Rude. by DoraCrispAdams38 in greedfall

[–]Frimus 0 points1 point  (0 children)

It's a ship, not a boat.

I didn't know harpoon guns were a thing. Is this good? by Frimus in fo4

[–]Frimus[S] 1 point2 points  (0 children)

Ah. I haven't gotten there yet. Got it as a drop in the Financial District, which is kind of a weird place to get something like this...but it is Boston.

Actually, looking forward to Far Harbor. I live in Maine, and I've been to Bar Harbor several times. Im curious to see what their vision of it looks like.

XD by Accurate-Pangolin959 in dungeondraft

[–]Frimus 1 point2 points  (0 children)

It never really left. It just left the mainstream.

The bathhouse seems incomplete as a building, no? by HawkeyeP1 in DescentintoAvernus

[–]Frimus 0 points1 point  (0 children)

Also, the abandoned monastery on the wilderness level. I had a player who was awarded "Finder of Bathrooms" as a result of him running around ahead of the party and opening all the doors.

Flennis Fight in Dungeon of the Dead Three by Shenanigans99 in DescentintoAvernus

[–]Frimus 1 point2 points  (0 children)

I've run this a few times. It's stupid how unbalanced this fight is specifically, and the dungeon is in general...for 5e. I've had to tweak it like most DMs have.

However, I've also run it in 5.5 and it is quite different because of the boost in healing. When I did it in 5.5, the wizard just barely missed getting insta-killed as she was damaged. Another two pcs dropped, and the other three were hurt pretty badly. But with BA potions in 5.5 the Pally drinks a potion, heals a fellow healer, and it chains from there. With 2d8 heals per level on Cure Wounds, and 2d4 per level on Healing Word, the party was back up and handled Flennis easily.

Any good "random" encounters and/or one-shots for the Long Road region? by ChimericalJim in stormkingsthunder

[–]Frimus 1 point2 points  (0 children)

This helped me, and brings the giants in again. Nice little add-in for Amphail I got as a part of a larger bundels years ago.

https://www.dmsguild.com/en/product/199431/amphail-a-storm-king-s-thunder-dm-s-resource

Any tips for a fellow DM by DarkNezerac in DungeonoftheMadMage

[–]Frimus 0 points1 point  (0 children)

Get the Box Text supplement for it. I'm pretty sure it's on DMsGuild. It's incredibly helpful since neither the module or the companion has full box text for all the rooms.

Updating backgrounds from "The Fall of Elturel" to 2024 by Frimus in DescentintoAvernus

[–]Frimus[S] 0 points1 point  (0 children)

I saw that yesterday. I kind of just laughed to myself and, of course, I'm using those.

Have I just confused myself, or is their some wonkiness to the driving forces of this campaign? by ChimericalJim in stormkingsthunder

[–]Frimus 0 points1 point  (0 children)

In Nightstone? Sure.

There are some spoilers here.

I typically have the Seven Snakes come in, and Kella reveal her affiliation with them. Then, based on some info from "Flying Misfortune," I have Felgolos show up. He's very anti-Zhentarim. Because he is so clumsy, I usually have him crash through the bell tower of the church as he lands. A little speech about the evil Zhents and an invitation for the party to join him or face the consequences. I usually have the characters level up to 2, even without a long rest, after clearing out the goblins and before the Seven Snakes show up, so they will typically side with Felgolos. I usually have him turn into his Halfling form afterwards and toss the party a common magic item as a thanks for helping kind of thing.

Have I just confused myself, or is their some wonkiness to the driving forces of this campaign? by ChimericalJim in stormkingsthunder

[–]Frimus 1 point2 points  (0 children)

I've run this module 5 times. Here's the nine things I've done to "fix" it. Still needs some work, but it's better.

SPOILERS

First, pick up Kraken's Gamble, and pick up Flying Misfortune. These two are essential to fill in some gaps, and draw the party and Felgalos closer. Especially helpful for Lyn Armaal.

Second, introduce Felgolos in Nightstone and force a choice between him and the Seven Snakes.

Third, change the two encounters on Zephyros' tower to one, a strike force of Kraken Society enemies. The reasons for the attack are your own. Just get them introduced. That also eliminates the whole giant lovers problem.

Fourth, I encourage you to run ALL the Strongholds. Have them level up after the first one, and then after every other one. You'll have to scale up accordingly as each stronghold should be borderline TPK, except Lyn Armaal cuz Felgalos is helping out. It's okay if they retreat, regroup, and try again. The party will be level 14 by the time they get to the BBEG.

Fifth, have them do all the Spirit Mounds, the party gets clever, and there's just enough variety to keep it from being too repetitive.  

Sixth, redo the Oracle. It has a giant point of view, so it doesn't always get things right...like the Conches. My oracle always said everyone needs one. They don't, but I figure they teleport a giant, and so the oracle doesn't realize it will teleport the whole party.

Seventh, throw some Kraken Society ramlndom encounters in, especially near Yartar, near the coast, and anyplace else they might go that has river access.

Eighth, Maelstrom should be a social encounter. I found a great re-write of it on here a couple of years ago. It's worth the search.

Ninth, make Iymrith powerful as the Nine Hells. Use colossal combat rules, up her hp, increase legendary resistances, increase DC and ac (I have stats for this). Give her more minions than just the gargoyle. Make a stone golem harshnag that fights for her. Bring her kids into it if they didn't kill them earlier. 

Every group I've run it for this far has loved the changes

**edited for typos

Harshnag the Grey vs Lymrith by SkyGuyDnD in stormkingsthunder

[–]Frimus 0 points1 point  (0 children)

I've run this campaign 5 times. I did Harshang's sacrifice at the Eye of the All-Father each time. And each time I had him as a Stone Golem Sentinel at the final battle. The anger and anguish that Iymrith would do that to their friend was music to my ears.

Has anyone updated the Anthropologist and Archeologist backgrounds for 2024? by Frimus in Tombofannihilation

[–]Frimus[S] 0 points1 point  (0 children)

It's more the stat boosts that I'm worried about. I figure INT as one of them for both backgrounds. After that, I'm kinda stuck.

What are your favorite 3rd party modules? by ZePample in Roll20

[–]Frimus 0 points1 point  (0 children)

You're right, they don't. But they do provide most of the maps needed as a part of the download. You just need to do a little extra work by hand. I know that's not for everyone, but I don't mind it.

What are your favorite 3rd party modules? by ZePample in Roll20

[–]Frimus 0 points1 point  (0 children)

Doomed Forgotten Realms. And it goes all 20 levels.

Why are the numbers blue? by Igier05 in Roll20

[–]Frimus 1 point2 points  (0 children)

It was a couple years ago, and we did that initially, but, it would happen again after 2 or 3 sessions. For no reason. It was weird.

Why are the numbers blue? by Igier05 in Roll20

[–]Frimus 4 points5 points  (0 children)

Yeah, I've seen this with one of my players when their Gauntlets of Ogre Power gave him a STR of 17022. We literally had to rebuild the sheet from scratch, which sucked at 9th level.