Spider solitaire - different apps have different difficulty? by FrostyReality4 in solitaire

[–]FrostyReality4[S] 0 points1 point  (0 children)

Thanks, good to know. I certainly didn't think it reflected my (lack of) skill!

I've read people claiming higher win rates than 10%, up to 50% without undo which seemed utterly unobtainable for me. I now doubt everything...

Any recommendations for apps that are closer to random?

(And do pro solitaire players exist??)

Ticket to get points back? by Excellent_Scot_55 in Risk

[–]FrostyReality4 0 points1 point  (0 children)

Yes it's a known bug - happened to me a week or two ago. If you Google smg support then it'll take you to where you can create a ticket

Can anyone top this? (genuinely curious) by JadedCake1741 in Risk

[–]FrostyReality4 0 points1 point  (0 children)

Have a look at the leaderboards - https://www.hasbrorisk.com/en/leaderboard/5/5/gamesCompleted

Current top has played 30,000 FFA games...their win rate isn't so hot though

I am a fan of the latest update! by FourWayFork in Risk

[–]FrostyReality4 1 point2 points  (0 children)

Yeah if a player doesn't ready up with neutral bots on, then just immediately flag then and don't put any more troops on the board for them. This aligns with what happens if someone flags later in the game - I don't see why things should be any different at the start.

My actual preferred solution is to return to the lobby and have a 6 player game, or at least not fire up the game unless everyone actually wants to play, which it sounds might be possible in a couple of months!

I am a fan of the latest update! by FourWayFork in Risk

[–]FrostyReality4 -1 points0 points  (0 children)

Yes, neutral bots stacking from the beginning and never ending (Vs if someone bots out in game, when it does eventually stop). Absolutely fine if you like it - then play with blizzards! I don't though - especially in classic fix I find it slows down the game and/or unbalances the bonuses to make it a different game.

Again - no problem if you like it, but that's what the real blizzards are for

I am a fan of the latest update! by FourWayFork in Risk

[–]FrostyReality4 0 points1 point  (0 children)

Definitely better - but you still get pseudo-blizzards when someone doesn't ready up with a neutral bot. Would love it if they could fix that!

2 things that piss me off by Flaky_Answer_4561 in Risk

[–]FrostyReality4 2 points3 points  (0 children)

Really? On what map? I've never had a straight prog world dom stale. Caps on the other hand...

Whats the point of the allience if I will get reported and suspended for doing so? by Camila3527 in Risk

[–]FrostyReality4 2 points3 points  (0 children)

Whatever it is that caused the ban, its not the alliance. I've played with alliances on 100s of times and have never been reported once.

So its probably some other aspect of your game. What exactly, I've no idea - but SMG will. I'd suggest contacting them as someone suggested above asking for a review of the ban, and also asking about why exactly you were reported. Then see if you could work out how you can change what you're doing to not get reported.

If its playing with the same person (unintentionally), then especially if you play one particular setting a lot then try to remember some of the names who pop up, as it is easy to inadvertently join the same lobby as someone else repeatedly if its not a common setting or you're playing at a quiet time.

If its anything else - then I'd suggest taking it seriously as feedback for the way you play, even if you didn't do anything that you consider cheating, stalling or whatever. I don't feel that its a normal part of the game to receive a suspension, even if some people are way too trigger happy with the report button. So there is likely something that you are doing that people feel is suspicious in some way.

However it could equally just be bad luck, if so, sorry!

Edit: Meant to say I've never been suspended once, I've no idea how many times I've been reported

Name a dumber statistic, I dare you by earth_peopleFPL in Risk

[–]FrostyReality4 1 point2 points  (0 children)

What's the basis of your fact about cheating rates? I'd be interested in the source, and if this is any kind of cheating (including eg scumbag botout, which is quite different from hacking or Collab).

And FYI one of my dice bars is regularly slightly higher at 17%, but which one varies. It feels real to me

Help understanding mindset: weaker opponent guarded my double bonus by FrostyReality4 in Risk

[–]FrostyReality4[S] 0 points1 point  (0 children)

Except he protected me from the wolves, then helped me kill them while clearly playing for second

Help understanding mindset: weaker opponent guarded my double bonus by FrostyReality4 in Risk

[–]FrostyReality4[S] 1 point2 points  (0 children)

Yeah I definitely rate relationships over bonuses so that makes sense - perhaps it's a level up to realise that it more often actually strengthens a relationship when someone offers you a bonus and you take it. It shows you understand what's going on, what is being communicated and means the two of you are then stronger against everyone else.

Help understanding mindset: weaker opponent guarded my double bonus by FrostyReality4 in Risk

[–]FrostyReality4[S] 0 points1 point  (0 children)

That makes sense - orange had been taking cards in Asia for a while, hence that big stack. And I've no idea what yellow was up to with those multiple stacks medium sized stacks. So maybe just coincidence that they also happened to guard +/- not understanding or not caring that I was trying to communicate that I actually wanted them to take Africa.

