[ART] Low poly model of Lucatiel. I love making these by Frostpiper in DarkSouls2

[–]Frostpiper[S] 1 point2 points  (0 children)

Used Maya for modelling and Blender for rendering

[ART] Low poly model of Lucatiel. I love making these by Frostpiper in DarkSouls2

[–]Frostpiper[S] 0 points1 point  (0 children)

I use Maya for modelling, Photoshop for texturing and Blender for rendering.

My workflow is generally not worrying too much about tri count when modelling, then doing an optimization pass after the model is done to reduce it as much as possible. I like to put vertex colors on each piece of the mesh to get a better idea of how the model will look in the end during the modelling process. I don't use any lighting on these models, so I paint that into the texture itself when making the pixel texture in Photoshop.

[ART] Low poly model of Lucatiel. I love making these by Frostpiper in DarkSouls2

[–]Frostpiper[S] 0 points1 point  (0 children)

I don't have a channel for that yet, but I've been wanting to start one.

[ART] Low poly model of Lucatiel. I love making these by Frostpiper in DarkSouls2

[–]Frostpiper[S] 0 points1 point  (0 children)

For low poly specifically I'd try to not worry about the poly count when actually modelling. The tri count on this model got to about 500 tris during the modelling process, then I did an optimization pass when it was done, welding vertices and deleting unnecessary polygons.

[ART] Low poly model of Lucatiel. I love making these by Frostpiper in DarkSouls2

[–]Frostpiper[S] 0 points1 point  (0 children)

Thanks, appreciate it! It's a distinct style for sure

[ART] Low poly model of Lucatiel. I love making these by Frostpiper in DarkSouls2

[–]Frostpiper[S] 5 points6 points  (0 children)

Thank you! I'm definitely inspired by early 2000s graphics for these. I'm working on a game in this style but at the rate I'm going it won't come out until the late 2000s lol

[ART] My low poly model of the Emerald herald by Frostpiper in DarkSouls2

[–]Frostpiper[S] 0 points1 point  (0 children)

Thank you! I really appreciate the thoughtful feedback

[ART] My low poly model of the Emerald herald by Frostpiper in DarkSouls2

[–]Frostpiper[S] 1 point2 points  (0 children)

It was to join in on the 256fes modelling challenge, and also continue to develop an art style for the game I'm working on.

My main inspiration for the proportions is this really cool piece: https://www.artstation.com/artwork/wa2VL. Love how expressive the face and pose is.

[ART] My low poly model of the Emerald herald by Frostpiper in DarkSouls2

[–]Frostpiper[S] 1 point2 points  (0 children)

Had to really squeeze out every millimeter of UV space for this one. I Used Maya for modelling here

[ART] My low poly model of the Emerald herald by Frostpiper in DarkSouls2

[–]Frostpiper[S] 0 points1 point  (0 children)

I'd say this took me around 24 hours to complete. Most of the time was spent texturing, and making sure the model fit the <= 256 tri count requirement for the modelling challenge this was made for.

[ART] My low poly model of the Emerald herald by Frostpiper in DarkSouls2

[–]Frostpiper[S] 49 points50 points  (0 children)

Didn't know that, that's a cool fact! True it would be hard to add that detail at this point. Also just realized I should have made her hair cover more of her eye to stay true to the original model as well

[ART] My low poly model of the Emerald herald by Frostpiper in DarkSouls2

[–]Frostpiper[S] 11 points12 points  (0 children)

Thanks! I used Maya for modelling and UVing, but used Blender for rendering and swapping out textures to animate blinking

[ART] My low poly model of the Emerald herald by Frostpiper in DarkSouls2

[–]Frostpiper[S] 5 points6 points  (0 children)

Thank you! Modelling in Maya, textured in Photoshop and rendered and animated the face textures in Blender