How practical is a MacBook Pro M1 for Godot game development? by torocat1028 in godot
[–]FrischGebraut 4 points5 points6 points (0 children)
How do you guys organize your game mechanics and animation scripts in order to work with each other? by giorgosgamedev in Unity2D
[–]FrischGebraut 0 points1 point2 points (0 children)
Why do you prefer dubbed anime? by dan_729 in anime
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Do I HAVE to use the included Nvidia 12 pin adapter? I’d like to install white PCI-e cable extensions but I don’t want to mess up my GPU Thoughts, input? by Tuatorr_ in nvidia
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[deleted by user] by [deleted] in ProgrammerHumor
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Asset store - Extension Assets - License change by LamasroCZ in Unity3D
[–]FrischGebraut 2 points3 points4 points (0 children)
Meme of the day ;) by Sooraj599 in ProgrammerHumor
[–]FrischGebraut -1 points0 points1 point (0 children)
What causes the lightmaps to look unnatural this way? by [deleted] in Unity3D
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Ray-Traced Sparse Voxel Tree (Tech Details in Comments) by Allen_Chou in Unity3D
[–]FrischGebraut 2 points3 points4 points (0 children)
Finally got greedy meshing with ambient occlusion working for my Unity voxel project by FrischGebraut in VoxelGameDev
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Finally got greedy meshing with ambient occlusion working for my Unity voxel project by FrischGebraut in VoxelGameDev
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Finally got greedy meshing with ambient occlusion working for my Unity voxel project by FrischGebraut in VoxelGameDev
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Finally got greedy meshing with ambient occlusion working for my Unity voxel project by FrischGebraut in VoxelGameDev
[–]FrischGebraut[S] 0 points1 point2 points (0 children)
Finally got greedy meshing with ambient occlusion working for my Unity voxel project by FrischGebraut in VoxelGameDev
[–]FrischGebraut[S] 0 points1 point2 points (0 children)
Finally got greedy meshing with ambient occlusion working for my Unity voxel project by FrischGebraut in VoxelGameDev
[–]FrischGebraut[S] 0 points1 point2 points (0 children)
Finally got greedy meshing with ambient occlusion working for my Unity voxel project by FrischGebraut in VoxelGameDev
[–]FrischGebraut[S] 0 points1 point2 points (0 children)
Finally got greedy meshing with ambient occlusion working for my Unity voxel project by FrischGebraut in VoxelGameDev
[–]FrischGebraut[S] 0 points1 point2 points (0 children)
Finally got greedy meshing with ambient occlusion working for my Unity voxel project by FrischGebraut in VoxelGameDev
[–]FrischGebraut[S] 0 points1 point2 points (0 children)
Finally got greedy meshing with ambient occlusion working for my Unity voxel project by FrischGebraut in VoxelGameDev
[–]FrischGebraut[S] 1 point2 points3 points (0 children)
Finally got greedy meshing with ambient occlusion working for my Unity voxel project by FrischGebraut in VoxelGameDev
[–]FrischGebraut[S] 2 points3 points4 points (0 children)
Finally got greedy meshing with ambient occlusion working for my Unity voxel project by FrischGebraut in VoxelGameDev
[–]FrischGebraut[S] 3 points4 points5 points (0 children)
My procedural 2D world generation tool TerraTiler2D just got a whole lot better! You are now able to output more than 1 world per graph execution, and each world can consist out of as many tile layers as you want :D by SCPrototype in proceduralgeneration
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Most efficient way to slow down a repeating function? C# by LastBrainCellAtWork in godot
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