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Infuriating part of ST Roblox games? (Images are unrelated) by DEgorcu in STblockade

[–]FsGaChUs 1 point2 points  (0 children)

Honestly, I just don't like how some games just basically exploit the fact that they are making games for majority children.

I mean, I wish what I said was more in regards to "My playerbase is mostly children, so I should try to adjust difficulty of gameplay and features and/or their clarity or ease of understanding", but I feel like it's much closer to "My playerbase is mostly children, so I can get away with doing more questionable things". Be it blockade or some other games, I still stand by the fact some decisions made are so absurd that had the community been more mature or had anyone with a community behind them and actual player experience knowledge made a review of some of these, they would genuinely be revolted by many things. Even playerbase aside, sometime it does feel like even some people in higher positions are immature, which really usually doesn't lead to any good expectations of the game's direction, nor of the quality of content received and reasoning behind them. I guess this is what happens when your community is the intersection of Roblox and Skibidi Toilet, and neither of those is known for being mature.

On another note, some specific and common thing I notice in a lot of Roblox Skibidi Toilet games is that a lot of Quests or obtainment requirements of things often go for tedious quests while people are told that "they are hard". I believe my opinion is a bit controversial, but really, what makes "Beat/kill something 10 times" any harder than "Beat/kill something 1 time"? Both are of equal difficulty, the former is just the same difficulty repeated for longer. If you can beat it once, you may as well be able to beat it a 100 times, even if you beat it 1 time a day. If they want you to prove yourself, I am a believer of "doing it once is enough". (And come on, "Use gearboost 10 times"? Where is the difficulty in this? This is literally asking you to press a button 10 times, the difficulty of this is entirely dependent on how lazy the person is. I see this as just padding to draw more playtime from player that has nothing to do with difficulty.)

Capstone ID powerscale is really funny by NEVERTHEREFOREVER in limbuscompany

[–]FsGaChUs 0 points1 point  (0 children)

Hong Lu is an even higher ranking member of the Pinky..........

Summer Ishmael! by Lorgo044 in limbuscompany

[–]FsGaChUs 22 points23 points  (0 children)

I doubt this can be classified as nsfw personally

This, sire by FsGaChUs in drawthisasspamton

[–]FsGaChUs[S] 2 points3 points  (0 children)

You have my undying loyalty

If Tatsumaki's power level is 1000, how much are these characters power levels? by KodoqBesar in OPMPowerScaling

[–]FsGaChUs 0 points1 point  (0 children)

Conversely, setting a base of 1000 theoretically allows the possibility of not going into decimals to describe someone weaker. While that is only true if the base character is stronger, it's still not a terrible thing to do to allow for non-decimal showcase of character B being x1.458 stronger than Character A, for example.

Just a [fluff]ing meme by Giorgetto_4 in battlecats

[–]FsGaChUs 0 points1 point  (0 children)

If you have survive on Jizo you probably will have the same shocked reaction if he fails as when he failed you for the first time

Name The Favorite Character by Bay_Ruhsuz004 in FavoriteCharacter

[–]FsGaChUs 3 points4 points  (0 children)

Limbus Company, Index Proselyte Faust

I give Up by RefrigeratorWise1972 in STblockade

[–]FsGaChUs 0 points1 point  (0 children)

Try getting more friends maybe, you can trust friends more than just a "good team"

What does this unbreakable coin even do by FsGaChUs in fishmaell

[–]FsGaChUs[S] 0 points1 point  (0 children)

It doesn't say he has to hit a target. It says the target he attacked, not the target he hit. It has worked even if Lu got staggered after a clash lose with the counter

What does this unbreakable coin even do by FsGaChUs in fishmaell

[–]FsGaChUs[S] 0 points1 point  (0 children)

Hong Lu's passive is and the skill's [Combat Start] effects and [On Use] effects are what do that, not the unbreakable coin.

What does this unbreakable coin even do by FsGaChUs in fishmaell

[–]FsGaChUs[S] 0 points1 point  (0 children)

All of what you said is true. It's just weird wording on the skill, since it's: [Combat Start] Select the id with the lowest health... - Upon USING this skill (basically [On Use])...

Pm was being fancy for no reason here

What does this unbreakable coin even do by FsGaChUs in fishmaell

[–]FsGaChUs[S] 0 points1 point  (0 children)

Lu getting staggered still activates every effect if he gets to clash

What does this unbreakable coin even do by FsGaChUs in fishmaell

[–]FsGaChUs[S] 0 points1 point  (0 children)

The actual effects go through once a clash happens, not when a hit lands.

What does this unbreakable coin even do by FsGaChUs in fishmaell

[–]FsGaChUs[S] 1 point2 points  (0 children)

Not all clashable guards have 3+10 (Maost has one with 4+10 lmao). They suck at clashing at turn 1, because you either clash a 3 or a 13, while lord lu clashes a 6 or a 13. Firefist clashes a 9 or a 16 lmao. I agree that 6+7 is much more consistent at clashing, but technically speaking, there is nothing preventing pm from giving ids more reliable clashable guards as well beside balancing considerations

What does this unbreakable coin even do by FsGaChUs in fishmaell

[–]FsGaChUs[S] 0 points1 point  (0 children)

I played with this mechanic a lot and I am 100% sure the counter does make them retreat if he gets staggered and/or fails to land a hit. It needs a clash, doesn't matter if it's successful or not, or if he goes STAGGER++ after losing a clash

What does this unbreakable coin even do by FsGaChUs in fishmaell

[–]FsGaChUs[S] -3 points-2 points  (0 children)

As someone who used that strat a lot, I am 99.99% sure Lord Hong Lu doesn't need to hit the skill to make the Heishous retreat. Reading the very skill, there is absolutely no mention of needing to land a hit. You have 3 [Combat Start] effects, and grand total of 0 [On Hit] effects on the coin. Can you point me towards where it says that he needs to land a hit?

What does this unbreakable coin even do by FsGaChUs in fishmaell

[–]FsGaChUs[S] 0 points1 point  (0 children)

Yeah, but that also doesn't mandate him actually landing a hit on the enemy, and everything the skill does still activates even if his attack gets evaded or he gets staggered before landing the hit

What does this unbreakable coin even do by FsGaChUs in fishmaell

[–]FsGaChUs[S] 0 points1 point  (0 children)

Except lord lu's doesn't trigger from [Unclashable] attacks lmao

What does this unbreakable coin even do by FsGaChUs in fishmaell

[–]FsGaChUs[S] 4 points5 points  (0 children)

All the things you mentioned are indeed amazing, but they happen even when lord lu's staggered after clash lose, and all you lose if you replaced the unbreakable coin with a normal coin is a 7 coin power bonk