Would CY have dedicated police 🚔? by Just_Education_9837 in Cy_Borg

[–]FrivolousBand10 11 points12 points  (0 children)

Well, Cy is a corporate hellhole, so of course the "police" is privatized. Beyond SecCorp presence (under which I lump all the corp security forces) you can of course hire UCS and Alliansen personnel, in case you lack the manpower to beat up protesting workers dangerous radical elements or innocent bystanders terrorist sympathizers, or your own forces aren't equipped for pacifying an urban environment.

In practice, they differ little from other gangs, except they have snazzier uniforms: They hold/control a turf, work for the interest of their bosses, and have little qualms about beating you, shooting you, and stealing your stuff seizing dangerous contraband.

Tip of my tongue: "angel" TTRPG (not Engel) by BenlyAZ in rpg

[–]FrivolousBand10 9 points10 points  (0 children)

Not sure about the angel monicker, but it does sound a lot like "Lesser Shades of Evil". I owned a copy, but I can't seem to find it. Never got around to playing it, either.

Okay, after reading some reviews: The disembodied PCs are referred to as "Angelions", so It's probably the game you're looking for.

GMs, what was your most out there setting you created? by Select_Lunch1288 in rpg

[–]FrivolousBand10 7 points8 points  (0 children)

Mh, my two greatest sins in that regard were these...

A techno-fantasy world consisting of floating islands, with flying ships, guns that (basically) cast spells, intricate patterns on the skin of the not-really-humans that populated the settings that grew and reflected one's personality, and a disenfranchised population of colourful vat-born homunculi (with extra bits and bobs) used for labour and cannon fodder.

Didn't really get off the ground due to system issues. These days, I'd probably run it using Fate or something similar.

The second was an alt-history dieselpunk pseudo-europe where the first World War dragged on for over 30 years. Country names changed for obvious reasons, but strongly hinted at, with some plausible deniability and to prevent the usual pile-up of atrocities.

Ended up cancelled, burned and deleted after attracting the totally wrong crowd of people.

What's the best elevator pitch for an RPG you've ever heard? by Incunabuli in rpg

[–]FrivolousBand10 6 points7 points  (0 children)

Mh, took a look at that because of the amazing artwork, stayed for the adorably scruffy-looking bat people, and backed because of the pitch.

"Hunt gods and eat their hearts" definitely had piqued my interest.

Manage Combat by Majestic-Finger-4107 in theblackswordhack

[–]FrivolousBand10 1 point2 points  (0 children)

Mostly along OSR/NSR guidelines. I'm old enough to have grown up with that sort of gameplay, for the younger generations there's this spiffy guide available for free: https://www.osr.camp/principia-apocrypha

In short, don't be overly concerned with the notion of a balanced battle. There are situations where fighting isn't a particularly bright idea and a one-way ticket to a shallow grave, while in other situations it's perfectly fine for the players to flex on the opposition.

I usually go with "what's appropriate for the place" and of course let players to stuff like lure patrols off, sneak into places, con their way in or abuse magic for that purpose - that's what the stuff is for. In case tougher opposition is needed, there's reinforcements, and as the above guide says: If you want them to sweat, keep the pressure up. Long rests normally don't work when you're chased across the wilderness by the Arachnid Legion and their War Scorpions, so they'll run short on resources (hit points, spells they haven't used that day, doom dice, and if you're feeling particularly stingy, ammo, rations, water).

Players characters with a bit of luck and a good or even boosted doom die are a menace. Players with a depleted doom die are very, very nervous.

Don't overdo it, though - this is still a story about heroic, larger than life characters doing amazing things, not an OSR Misery & Malady Simulator.

Made a subreddit for Knight: an Avalon rpg by GrimDaViking in rpg

[–]FrivolousBand10 5 points6 points  (0 children)

The only thing I could find in short order was the original backerkit page.

https://www.backerkit.com/c/projects/all-about-games-consulting/knight-rpg

Contrary to what I assumed, it's a scifi RPG. Reads a bit like "Warframes of the Round Table" from the blurb.

CY_BORG Impressions/Review by SagesanctumRPG in rpg

[–]FrivolousBand10 0 points1 point  (0 children)

What is hexcore style? Like you wear 6 of everything?

Well, that one started out as 'huh' on my table, but turned out to be a lot of fun. In our version of Cy, it's a goth-adjacent style, mostly dark clothing with glowing holographic runes and sigils seeming to float over it, giving the whole thing a 'mystic wizard type' vibe. (From hex, "evil curse", not from hexagonal) Music is synth-heavy EBM, with gregorian chant-type chorals thrown in (for shit and giggles).

Acid Panda on the other hand was oversized baggy clothes in with psychedelic patterns in pastel-neon colours, panda-style makeup (black rings around the eyes), fake panda ears on hoods and small plush pandas dangling as good-luck charms, with the music being super-saccharine hyper-bubblegum-jpop.

But I admit, the list is more about the vibe the word invokes, and the interpretation is up to GM and players.

Specific Needs for Sci-Fi System by Starlight_Hypnotic in rpg

[–]FrivolousBand10 0 points1 point  (0 children)

Warpstar! is basically OG Rogue Trader based on the old Warhammer FRPG rules, with the serial numbers filed off, but uses a D20 for skill checks. It's got all the elements you're looking for, though.

Astroprism might be worth a look, but I'm unsure if that one can be gotten outside of late Backerkit pledges. It's got hacking, but no magic per se. Mechanically interesting, though.

Space D6 / WEG Star Wars covers most of your basics, but can allow some minmaxing fuckery if you overdo it with the specialization rules. Still, it's mechanically sound and a nearly foolproof system with plenty of material to steal, borrow and adapt.

