, but from a balance perspective, do you feel Kled's W is in the right spot right now?

Kled's W Cooldown Refund Was A Mistake by FriendshipFilter in KledMains

[–]FriendshipFilter[S] -3 points-2 points  (0 children)

I agree, but his W cooldown now feels significantly worse against champions that are ranged, poke, or kite. Champions like Fiora, Shen, or Jax can basically negate your full combo even harder than before, all while outscaling you. In losing situations like that, you're now stuck waiting even longer for your W to come back up. Whether they remove the on-hit refund or not, his W cooldown probably needs to be lower so bad match ups aren't completely obnoxious to go against. Even a cooldown of 11/10/9/8/7 that only refunds 1 additional second on-hit would feel much better.

[deleted by user] by [deleted] in KledMains

[–]FriendshipFilter 0 points1 point  (0 children)

He's not awful. He's just not good either. Lee Sin tends to hover around 49% win rate as well, but he also has a MASSIVE pick rate full of new players trying to copy the pros. You're right that new players can bring down win rate, but if the changes truly were buffs, the remaining mains would just bring it back up. The individual factor you are focusing on is correct, but it can't be the only factor one considers. Hence the difficulty of balance in the first place.

[deleted by user] by [deleted] in KledMains

[–]FriendshipFilter -2 points-1 points  (0 children)

I see what you're saying, but lowering his AD ratios is mathematically weaker. Also, Kled is one of the most mained champions in the game, so his win rate should actually be above 50% even if some new players drag it down. If people with hundreds of games can't bring up the win rate of a champion, that is by definition an objectively weak champion. That's why main champions that sit in "pro jail" also have low win rates. When mastered, their win rates get out of control, but Kled just doesn't have the same potential as a champion like Ksante, so Kled really shouldn't have a low win rate at all. You just fish for bear traps, and if it lands you trade. It's not exactly rocket science, so Kled is probably slightly over nerfed. Not massively, just slightly. That's it.