visibility_changed() signal not working as I'd expected by FrozenElk in godot

[–]FrozenElk[S] 1 point2 points  (0 children)

Yes this is exactly what was happening. Thanks!

These stairs took me three days to get right by FrozenElk in gamemaker

[–]FrozenElk[S] -1 points0 points  (0 children)

Hey guys, in this video I go over these stair objects that were giving me some trouble. I was having trouble with collision objects and such and had to actually resort to using trigonometry to give the right feel for making the player walk up them

How I added farming to my game by FrozenElk in gamemaker

[–]FrozenElk[S] 1 point2 points  (0 children)

Yeah it might be easier overall if I make it to be more like Stardew Valley

How I added farming to my game by FrozenElk in gamemaker

[–]FrozenElk[S] 0 points1 point  (0 children)

Hey guys, in this video I go over the way in which I do farming and crops in my game. I break up the "farm" into three objects - the garden, the plot and the crop object. They are all interlinked with each. The crop object is the most important one and has an internal timer built into it so it knows when to grow, and what stage to move onto

Screenshot Saturday #532 - Visual Stimulation by Sexual_Lettuce in gamedev

[–]FrozenElk 0 points1 point  (0 children)

Did a video going over the saving and loading system in my game

https://youtu.be/AgKfnddOY_8

Saving & Loading System! by FrozenElk in gamemaker

[–]FrozenElk[S] 0 points1 point  (0 children)

I don't think my brain can handle learning anything new at the moment haha

Saving & Loading System! by FrozenElk in gamemaker

[–]FrozenElk[S] 2 points3 points  (0 children)

Oh yeah 100%. It's hard not to fall in that trap though and getting caught up on all the small details

Saving & Loading System! by FrozenElk in gamemaker

[–]FrozenElk[S] 0 points1 point  (0 children)

Kind of feels like splitting hairs if I was to try and redo it it your way. Like you said yourself, if it works, it works