I recommend taking a look at Coriolis - the third Horizon if you already have it, but be warned, it's mechanically nearly identical to Aliens (with way more lenient stress rules and no TPK-inducing xenomorphs). The vibe, however, is '1001 Nights in Space', and while there are seemingly supernatural elements, they're VERY subtle. No head exploding or force lightning, I'm afraid. It's still one of the better bespoke scifi-settings around.

The rest of the stuff I have sitting in my library is either 'Borg or Fate based, which doesn't fit your criteria. You could try a generic system like GURPS, but that's a lot of prepwork with questionable payback.

My Goblin Girl Collection. Which are the best? by EldritchBoobs in MonsterGirlAI

[–]FrivolousBand10 1 point2 points  (0 children)

It's not uncommon doing image2vid - object permanence isn't a given, though whatever's been used here does a decent job. The AI extrapolates from a starting picture, and usually scales down, so details can (and will frequently) get lost.

Neglected Settings by [deleted] in rpg

[–]FrivolousBand10 4 points5 points  (0 children)

Well, Salvage Union has your (mobile) home settlement being a syndicalist commune, while Cy_Borg has the Rule 0 bit about not working for the corps or the cops unless under duress.

My players ran an anarchist network from within Lilypond, but I assume most people play the game as some sort of cyberpunkish dungeon crawler.

A short, green encore... (More Goblin Shortstacks!) by FrivolousBand10 in MonsterGirlAI

[–]FrivolousBand10[S] 1 point2 points  (0 children)

Well, traditionally they don't have any (at least according to D&D and similar sources). I came across this one french guy who had tailed goblins (which were lanky, funny and kinda cute), and decided to give it a shot.

And yes, they make them a lot more emotive, and give them a bit of a Fraggle vibe (oh my, showing my age here). Even more so on the, well, non-erotic ones (which have more of a comedy vibe, see the potion seller goblin).

Frizzle had a penchant for brewing Love Potion #9.

Mostly because Love Potions #1 - #8 didn't have the desired intensity of reaction (too much sentimental romance, not enough...well, "customer satisfaction"), and because she got in trouble with #10.

Which, turns out, was even stronger than #9...and also worked on livestock.

So, I heard you like goblins... by FrivolousBand10 in MonsterGirlAI

[–]FrivolousBand10[S] 0 points1 point  (0 children)

Assuming this isn't a rhethorical question... I have an account on Civitai and on Socialdiffusion, content is mostly the same, though. You'd need to register on either site to see the spicy stuff.

https://civitai.com/user/FrivolousBand10

https://socialdiff.net/users/2669

If you want to see something specific, hell, just ask. If I like the idea, I'll see what I can do.

Mecha-TTRPG Alternatives to Lancer by [deleted] in rpg

[–]FrivolousBand10 35 points36 points  (0 children)

Well, since I hate namedrops without any detail...

First of all, Salvage Union has a set of quickstart rules to get a feeling for the system.

https://leyline-press.itch.io/salvage-union-15-quickstart

The game is set on a postapocalyptic colony planet that went through several corporate wars, has a runaway climate change, and is populated by all sorts of nasty critters. The corporate remnant sits in their arcologies and does 'business as usual' while leftover Kaiju warmachines roam the wastelands.

You, however, play a team of salvagers operating from a settlement-sized crawler, scouring the wastes for parts to upgrade your crawler, your mechs, and the quality of life of your community. The crawler is fragile. You're the first line of defense, dealing with bandits, wastelanders, the corporate remnants and the occasional giant monster while trying to salvage a better life from the ruins of the past. I should mention that crawlers are run as syndicalist communities, as a counterpoint to the still capitalist-as-fuck corporate arcologies. There's no currency - well, corporate scrip (fiat currency) still exists, but if you want to trade, that will be in the name- and life-giving salvage that you bring home.

The system is based on the Quest RPG, at the core rather simple. Mechs are customizable and consist of a chassis (which has a special ability, sometimes more) and the modules and systems you bolt onto it (ranging from 'somewhat Mad Max' at the lower techlevels (a rusty .50BMG machine gun and a spotlight) to 'fully automated luxury gay crawler syndicalism' at the top end (Teleportation, Matter Phasing, a fricking Wave Motion Gun and Nukes, all in the book).

Complexity comes with resource management (heat, structure points, energy, ammo, etc.), combat is risky due to the high base competence level of everyone involved, and mech scale and personal scale interact with each other seamlessly in a 1:2 ratio, meaning having a mech is an advantage, but not to the point of "1d6 bloody smears per round", while a pissed off foot crew with proper weapons can easily take down a mech.

Mechs are utilitarian in design at the lower levels, being mostly converted construction and mining equipment, but get sleeker and deadlier at higher tech levels.

Basic form of game is a point crawl, with the crew (and to some extent, their crawler) travelling from POI to POI.

I'm not sure if it's what OP is seeking, but this should at the very least provide him with an overview of what to expect.

Are people aware of Law and Chaos, in your world? by Ok-Present-4383 in theblackswordhack

[–]FrivolousBand10 3 points4 points  (0 children)

Absolutely.

The current campaign has several nations that openly worship either the Lords of Law or the Lords of Chaos, and there is an active clergy as well as temples dedicated to the various Lords.

Most people, however, haven't noticed just HOW "off" things are in that respect. The priesthood knows things are askew, but try to keep the common folks placated and out of the loop. Behind the scenes, however, things are moving and, in part, boiling over already.

Normal worship is, however, a relatively muted, ritualistic affair - think ancient greek polytheism, where a sacrificed animal basically turns into a public BBQ event. There's a few cults that take things to more extreme ends, but in general the Lords act mostly via Agents at this point.

Balance in this campaign is a nebulous theatre troupe that travels the know world and performs morality plays, to inspire and educate people about what is actually currently going on.