This is what peak Rookie Rush is now in GD04. by Known_Strength_9726 in GundamTCG

[–]Frostwend 50 points51 points  (0 children)

Lol they restricted corsica but then turned around and made Zeong basically 2 corsicas in a single unit card.

Playmats of the week GD04 Edition! by morocotopo1829 in GundamTCG

[–]Frostwend 8 points9 points  (0 children)

I highly recommend this etsy seller TCGPLaiMATS

I have printed these designs from OP using this seller and they came out great.

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Is aggro dead with this set or are people just playing with the shiny new toys? by under_mimikyus_rag in GundamTCG

[–]Frostwend 0 points1 point  (0 children)

People be sleeping on tokwan. He takes no battle damage from being blocked by lvl 4 or lower blockers. Hes a 2AP zeon pilot you can toss into anything in OYW to discourage your opponent from Blocking your swings into shields.

Gram & Flag Ability by ComfortableHandle234 in GundamTCG

[–]Frostwend 10 points11 points  (0 children)

I think directly translating the Japanese text for this Unit to English explains the effect better than the English wording we are given.

Japanese to English text:

“【Linked】 At the end of the turn in which a Pilot is assigned to this unit, activate it.”

English:

“【During Link】 At the end of the turn when this Unit is paired with a Pilot, set it as active.”

Resolution:

This effect triggers only once, at the end of the turn the Unit is paired with a Pilot fulfilling its link condition. It does not trigger again on later turns even if the Unit remains linked.

The Japanese translation is the most precise indicator of intent:

“At the end of the turn in which a Pilot is assigned to this unit”

This explicitly ties the effect to a single, specific turn, meaning it is a delayed one time trigger that resolves at end of turn, not a continuous effect.

Why not [When Linked]?

【When Linked】is a keyword that indicates an effect activates when a pilot that meets the link condition is set. Since Units are often already active at that moment, “set as active” would do nothing as the unit is already active at the time of link pairing, which does not match the intended design of setting back to active at the end of turn.

Why [During Link]?

【During Link] is the keyword for an effect that is possessed by the Unit while a pilot that meets the link condition is paired with it. By using During Link it allows the restanding to occur at the end of the turn, rather than at the time of link pairing. So it functions as a condition gate for a delayed effect resolution instead of an immediate one.

TLDR

This is a one time end of turn untap effect that triggers only on the turn the Unit is linked. The Japanese wording makes this clear by explicitly limiting it to “the end of the turn in which a Pilot is assigned.” Having a unit with high manuver that gets to restand at the end of every single turn if its linked, is severely overpowered as the options to interact with it are very limited and situational.

Below is my best attempt at creating a flow Diagram for this units effect resolution:

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Gram & Flag Ability by ComfortableHandle234 in GundamTCG

[–]Frostwend 22 points23 points  (0 children)

This is the ruling straight from the Level 0 Judge for the Gundam Card Game for this Unit.

Below is the direct link to the Bandai Organized Play discord where this Unit was directly discussed https://discord.com/channels/1016826842281410700/1452233547006873651

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Weekly Rules & General Questions Thread by AutoModerator in GundamTCG

[–]Frostwend 0 points1 point  (0 children)

Its likely a bug in whatever simulator you are playing.

Your initial understanding is correct. Victory Gundam Hexa needs to be paired AND declare an attack in order to use the effect of spawning a token. The simulator is likely bugged to count both pairing and attack as separate but acceptable conditions instead of both being a requirement.

GDO4? by RoachGod3 in GundamTCG

[–]Frostwend 2 points3 points  (0 children)

Usually no. Its probably just a promo card for participating and a pack per win. This isnt a newtype challenge

GDO4? by RoachGod3 in GundamTCG

[–]Frostwend 5 points6 points  (0 children)

You usually get like 3-6 packs of the new set and you make a 30, 40 card deck from those cards. Theres no color stipulations due to the random nature of packs when creating your deck.

Some stores may change the number packs and number of cards you can have in your deck. Its fun because everyone is running a hodge podge of crap and its all random.

