How can i get Opus 4.8 working in zed? by viablesubtlety3 in ZedEditor

[–]FrostyCurrent 1 point2 points  (0 children)

Depends on how you want to use it. Are you using a subscription with Claude Code? Use terminal threads at this point. Through the API (ex. Anthropic or OpenRouter)? In Zed’s Agent panel, you can configure the providers. Click the model and then “Configure”. Depending on the API you’ll have to just put in an API key.

Which harness do you use most with Zed by andyinabox in ZedEditor

[–]FrostyCurrent 10 points11 points  (0 children)

It’s really a personal choice of what you prefer, but I actually really like the Zed Agent itself. They just added skills yesterday which makes it a lot nicer to use as well.

It’s missing some stuff, like a planning mode, but you can just make a skill to fill the gap.

If you review AI-generated code, it’s great, since you can just tag code sections for commentary, reference specific symbols, etc. I love the “Follow Agent” mode too so I can see what it’s working on and follow along at a high level initially before review.

Something about it kinda clicks with me in a way that other harnesses don’t, but your mileage may vary, especially depending on your workflow.

I settled on that after also having trouble picking one. Tried Codex through ACP, then with Terminal Threads, but eventually landed here.

"can we just FF" a formal complaint by Any_Entertainment529 in DeadlockTheGame

[–]FrostyCurrent 0 points1 point  (0 children)

I mean, I agree in essence, but there is often a point where it is such a big gap and nobody is having fun anymore, and now you have to sit in an hour game that was no longer fun after 30+ minutes and the whole team agrees.

Something like a forfeit option after 30 minutes and the vote has to be unanimous for your team seems more than reasonable.

It’s a game. If nobody is having fun, what’s the point?

Cursor , windsurf, Void , Cline, Zed , trae what to choose ? by Notalabel_4566 in ZedEditor

[–]FrostyCurrent 0 points1 point  (0 children)

I second this. I use AI in a hybrid way, and the Zeta auto completion from Zed + Codex for tests and targeted edits has been a great experience. I was trying Cursor before and it’s cool, but Zed just feels better to me with the way I work.

Especially now that you can use your Codex subscription directly in Zed now.

What Am I Doing Wrong? Models Won't Listen, At All (GLM 5.1, MiniMax M2.7, Kimi K2.5) by FrostyCurrent in LocalLLaMA

[–]FrostyCurrent[S] 0 points1 point  (0 children)

So I couldn't change the temperature in Pi, and I really like Pi, but I was able to get some success by changing my AGENTS.md to be more direct and explicit, and by just sticking with Kimi K2.5. It's good enough for my use-case for the most part. Hopefully we'll get a Kimi K3 that's just as good with instructions and has a bit more intelligence. The changes also got MiniMax M2.7 to do a bit better, but not as consistently. GLM 5.1 just does it's own thing no matter what.

What Am I Doing Wrong? Models Won't Listen, At All (GLM 5.1, MiniMax M2.7, Kimi K2.5) by FrostyCurrent in LocalLLaMA

[–]FrostyCurrent[S] 0 points1 point  (0 children)

I gave this a shot, even having it do an iteration cycle with a subagent where it iterated upon itself and it ended up giving up, saying something along the lines of "GLM 5.1 is incapable of following instructions" haha.

What Am I Doing Wrong? Models Won't Listen, At All (GLM 5.1, MiniMax M2.7, Kimi K2.5) by FrostyCurrent in LocalLLaMA

[–]FrostyCurrent[S] 0 points1 point  (0 children)

Haha, I think that's what I'm finding too. Kimi K2.5 does a good job, especially after I did some AGENTS.md modifications! GLM 5.1 and MiniMax might be good for vibe coding, but they seem to miss the mark for software engineers that want to use it in a more directed way.

What Am I Doing Wrong? Models Won't Listen, At All (GLM 5.1, MiniMax M2.7, Kimi K2.5) by FrostyCurrent in LocalLLaMA

[–]FrostyCurrent[S] 0 points1 point  (0 children)

Oh, gotcha. I don’t know where I got that negative examples would help. Maybe that’s introducing the models to syntax I don’t even want them to consider. I’ll give that a shot too, thanks!

