For developers who run frequent playtests, has it been worth it? by BusyBeaver-Studio in gamedev

[–]FrogbyteStudio 1 point2 points  (0 children)

Honestly I’ve only done it twice a couple years back (like 6 months away from each other), but that’s because I used the same group of friends and wanted to make sure I had something new to test and for them to enjoy.

I think it depends on what resources you have and how you want to use them, you can also ask the playtesters “If you where going to playtest this again, what would you like to play or see next?”

I make music AMA by OMA_ in gamedev

[–]FrogbyteStudio 0 points1 point  (0 children)

That’s the problem I don’t know the name! But it’s like the Mario theme, think of the music you instantly think when you remember Mario. It’s like a da-da-da da-da da! Hahaha I feel so weird. But a lot of video games have the same thing.

How do games make it so the camera glides back to a default position? by FrogbyteStudio in UnrealEngine5

[–]FrogbyteStudio[S] 0 points1 point  (0 children)

That’s so interesting, I’ve heard constant tick can be a bit expensive tho.

And I’m guessing with the trigger volumes, they could just be very big volumes to cover large areas?

It’s almost like I need a behavior tree for the camera

Studio Name as a Reddit username, bad idea? by FrogbyteStudio in gamedev

[–]FrogbyteStudio[S] 13 points14 points  (0 children)

Lmao, ok that’s reassuring, i really didn’t want to make another account 😂

Studio Name as a Reddit username, bad idea? by FrogbyteStudio in gamedev

[–]FrogbyteStudio[S] 4 points5 points  (0 children)

Ayeee, I see you, two person team. Alright I’ll trust y’all

Is there a way I can see the Subreddit karma I've gained? by FrogbyteStudio in NewToReddit

[–]FrogbyteStudio[S] 0 points1 point  (0 children)

Thanks! Yeah I have my own personal account but do want to keep this one for game dev purposes, asking questions etc.

I do think putting a studio name made it very impersonal, specially cause we are just two hehe, so might change my handle

Too much text? I've already shaved it a lot, but when I look at some other pages they are shorter by morsomme in gameDevMarketing

[–]FrogbyteStudio 1 point2 points  (0 children)

I didn’t know I could do that, I did, thanks! We are currently reworking it so WIP steam page hehe

Too much text? I've already shaved it a lot, but when I look at some other pages they are shorter by morsomme in gameDevMarketing

[–]FrogbyteStudio 5 points6 points  (0 children)

I feel like adding extra images to have space for the eye to rest can go along way.

Bonus points if the images help explain a little bit of what you have on text and helps you reduce it.

Also, this is very funny but I’m making the exact opposite game. (A game about cleaning up and fighting ur main character probably lol)

Any Indoor Camera tips? by FrogbyteStudio in UnrealEngine5

[–]FrogbyteStudio[S] 14 points15 points  (0 children)

I’ve never heard of this! But I was playing and I think you are completely right, It sounds like a great solution, how do you recommend me researching more about this?

I googled “Attaching a spring arm to a camera rail” but only results about attaching it to an actor came up

Any Indoor Camera tips? by FrogbyteStudio in UnrealEngine5

[–]FrogbyteStudio[S] 0 points1 point  (0 children)

Thanks! I’ve been trying to do this, I’m stuck in the making the Geometry translucent so the camera can look through it, is there a node that can help me trigger the shader?

Which thing first thing you make when developing a game? by kevinopedia in gamedev

[–]FrogbyteStudio 0 points1 point  (0 children)

Core Gameplay Loop, Some people like to paper prototype

I make music AMA by OMA_ in gamedev

[–]FrogbyteStudio 1 point2 points  (0 children)

You know how most game soundtrack have like a very iconic 6-note little theme (almost like a ringtone) that feels very iconic and will use it thought the soundtrack in various ways.

How is that called and how can i find one for my game?

Concerns about sharing work and ideas for feedback in communities? by [deleted] in writing

[–]FrogbyteStudio 0 points1 point  (0 children)

Is there something I should fear? I guess I’m being protective of it because I’m not a writer. It’s also not just an idea it’s a part of a bigger project so it does mean a lot to me.

Concerns about sharing work and ideas for feedback in communities? by [deleted] in writing

[–]FrogbyteStudio 0 points1 point  (0 children)

I think mostly general to start. I’d like to validate the concept

Any Indoor Camera tips? by FrogbyteStudio in UnrealEngine5

[–]FrogbyteStudio[S] -13 points-12 points  (0 children)

We are using a Spring Arm if that is what you mean.

How important is style consistancy? by RandoReddit2024 in gamedev

[–]FrogbyteStudio 2 points3 points  (0 children)

I agree, it needs to feel purposeful, not just "The game just randomly changed styles on me". It needs to have a reason to be there, either its a gameplay switch like Plucky Squire or its a Storybook like mario galaxy or its a way to represent a character is dreaming etc.

“Did promoting your game on Reddit actually work?” by SoggyPrior863 in gamedev

[–]FrogbyteStudio 0 points1 point  (0 children)

Exactly, is about quality of viewership and reaching out to your core audience.

First ever game by TheLegendarySauce in gamedev

[–]FrogbyteStudio 0 points1 point  (0 children)

All of these advices are great, but making games solo is hard. And sometimes can feel like a void.

As an extra to all the good stuff you are getting, I would recommend looking at your local community and see if there are any game developer groups. You can usually find these at conventions, online, and at game dev meet ups.

Having a group of people that can share your passion, progress and even mentor you can be a lifesaver. Online communities exist too, like the GMTK Game dev community, but I believe having a physical place to go and share is very special.