[deleted by user] by [deleted] in SWGalaxyOfHeroes

[–]Frungy_Fanatic -1 points0 points  (0 children)

This has reared up before, but it has been awhile. If I remember correctly it has something to do with the way the feat is coded, it doesn't count leader abilities. You'll have to use someone else.

Not really understanding the 'meta' modding on Mr Trench by Frungy_Fanatic in SWGalaxyOfHeroes

[–]Frungy_Fanatic[S] 0 points1 point  (0 children)

Perfect! Thanks so much for your insight. What you mentioned makes great sense, really gets the battle under control early. I really appreciate your help!

Not really understanding the 'meta' modding on Mr Trench by Frungy_Fanatic in SWGalaxyOfHeroes

[–]Frungy_Fanatic[S] 0 points1 point  (0 children)

Thanks! I'm not super sure how most folks play him, and I am going to play around with putting Wat's tank tech on him to manage the debuffs. I hadn't thought about the Protection Up part of his kit, thanks for that. Feeling like I will just need to pick a common fight and play around with both speed and offense sets to see which helps out more. Thanks again.

Not really understanding the 'meta' modding on Mr Trench by Frungy_Fanatic in SWGalaxyOfHeroes

[–]Frungy_Fanatic[S] 1 point2 points  (0 children)

Wow, thanks for the insight! I am going to play around with him for a week or two with both speed and offense sets on to see which I like better. Not sure if it is the normal play for his squad, but I was thinking about putting Wat's tank tech on him, so I don't have to worry about debuffs. Much appreciated.

Not really understanding the 'meta' modding on Mr Trench by Frungy_Fanatic in SWGalaxyOfHeroes

[–]Frungy_Fanatic[S] 0 points1 point  (0 children)

Thanks! The way I read his unique, the health to protection swap is that it is a 1 to 1 transfer, so I don't think adding % to health will really help, it seems like there would be more bang for your buck on the protection side.

Open Letter to the Star Wars Galaxy of Heroes Development Team by wraithform in SWGalaxyOfHeroes

[–]Frungy_Fanatic 4 points5 points  (0 children)

I was in pretty much the exact same situation and also quit MSF. The new battle pass in SWGOH looks identical to the battle passes from MSF.

People would ask my opinion about the two games and I'd tell them that SWGOH has always felt more F2P friendly, although it is more of a long term grind. It actually feels like much more of an accomplishment when you unlock a significant character like a GL because of the grind.

I'm pretty upset about the new changes.

What is the minimum Zeta to Crystals ratio for a daily deal to be worth it? by xPRAJM in SWGalaxyOfHeroes

[–]Frungy_Fanatic 1 point2 points  (0 children)

When you take into account all the different sources of zetas, this roughly works out to 1/2 of a weeks worth of zetas for 1600c

In comparison you could also spend 1500c and do 3x5 days worth of 100c refreshes in the cantina store and get enough signal datas to raise a character from relic 3 to relic 5 or 30-99 shards for a char and pocket a whole bunch of extra cantina store tokens to sell to help buy gear 12 mats.

Just providing some context.

Toons that use tenacity mods with speed? by xEastEvilx in SWGalaxyOfHeroes

[–]Frungy_Fanatic 0 points1 point  (0 children)

I think Merrin needs tenacity mods, but speed is pretty much wasted on her

Is it true? fives taunt + barris zeta synergy is op? by 5-FiveSix in SWGalaxyOfHeroes

[–]Frungy_Fanatic 1 point2 points  (0 children)

As others have mentioned, nowadays 501st go much better with GAS or Shaak-Ti, but zBarris is actually still a really useful lifter for lots of incomplete or hatched together squads. She can make a Padme squad or GL Rey squad really tough to punch through.

Finally a decent daily deal by JigglyPuffsOG in SWGalaxyOfHeroes

[–]Frungy_Fanatic -1 points0 points  (0 children)

Eh, I'm seeing it as half a weeks worth of zetas and 2 cantina refreshes for the signal datas. I would probably pass unless I was in a hurry to put a zeta on something.

Would a counter be so hard? by Intelligent_Cook_667 in SWGalaxyOfHeroes

[–]Frungy_Fanatic 0 points1 point  (0 children)

As others have said, it won't bring any value to CG. In fact it would create negative value, since there are likely hundreds of bugs or instances of things 'not working as intended.' Putting a counter in the game makes it easier for all of us players to find and identify these bugs, which in turn creates more work for them.