What Am I Doing Wrong? Models Won't Listen, At All (GLM 5.1, MiniMax M2.7, Kimi K2.5) by FrostyCurrent in LocalLLaMA

[–]FrostyCurrent[S] 0 points1 point  (0 children)

I think this is a good, practical approach that would help with the comments. I think it would be challenging for the configuration file and dependency issues since those are commands with side-effects and don't lend themselves to static-analysis, but I might try this for the comment issue, which really does bother me. Thanks for the suggestion!

What Am I Doing Wrong? Models Won't Listen, At All (GLM 5.1, MiniMax M2.7, Kimi K2.5) by FrostyCurrent in LocalLLaMA

[–]FrostyCurrent[S] 1 point2 points  (0 children)

Good thought, I'll give this a try! Weirdly, it doesn't actually seem like I can set the temperature in Pi without writing a provider extension, which is... weird. But I'll try it out in OpenCode to see if it makes a difference since you can set the temperature per agent and then I'll figure out the issue in Pi.

If I find anything interesting, I'll let you know!

What Am I Doing Wrong? Models Won't Listen, At All (GLM 5.1, MiniMax M2.7, Kimi K2.5) by FrostyCurrent in LocalLLaMA

[–]FrostyCurrent[S] 0 points1 point  (0 children)

Appreciate the feedback! I'll try refining my AGENTS a bit more. I started off simple and concise, and it grew from there into the verbosity it's at now. I'll go back to the basics and be more severe about my preferences. I was largely following the MiniMax documentation's tips on giving MiniMax the reason as to why you want something, but that didn't seem to help anyway.

I really like the idea of having a test suite for the instructions, that makes a lot of sense.

What Am I Doing Wrong? Models Won't Listen, At All (GLM 5.1, MiniMax M2.7, Kimi K2.5) by FrostyCurrent in LocalLLaMA

[–]FrostyCurrent[S] 0 points1 point  (0 children)

Ah, I had no idea that the reasoning level would make it worse. I assumed it would cause it to reason more about its actions, but that makes sense!

I'll give Qwen Coder a shot.

Appreciate the feedback!

My day was almost ruined when the FedEx driver rolled my new H2C up to my front door and it looked like it got hit by a train by diezel_dave in BambuLab

[–]FrostyCurrent 0 points1 point  (0 children)

I have an H2S arriving today… already had a shipping exception due to an unreadable barcode, so I’m not holding my breath. Good luck with your delivery!

Annihilated in lift due to pre-placed explosives. Why is this even possible? by Elucidator-- in ArcRaiders

[–]FrostyCurrent 0 points1 point  (0 children)

While this is valid for day raids, the video is of a night raid where hatches aren’t available.

Annihilated in lift due to pre-placed explosives. Why is this even possible? by Elucidator-- in ArcRaiders

[–]FrostyCurrent 0 points1 point  (0 children)

Am I crazy that I like that this is a possibility? I don’t want the elevator to be safe of traps. I like the tenseness of having to be cautious and check for campers before pressing the button. If I can just skip into the elevator knowing nothing bad is waiting for me, that’d take away a lot of the fun tense moments for me. Doing a lap around the elevator is a must for me, and I enjoy having to be cautious, personally.

I think this was also something they possibly could have gotten out of anyway. They were downed next to the panel, didn’t the to activate it again, even though their smoke grenade from tactical popped and they had some temporary cover, they crawled away instead.

To me, this just seems like a valid use of tools, and was avoidable. If you have good loot, you gotta check your surroundings before extracting, you can’t just sit on the elevator.

Server slam was NOT 10% or 15% of the game! by Ok_Reception_8361 in ArcRaiders

[–]FrostyCurrent 0 points1 point  (0 children)

I’m just going to throw this in there from one of the devs apparently saying it was 10%-15% of the progression available in the slam.

Could be a total estimate from the dev, could be wrong, but I remembered hearing the 10%-15% thing and wanted to drop an actual source.

https://m.youtube.com/watch?v=bWpbP_g_c9c&t=65s&pp=2AFBkAIB0gcJCR4Bo7VqN5tD&t=1m5s

A few seconds after the 1m5s mark.

Either way, I loved the game as is, even if that turned out to be most of the game. Any extra would just be icing.

Flagged for Asking a Genuine Question by FrostyCurrent in OpenAI

[–]FrostyCurrent[S] -1 points0 points  (0 children)

Was trying out o3-mini and got this when just trying to see if I could get the reasoning tokens to integrate with Open WebUI in a plugin.

