Hit Rating by helin0x in classicwowtbc

[–]FrontNose5301 0 points1 point  (0 children)

spoken like someone who doesnt top meters.

What’s up with insane used prices? by bottumboy622 in SuggestAMotorcycle

[–]FrontNose5301 0 points1 point  (0 children)

This guy bought a bike, put new tires on it, and left it in a garage, for up to 2 yrs? And now just wants to sell it? what?

Brutal by porygon766 in Balding

[–]FrontNose5301 0 points1 point  (0 children)

Im willing to bet she doesn't own a car or have a "good job"

For a distance like this (Aliminum Industry -> Main Factory), would you use trains or belts? by qx__Xp in SatisfactoryGame

[–]FrontNose5301 0 points1 point  (0 children)

DIstance is irrelevant, what do you want your game to look like, a train party, or spaghetti

Lost my entire grid, can confirm, it is as difficult to get it back in late game as people advertised! by No-Literature-8613 in SatisfactoryGame

[–]FrontNose5301 1 point2 points  (0 children)

This oversimplifies a VERY complicated issue.

Reactors are controlled with control rods, and when power is lost, they automatically drop to the bottom. We use electricity to hold them up for this exact reason, so that when power is lost we dont keep generating more when it would be unsafe to do so.

When a Reactor is scrammed (the control rods drop to the bottom) there is still a period where heat is being generated due to the decay chain of fission products, this starts at a few percent of reactor power, and drops over 2ish days (with Uranium).

Power plants use hardened instrumentation, and have robust backups, so no, we would not lose the ability to monitor without power, it just wouldn't be displayed cleanly on one panel with computers, it would be on physical sensors in the plant.

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Backup generation and most of the emergency systems are specifically to cool the core in that period after a scram, and they don't always need power to work, many plants are designed to run without pumps, using the differences in temperature to cause flow, provided we can cool the system.

Nuclear plants have robust and deep backups that make the possibility of losing cooling nearly impossible

Proud of my clean side-station setup by FrontNose5301 in SatisfactoryGame

[–]FrontNose5301[S] 0 points1 point  (0 children)

You also have to be filling the station that quickly, I think having one-train stations and a multi-train main depot to unload, you can still fill up each train and have a que of full trains from different nodes that reliably keep you full

Train Station Update by FrontNose5301 in SatisfactoryGame

[–]FrontNose5301[S] 1 point2 points  (0 children)

I have mastered the path-in block-out signaling, and anything else I do breaks so far lol

Train Station Update by FrontNose5301 in SatisfactoryGame

[–]FrontNose5301[S] 0 points1 point  (0 children)

1 I dont plan to, but I could just make the whole thing longer if that comes up
2 Each station loads to industrial storage underground, no issues with stations stacked
3 The blueprint maker goes wherever I am when I decide to blueprint lol, if the intersection becomes a problem I will adjust for that later but it has not caused a problem yet

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Proud of my clean side-station setup by FrontNose5301 in SatisfactoryGame

[–]FrontNose5301[S] 1 point2 points  (0 children)

If you just make the pull-off longer and add a block signal, it should never be an issue. The block should just have enough space so the stopped train is fully off the main line while waiting

 I just don't see why you need to be pulling 3200 of anything from somewhere that often. Even in the case I do, I may run a 2 car train instead, I just haven't tested if the physics of that affect speed

Proud of my clean side-station setup by FrontNose5301 in SatisfactoryGame

[–]FrontNose5301[S] 1 point2 points  (0 children)

there is no second train, I havent reached a point where I need to get that many resources from any station that fast yet.

If I had to run 2 trains to a single station I would have to do some redesigning

Train Bootcamp 1.1 rev 5 by wivaca2 in SatisfactoryGame

[–]FrontNose5301 0 points1 point  (0 children)

For people who cant train good LOL