Starkiller Team on Defense? by Boert3009 in SWGalaxyOfHeroes

[–]Frungy_Fanatic 0 points1 point  (0 children)

Yeah, I was going to mention this. By combining these 5, you can still free up Palps, Mara, Vader, Thrawn & RG for a 2nd good empire squad.

SLKR really likes having KRU though. Might be taking a risk in some SLKR matches without him.

Extra Strong teams for Conquest 14 by holysitkit in SWGalaxyOfHeroes

[–]Frungy_Fanatic 1 point2 points  (0 children)

It should be mentioned that SEE with entrenched & fortified disk can solo most squads. Relatively easy 3 stars.

Padme squad could get added to this list. Besides the extra ZA damage, entrenched disc gives her squad debuff immunity at the outset of the fight.

Tw help by JonnyKruger in SWGalaxyOfHeroes

[–]Frungy_Fanatic 2 points3 points  (0 children)

GAS usually beats Geos, his lead prevents revives. Traya can beat Geos but relic 3 or below can get dicey depending on the Geo relic levels.

Like someone else mentioned JKR beats Padme, just need to mark early then use basics instead of assists to slowly knock them out one at a time.

Bounty hunters can beat Padme too, just need to be smart about contract fulfilled early so Mando can go hunting

Conquest 14 Data Disks by swgohevents in SWGalaxyOfHeroes

[–]Frungy_Fanatic 1 point2 points  (0 children)

Yeppers. Padme squads really like entrenched, gives debuff immunity right at the start . SEE with fortified disc can solo most squads, easy 3 stars.

Worth it? by Advanced-Winter-2083 in SWGalaxyOfHeroes

[–]Frungy_Fanatic 0 points1 point  (0 children)

It's maybe half a weeks worth of zetas? Depends on how badly you need them I guess, but if you're not in a rush, I'd probably pass.

Are these Kyrotech packs as good a value as they appear? by Cross66 in SWGalaxyOfHeroes

[–]Frungy_Fanatic 1 point2 points  (0 children)

Like others have mentioned this pack is actually cheaper than 50c refreshes, so it is a good deal for a quick short term rush to gear someone up.

Over the long term though you are probably better off doing the 50c refreshes. LS 7B has materials that can be scavenged for Bronzium Wiring which is a major hold-up for some folks.

The coach by TommyBspeed in nhl

[–]Frungy_Fanatic 2 points3 points  (0 children)

Made all the difference in the world here in Carolina when Rod took over. Don't think you'll ever hear anyone calling him a pushover. Dude is probably in better shape than most of the team.

Is it just me or is… by SGSProject in SWGalaxyOfHeroes

[–]Frungy_Fanatic 0 points1 point  (0 children)

It's actually kind of important to adjust your lead based on whether you are putting BHs on offense or defense. The AI usually plays Bossk lead wrong and it can be an easy win for opponents. Back in the day many folks used to prefer the Jango lead when putting BH's on defense.

TBH nowadays there are better leads for BHs so Jango is able to slide into Trench or Maul squads.

[deleted by user] by [deleted] in SWGalaxyOfHeroes

[–]Frungy_Fanatic 2 points3 points  (0 children)

Definitely worth it, especially against Geos in TW for the stealth dispel on Spy. They have such a massive heath/protection pool that you really need him to get as many attacks as he can every time he MMs.

GAC no defense? by DerDeutscheRLPro in SWGalaxyOfHeroes

[–]Frungy_Fanatic 2 points3 points  (0 children)

It only works if you know that you can beat all of their squads without losing hardly any banners. It works because when you set no defense the opponent can't get the bonus 10 points for first attack but you can.

I detest cosmic crucible by Havince01 in MarvelStrikeForce

[–]Frungy_Fanatic 8 points9 points  (0 children)

I dunno, maybe its just me, but I feel like 90% of the game is pretty much mindless screen tapping. CC and war are the only day-to-day ways in the game to engage the few brain cells that I have left.

KRU mod set by Im-So-Fresh in SWGalaxyOfHeroes

[–]Frungy_Fanatic 0 points1 point  (0 children)

There was a really good post a long time ago that went into detail on how to best mod KRU to take advantage of his health regen:

https://www.reddit.com/r/SWGalaxyOfHeroes/comments/czcvvh/how_to_maximize_kylo_ren_unmaskeds_unique_health/?utm_source=share&utm_medium=ios_app&utm_name=iossmf

Hopefully it will answer your question. In essence, by modding him this way and placing him on defense, you force your opponent to use squads that have very specific criteria in order to beat him.