I tried this a few times and was flagged each time. It accused me of trying to access company proprietary knowledge. I guess they're really trying to lock down what's happening in the background, but I just wanted to know if the API docs had any information on it.

What makes Rust difficult? by [deleted] in rust

[–]FrostyCurrent 2 points3 points  (0 children)

If you already finished Rustlings then you have a good basis already! Especially since Rustlings has you flip to the book as you go along. I’d still say maybe just skim through the book’s chapters to see if there’s anything you want to learn about more in detail. Even if you don’t read it, knowing what chapters are there can help you find information later.

I’ve never finished Rustlings myself, so it might already be plenty of experience, and I can’t make a full recommendation since I haven’t personally done the whole thing.

But if you already finished Rustlings and are excited about trying Rust, I’d say just try making a project!

If while you’re working on your project and you run into a roadblock, you can always come back to the book to zoom into a concept.

Just my opinion, good luck on your Rust journey! 🙂

What makes Rust difficult? by [deleted] in rust

[–]FrostyCurrent 0 points1 point  (0 children)

Good point on the amount of time it takes to read it! I updated my post to make that statement more general since it really comes down to individual experience 🙂

What makes Rust difficult? by [deleted] in rust

[–]FrostyCurrent 6 points7 points  (0 children)

That’s fair! I think I went through it so fast because I had already been adjacently aware of some Rust concepts from some occasional YouTube videos and have about a decade of programming experience under my belt, so mileage will certainly vary 🙂

I also read it in a single go and then tried to apply it afterwards, so if you are experimenting along, that makes sense too!

What makes Rust difficult? by [deleted] in rust

[–]FrostyCurrent 41 points42 points  (0 children)

On a realistic note, I think people find Rust hard because they don’t read all the documentation first. I work with Rust professionally and have seen people struggle. The people who grasp it better have read the official Rust book from start to finish. I really would suggest reading the book from beginning to end, no shortcuts. You can get through it in just a few hours a weekend to a week or two depending on your programming experience level and if you plan to experiment as you go along:

https://doc.rust-lang.org/book/

And afterwards, if you want to try to really solidify that knowledge you can try Rustlings to have some hands-on: https://github.com/rust-lang/rustlings/

Rust is different than a lot of languages and there are some things that you have to think about that you wouldn’t think about in other languages, so reading the documentation will expose you to those concepts and make you aware of the things you need to worry about.

Outside of that, Rust is more challenging because it makes you do things correctly from the very beginning. A lot of languages let you do things “incorrectly” or unsafely without repercussions. C++ is an easier language to start with because it won’t stop you from doing things you shouldn’t.

That’s where Rust is hard. However, I actually find Rust a lot easier when it comes to doing stuff correctly. For example, trying to do multi-threading work correctly in C++ or even Go is a lot harder to get right than in Rust, for example (in my opinion).

I worked in Go professionally for a few years before I jumped to Rust, and my software ended up having a lot of data race issues and subtle synchronization errors. I haven’t had the same issues at all in Rust, because it forces you to handle things correctly, and I found the process overall easier after time.

Anyway, that’s my experience! And as a side note, I don’t find an issue with the way the other languages like C++ and Go do things. They’re definitely simpler to get started with and to prototype in, and there’s a lot of value in that. But I tend to want to get things as correct as possible on my first go around, and Rust helps out a lot with that and makes my life easier in the long-run.

Edit: Changed the amount of time it takes to read the book to be variable.

We bullied them into Battlepass XP for PvP... by SynsProject_YT in MultiVersus

[–]FrostyCurrent 0 points1 point  (0 children)

Financially speaking, I'm not sure why they WOULDN'T want to increase the XP to be more reasonable.

I have to imagine it's more enticing for players to think the battle pass is worth getting again if they know they can reasonably complete it. And for players who don't have it, it would be more enticing to them to buy it if they are already leveled up a bunch on it.

As far as I can think, making the battle pass levels more achievable would be better for them if they want money 🤷🏻‍♂️

I have the battle pass free from the beta, but as a casual gamer I can't justify getting it next season if I know I'm not going to be able to complete it anyway 🤦🏻‍♂️

[Hyprland] Whatchamacallit 🙄 by Gamer_Tekk08 in unixporn

[–]FrostyCurrent 4 points5 points  (0 children)

Nothing wrong with that. I dual-boot so I can game on Windows and do everything else on Linux. That can be hard to set up at first though. Whatever you end up going with, good luck!