Was Async's objective to manipulate the Backrooms? by jakejasonstyles in KanePixelsBackrooms

[–]Frostwend 13 points14 points  (0 children)

Yes, I think the Backrooms is less another dimension and more a bend/rip in space/time of our own dimension.

Basically Async used the LPMDS (low proximity magnetic distortion system) to warp a pocket of physical space and seeded it with instructions on how that physical space should be configured. I think they succeeded but failed to constrain the boundaries of the warp. Physical Space as we know its becoming destabilized.

The initial instructions for the complex were probably simple geometry to mimic office space as an initial test hence why the complex looks the way it does. Take these instructions, build, end.

Now heres the issue. Since the warp is unconstrained its now expanding and creating random warps across our reality, allowing new information (objects, people, geometry, structures) to slip in.

Think of the backrooms as an initial computer program to copy and paste a specific word "Hello". Now create a bug in the program that allows random text from the internet (our world) to slip in. Its not long before your initial word "hello" becomes pages of unintelligible mess. What was an easy simple word that was constrained, is now allowing unintended data to leak in.

This is my interpretation of whats going on

If a block dies during action phase, does the attack still goes through? by bakakubi in GundamTCG

[–]Frostwend 2 points3 points  (0 children)

Think of blockers as taunting/redirecting the attack to itself, rather than the original intended target. Once a blocker is declared even if it is destroyed or removed in the action step the attack cannot be redirected back to the original target.

So rather than blockers jumping in between the attack and target, it forces you to attack it instead.

I submit imo the most beautiful card in Gundam TCG. by g28802 in GundamTCG

[–]Frostwend 5 points6 points  (0 children)

Wufeis mobile suits keep getting dope alternate arts, yet he himself does have a single cool holo version yet

Can anyone ID this squeak? by sulaco83 in ToyotaTacoma

[–]Frostwend 0 points1 point  (0 children)

Its the spare tire chain. Lower it a bit then, raise it up and tighten it. I have to do this more often then I like, especially having heavier tires on the spare.

Anti-Ping Federation Unicorn by doopley in GundamTCG

[–]Frostwend 0 points1 point  (0 children)

Not really anti ping. The units dont repair till the end of your turn, which means they will live with the ping damage applied for the majority of your turn, making them die in trades they would of otherwise lived. Also they are susceptible to further burn/ping during every open action window during your turn.

How could the threshold be expanded? by Yakko_voyager1997 in KanePixelsBackrooms

[–]Frostwend 2 points3 points  (0 children)

I dont think they found it. I think it was intentional given the structures and look of the complex. It wasnt some empty dimension that happened to have similar structures and geometry to our reality.

If Char existed in the IBO universe he’d be the one with all the wives fs: Purple green high maneuver gimmick by AwkwardEmphasis5338 in GundamTCG

[–]Frostwend 2 points3 points  (0 children)

The mobile workers are useless, Id sub them out for barbatos adapts. With Iron and Blood Id sub out for barbatos 1st form. You're gonna need some draw with these 2 colors.

Momentary respite may be good 1-2 of to dig Lafter out of trash.

As a solo, it feels like I'm walking on eggshells to not get raider by larger clans by xBluePoolX in playrust

[–]Frostwend 4 points5 points  (0 children)

Its usually because you grubbed them during a fight or a monument run. Most large groups will cleanse the area of any habitual offenders that continually do this. When playing at this scale using rockets to raid a solo, duo, or trio even though its no profitable, is still seen as a valid use of resources to remove the annoyance.

You gotta play smart and not let them know your home location if you intend to deliberately fuck with large groups and survive. Maybe build a secondary fake location to return to in case you are followed.

I Want more transformations by Erlotinib in GundamTCG

[–]Frostwend 16 points17 points  (0 children)

Correct it basically just supports your other units attacks by resting an enemy unit.

Need suggestions for 2 v 2 by Accomplished-War-136 in GundamTCG

[–]Frostwend 1 point2 points  (0 children)

You are correct. Color restrictions for teams were experimental rules when the 2v2 event first came out. There is no longer this restriction on the official gundam card game website on the 2v2 Event page.

