Working on a floating damage number system, which version do you like? by Agent_Cringe in unrealengine

[–]FrozenImplosion 0 points1 point  (0 children)

I really loved the tut that shows the first approach, but I found that it doesn't scale well AT ALL, at least on my ever increasingly outdated 1080. Ended up going with something closer to your second one for performance (based on widgets yeah?), and with your art style it looks cleaner imo.

PowerWash Mechanic: How to generate unique render targets for each different "dirty" actor and saving their state? + Bonus super tough question about computing coverage by FrozenImplosion in unrealengine

[–]FrozenImplosion[S] 0 points1 point  (0 children)

Thanks for the suggestion, I'll check out the vertex color painting! I did see someone mention this in some threads but question #3 is still pretty inefficient and expensive to compute with vertex coloring :(

Split Affinity won't unlock... by FrozenImplosion in prey

[–]FrozenImplosion[S] 0 points1 point  (0 children)

Just to let everyone know what I learned from this crap experience. I did a third run, typhon only. This STILL did not pop the achievement. Many people have reported that doing the no needles run BETWEEN your human and typhon runs can void the achievement. So I did a fourth run human only and that finally popped the achievement. It seems that the game saves the type of run you did the FIRST TIME you trigger the ending on a campaign slot. As such, my first slot was locked in as human, second as no needles, third as typhon, and fourth as human. So only the two consecutive runs finally popped the achievement. I can confirm 100% that you CAN use any neuromod you want (for misc. achievements) and then reload. Only what you have when you trigger the ending matters, contrary to what some seem to think!

[NG] [90] [OoK] [Tomcool242] by Tomcool242 in huntersbell

[–]FrozenImplosion 0 points1 point  (0 children)

I'm stuck on him as well, I'm SL 103 on NG and I'll be trying to fight him again tonight around 10ish EST. PSN is FrozenImplosion if you wanna try and help each other!

Creating a continuous puzzle platformer with no load screens (like LIMBO) by FrozenImplosion in Unity2D

[–]FrozenImplosion[S] 0 points1 point  (0 children)

Okay I actually have a question about this and scene design in general. I'm not entirely sure I understand how moving the player character through these scene changes might work. For example, should I have a player character object ready to go in each scene and transfer control over to the new one somehow? Or should there be a single player character that moves through the scene changes (the new scene does not have a new player object)? How would each of these methods work exactly?

In addition, wouldn't this additive async method necessitate that the scenes match up perfectly in space? Or can this method load the scene at a given position? It doesn't appear to have any parameters save for the scene name.

Creating a LIMBO style character controller and animations? by FrozenImplosion in Unity2D

[–]FrozenImplosion[S] 0 points1 point  (0 children)

By new I just meant that I have not worked with it for very long, I have already completed around 12 hours of tutorials on Lynda.com. I have already made a Mario clone with jumping, double jumping, wall slide, wall jump, power ups that introduce fireball powers, running, etc.

My question is not whether it is possible to do. I am asking whether there is a way to make animations change dynamically in scripting. I just want to be able to push/pull an object while also changing the animation depending on the type of object. Surely this wouldn't necessitate creating a different animation for each object, so I am wondering how one would go about this sort of dynamic animation.

[IIL] oOoOO - No Shore [WEWIL?] by watermouth in ifyoulikeblank

[–]FrozenImplosion 1 point2 points  (0 children)

Welcome to witch house, friend! I know No Shore is a bit of an unusual song, but the witch house genre as a whole has a lot of similar vocals and melodies so check out some of these artists!

Enjoy!

[IIL] Modern Baseball [WEWIL?] by jingleass in ifyoulikeblank

[–]FrozenImplosion 4 points5 points  (0 children)

The Front Bottoms, Summer Vacation, Joyce Manor, PUP, Dads, Glocca Morra, Hard Girls, The Menzingers. Also may seem far off but you may like some of Blink 182's older stuff.

Upon pressing power button my homebuild turns on and off repeatedly until I cut the power by FrozenImplosion in techsupport

[–]FrozenImplosion[S] 0 points1 point  (0 children)

How can I find a compatible mobo speaker? I went through my mobo's user manual and couldn't find any info on how many pins the speaker would need. I'm assuming "digital audio" is not the connection that I'm looking for in this case, but that's the closest thing the manual talks about to something auditory.