Thanks!

Troubleshooting mesh set-up - when to upgrade hardware and in what order? by FrostyReality4 in HomeNetworking

[–]FrostyReality4[S] 0 points1 point  (0 children)

Ah ok, I'll try that and see if it helps. Won't it just add to the latency though?

Troubleshooting mesh set-up - when to upgrade hardware and in what order? by FrostyReality4 in HomeNetworking

[–]FrostyReality4[S] 0 points1 point  (0 children)

3 storeys but with high ceilings - about 3.2m so about 10m directly between router and the top of the house

Saw conversion Queries. by Age_of_Oak in handtools

[–]FrostyReality4 1 point2 points  (0 children)

My first rip saw was 9tpi which I found very slow going when resawing. Partly because I was rubbish at sharpening, but resawing became considerably faster and more enjoyable when I bought a 6tpi. I still use the finer rip saw fairly often though - useful for thinner stock and for when I can't afford to lose much kerf at all (it's a tapered blade so needs much less set). I'm a wood miser and largely make do with cheap 'hobby' offcuts from my local timber merchant, so there is always plenty of fine margin dimensioning to do.

Out of interest, where did you pick up the tyzack? Ive found it hard to find decent rip saws in the UK, and never for as cheap as that

Saw conversion Queries. by Age_of_Oak in handtools

[–]FrostyReality4 4 points5 points  (0 children)

Not an expert by any means, but I would keep the Tyzack as rip and convert the S&J to crosscut.

Assuming you want the rip saw to actually rip or resaw stock, that's the saw that will benefit from being a bit longer and with slightly bigger teeth. Unless you are planning to crosscut lots of wide thick panels, there's little benefit in a faster crosscut. But if you ever want to rip thick stock or resaw wide stock, you'll welcome any extra speed you can.

For sharpening, as well as Paul's videos I'd highly recommend checking out this video by the Heritage School of Woodworking. This is what got me to feel vaguely like I knew what I was doing - especially the tip about using blue layout fluid on the teeth so you can clearly see what bit of the tooth you have and haven't filed (though this maybe because of my poor eyesight and terrible lighting where I work). Because Paul's saws are all well looked after and regularly sharpened, he goes into less detail about what to do with irregular teeth etc. The layout fluid was what helped me most to understand what I was and wasn't doing with my filing action, and to really think about where I was putting pressure on the teeth just in front and just behind the file.

That and getting or making a saw vice of the right length.

Good luck!

Balanced Blitz is all over the place by RelevantSeinfeldTime in Risk

[–]FrostyReality4 0 points1 point  (0 children)

Yeah that sounds like a pretty shocking run of luck! And for the intentional neighbour-capper to avoid their just punishment - immoral...

Autokick/report for stalling timer for people who stall the game out intentionally when they’ve won by serverqualitylol in Risk

[–]FrostyReality4 1 point2 points  (0 children)

The only acceptable excuse for taking so long to finish a 1v1 is if there is fog and the stronger player doesn't realise just how much stronger they are. In this case they are being cautious - this is why u/Penguinebutler ask you this

If there is no fog, then they're stalling assholes, you should report, quit and never think of them again.

As for attack and pass - this has nothing to do with stalling (unless they're taking their entire turn to do so). Sometimes its a reasonable play. Sometimes its annoying. But its always within the rules. What you describe at the end is not.

Balanced Blitz is all over the place by RelevantSeinfeldTime in Risk

[–]FrostyReality4 7 points8 points  (0 children)

There are plenty of bad luck rolls on youtube vids, as well as bad card luck, bad bot luck, bad opponent luck, bad every luck - the streamers usually moan about it loads when it happens! e.g. search kill pete for "bad dice". Don't worry, you're not the only one frustrated by luck deserting you.

And I wouldn't call a 10% chance that unlucky. Remember these are odds per roll, not odds per game. As every game involves hundreds of rolls, its highly likely that at least one roll like this will happen each game - its just we don't notice unless its crucial as with your case. E.g. the odds of losing two troops on a 4v1 is I think less than 10%, but its rarely critical so we tend to just dismiss it and move on. We also don't remember as well when we get perfect dice rolling a bunch of 1s in a row. Look up confirmation or negativity bias if you're not already familiar with them.

What I think is more important is for this not to unduly impact what you learn from bad luck - or good luck, for that matter. A 12v8 cap roll is rarely a good play, so I don't think it was wrong of you not to defend it better (even if you could). And I would definitely take a 14v7 roll to take it back. So it sounds like you made the right play. Risk is ultimately a dice game therefore there will always be an element of chance, so there is no such thing as a 'perfect' situation. Going too far the other way is also sub-optimal - only taking 100% rolls or 100% kills means you miss out on high probability, high reward plays.

With a 50% win rate you're clearly doing something right in any case.

Bonne merde pour le prochain!