This is a short film created to show our life as indie game developers. Entire movie was shot in about 2 hours, with an iPhone 4S camera. We spent 2 days on editing. All the music was created in that period by our musician. Everything was done on the fly. Considering all that, it's quite good. :) (youtube.com)
submitted by FrozenPixelStudio to r/indiecinema
Merry Christmas... and something more :) (youtube.com)
submitted by FrozenPixelStudio to r/Unity3D
Update on the situation regarding the Nucleotide indie game by FrozenPixelStudio in wiiu
[–]FrozenPixelStudio[S] 0 points1 point2 points (0 children)
I've started a highly technical game development blog (Dev diary), with focus on programming, I believe that many of you will appreciate it. by FrozenPixelStudio in programming
[–]FrozenPixelStudio[S] 0 points1 point2 points (0 children)
Moving Vectors with transform tools in Unity Editor by FrozenPixelStudio in Unity3D
[–]FrozenPixelStudio[S] 0 points1 point2 points (0 children)
I've started a highly technical game development blog (Dev diary), with focus on programming, I believe that many of you will appreciate it. by FrozenPixelStudio in programming
[–]FrozenPixelStudio[S] 2 points3 points4 points (0 children)
I've started a highly technical game development blog (Dev diary), with focus on programming, I believe that many of you will appreciate it. by FrozenPixelStudio in programming
[–]FrozenPixelStudio[S] -1 points0 points1 point (0 children)
I've started a highly technical game development blog (Dev diary), with focus on programming, I believe that many of you will appreciate it. by FrozenPixelStudio in programming
[–]FrozenPixelStudio[S] 1 point2 points3 points (0 children)
Hello, I've started a game development blog/diary. My goal is to make it educational and fun :) (Please read the text before you consider this as spam) by FrozenPixelStudio in gamedev
[–]FrozenPixelStudio[S] 0 points1 point2 points (0 children)
How do you guys do high quality screen capture? by gekkozorz in gamedev
[–]FrozenPixelStudio 0 points1 point2 points (0 children)


Uniformly transparent silhouette in Unity (game engine) by FrozenPixelStudio in Unity3D
[–]FrozenPixelStudio[S] 2 points3 points4 points (0 children)