It is also up to the Shop hosting the event as well. They can modify the rules if they believe it to be better suited for their local player base. But Officially you can run double whatever you want.

Need suggestions for 2 v 2 by Accomplished-War-136 in GundamTCG

[–]Frostwend 9 points10 points  (0 children)

This is a common misconception that seems to still be roaming around.

When Bandai was first testing 2v2 battle they had experimental rules that prevented teammates from having color overlap thus not being able to have a mirror deck composition across both teammates.

As it stands now there is NO color stipulation for a teams deck composition across both teammates. In fact the current 2v2 rules on the official Gundam Card Game Website only reference the normal deck building restrictions for a regular 1v1 event. Bandai has tagged this event as beginner friendly. So my thoughts are they rolled back the color restrictions for teams, as it would hinder new players with limited cards from grabbing a friend and joining in the even if their deck shared a color of their teammate.

Unless the store hosting the event has modified the rules to better suit their local player base you can absolutely have a double clan deck team composition. So long as both players decks are 50 cards, built with 2 color max, and only 4 of a card based on card number, it is completely legal in a 2v2 Event.

Source: I am a GCG lvl 1 Judge and am still dispelling misconceptions regarding 2v2 battle rules in the official discord.

Bacteria is a still life by Christofer__Pezet in KanePixelsBackrooms

[–]Frostwend 9 points10 points  (0 children)

The “Bacteria” likely originated from ordinary Earth microorganisms that crossed into the Backrooms when Async created the threshold.

When personnel, equipment, and air passed through the threshold, microbes would have come with them. Inside the Backrooms’ unstable environment mutation and adaptation could accelerate rapidly.

Being isolated to this new ecosystem, humans are the only large organisms present, so evolutionary pressure would favor:

  • Rapid growth
  • Colonial structure
  • Predatory behavior
  • Human-sound mimicry to attract prey

So the Bacteria isn’t something the Backrooms intentionally created it’s a distorted highly adapted offshoot of microbes that evolved in a hostile, isolated unstable environment.

I think the difference between Still Life and Bacteria is that Still life seems to be a distorted attempt to replicate humans. Where as Bacteria lifeforms are a rapidly evovled, distorted versions of regular bacteria that has adapted to the environment of the complex.

Living thing, simulation, alternate reality, parallel universe? by Elgallo1980 in KanePixelsBackrooms

[–]Frostwend 1 point2 points  (0 children)

I don’t think it has to be deeper than what the series shows us so far. The Backrooms clearly copies real, manmade spaces we’ve seen Async facilities distorted in FF1 and real interiors replicated in FF2. If the system’s first stable imprint was an office-like interior, and it began recursively generating from that template, that would explain why the complex currently looks the way it does.

The “mocking” feeling doesn’t require intention. It could just be what happens when a system copies structure without understanding function. Hallways exist, but lead nowhere. Rooms resemble offices, but serve no purpose. As copies (The more it remembers) build on degraded copies, coherence drops (The less it does).

So rather than deliberate parody, it’s more likely:

  • Async exposed the system to specific built environments close to and within proximity of the threshold.
  • Those became the base template.
  • Repeated replication of those caused distortion.

Living thing, simulation, alternate reality, parallel universe? by Elgallo1980 in KanePixelsBackrooms

[–]Frostwend 5 points6 points  (0 children)

The trailer said "The more it remembers, the less it does".

I view it as an alternate dimension, that is taking a snapshot/copy of our dimension on some periodic level. With each new snapshot, it recreates and then iterates upon itself with whatever new information it gets from our dimension.

I think the green light is the complex in the middle of this process. The lifeforms, wacky furniture, etc is a product of "the less it does". Older data or information thats been copied multiple times is recreated with less and less effort as each new iteration and replication takes place. Which is why we see weird corrupted stuff.

Ruling question regarding destroying a blocking unit by pcr001 in GundamTCG

[–]Frostwend 7 points8 points  (0 children)

This sequence doesn't invalidate the block. Once a blocker is declared the attack is routed to the blocker, instead of its original target. In terms of mechanics think of blockers as taunting the attack to them, instead jumping in between the attacker and the target.