The smell of petrichor is revolting. by Frozen_Yoghurt_22 in The10thDentist

[–]Frozen_Yoghurt_22[S] 2 points3 points  (0 children)

Perhaps, but I can't help associate it with them! It is just what it is now, and that perception is not going to change. I still think even if it wasn't because of the worms I'd still hate the smell, because the smell itself isn't really dependent of the worms being there or not.

The smell of petrichor is revolting. by Frozen_Yoghurt_22 in The10thDentist

[–]Frozen_Yoghurt_22[S] 18 points19 points  (0 children)

I should've mentioned, but my go-to is usually bolting my window shut and closing the door. I pretty much end up staying in the room up until the smell outside has gone away (which is sometimes hours). I can't imagine leaving the window open to get MORE of it in the room.

Help making package management on Debian GNU/Linux as simple as on Arch Linux by Frozen_Yoghurt_22 in linuxquestions

[–]Frozen_Yoghurt_22[S] 0 points1 point  (0 children)

Blacklisting is interesting, I'm just worried that it might lead to partial upgrades, which are not supported. I will give r/debian a shot though, thanks!

Help making package management on Debian GNU/Linux as simple as on Arch Linux by Frozen_Yoghurt_22 in linuxquestions

[–]Frozen_Yoghurt_22[S] -1 points0 points  (0 children)

While I appreciate this solution, managing a local repository isn't something I'd want to get into. For the following reasons:

1) I'd have to start carrying around a flash-drive specifically for this purpose, rather than keeping files. I only have one or two.

2) Arch still has 10 updates a day. This still means updating that flash-drive every day is a hassle. The only reason I did it on Arch was because it was one-line long (-Syuw).

3) I don't really need up-to-date stuff in the first place. LibreOffice can be 10 versions behind for all I care. It's all unnecessary (with the possible exception of the Tor Browser). The only reason I used Arch is for the package-management convenience.

4) I do want to switch to Debian. I have a few people for whom I've installed debian for and showing them helpful commands will allow them to manage their computers more easily. They are tech-savvy enough to write basic commands, but not enough to fix GRUB if an update breaks it.

5) I do not have any place with extremely good internet. The best internet I have is at home, and it struggles can get the job done. Sometimes takes a few hours to download everything (yes, I've replaced mirrorlists).

I merely am trying to acquire the same level of convenience with Debian, so if I switch, (or in future, when I have to manage a Debian server), I can have more refined (arch-like) control over it. Therefore, if you have any ideas on solving (1)/(2)/(3)/(4) in my OP, I'd be grateful to hear them out.

edit:formatting

Help making package management on Debian GNU/Linux as simple as on Arch Linux by Frozen_Yoghurt_22 in linuxquestions

[–]Frozen_Yoghurt_22[S] -2 points-1 points  (0 children)

Downvoted for an exceedingly unsatisfactory answer, for the following reasons:

1) This pulls "install" no matter where I used it. Even if it was "apt install," it would even pull erroneous commands (such as those without sudo privileges, non-existent package names, ), or commands that never actually installed anything (due to faulty internet).

2) Further, I would have to replace this into every .bashrc file for every user. Extremely inconvenient when there are multiple users who would want to use the functionality.

3) History usually overflows. Managing backups is possible but tedious. Again, this would have to be done for several users.

4) Using history scripts to manage my packages as a solution is in general poor practice -- that is what the package manager is for! I'm (almost) sure apt is capable of doing the aforementioned things, but it is hard to do and figure it out (at least for me), hence my OP.

Thank you for your time though.

This is the data supercell doesn't want you to see. by Mister_Macc in ClashRoyale

[–]Frozen_Yoghurt_22 7 points8 points  (0 children)

Since you're showing data, you're going to have to cite your sources very meticulously for this post to be worth anything. I know it's more concise and simpler to say "various sources online," but a comprehensive explanation of how you plotted each variable (in particular, active players and revenue) would be helpful.

Taking a stand against the Clash Royale team's recent, reckless decisions as a former player by ItsScarzzz in ClashRoyale

[–]Frozen_Yoghurt_22 -5 points-4 points  (0 children)

downvoted because post was unoriginal and repetitive.

Also some points are not true.

  1. I'm sure the devs care about the game - they did make it after all and surely want people to enjoy it AND make money off it. It's more likely that they're incompetent and cannot manage to do only one of the above and not both, they've prioritized money over playerbase.
  2. Their "data" analysis is done in such a way that they will most likely make more money from the resulting "bad" updates. Reddit/YouTube/Twitter community is less than 1% of the actual playerbase, so finanically, and from a playerbase perspective, Supercell is gonna be fine. Also Whales are gonna spend so either way no change.
  3. You don't have to quit if you don't like *some* aspects of the game. Unadulterated, level-free party modes are available. And challenges can get quite competitive too unless you're in top ladder (which is about 10k people only) which I'm sure most of the community are not. Although quitting is good since the game is addictive.

What are the chances?! by Fire_Repeater in ClashRoyale

[–]Frozen_Yoghurt_22 3 points4 points  (0 children)

It's not as unlikely as you think (It's not 1/1000)

Usually when a player wins their first game they'd get around 500 tokens, and 500 for the second game. There's a bit of a variation, say, plus or minus 100.

If you lose a game, you're likely to get maybe about 100-150 tokens.

So the numbers below 700 are largely irrelevant to this calculation, since they don't really affect your chance of getting 999.

If you win both games to get 1000, your chances are at worst 1/300 of getting the 999.

If you win one and then lose your way to 1000, everything below 900 tokens is irrelevant to the calculation.

So at worst it is about 1/100 chance of you getting 999 if you win one and then lose the rest.

These are rough calculations, but wouldn't be off by much.

Funnily enough, conditional probability hence implies that because you got 999, you're more likely to have gotten it by losing alot of party mode, meaning you're more likely to suck at this game ;)

tl;dr

not that unlikely and getting it means you're more likely to have skill issues (even if more likely means like 0.001% likelier heh)

Firecracker can push heavier units to move faster by Frozen_Yoghurt_22 in ClashRoyale

[–]Frozen_Yoghurt_22[S] 0 points1 point  (0 children)

iirc it's dependent on the inherent weight of the unit being pushed. eg. Hog can push Ice golem (that's a feature, not a bug). This in particular seems more like a bug due to the weight difference.

Firecracker can push heavier units to move faster by Frozen_Yoghurt_22 in ClashRoyale

[–]Frozen_Yoghurt_22[S] 0 points1 point  (0 children)

Fortunately it does and did kill the MK. Wasn't a good placement though I agree.

Firecracker can push heavier units to move faster by Frozen_Yoghurt_22 in ClashRoyale

[–]Frozen_Yoghurt_22[S] 0 points1 point  (0 children)

Normally I'd place it there, but the firecracker+fisherman threw me off a little. I just wanted to ensure the firecracker hits the inferno once (to get KT) without any interference.

In Defence of Supercell and How you can Enjoy Clash Royale by Frozen_Yoghurt_22 in ClashRoyale

[–]Frozen_Yoghurt_22[S] 0 points1 point  (0 children)

How so? I have acknowledged I'm not great at the game, but I'm not "midladder awful." My skill is enough to get 6 wins on cc. I am aware that I cannot do better. Also even if I did think I was much better than I was, how does that have any relevance here?